📄 humanmotion.h
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// HumanMotion.h: interface for the HumanMotion class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_HUMANMOTION_H__B041B716_325C_44F8_BF61_57FC39C04238__INCLUDED_)
#define AFX_HUMANMOTION_H__B041B716_325C_44F8_BF61_57FC39C04238__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "cv.h"
#include "skelecton.h"
class HumanMotion
{
public:
OpenGL *pgl;
int Start();
HumanMotion();
virtual ~HumanMotion();
private:
CvPoint2D32f Point_to_32f(CvPoint pt);
int analyze_contour(IplImage* grey_image);
int main_loop( int useCAM);
int getContour( IplImage* grey);
int SegmentBody(CvSeq* contour);
int FindBody();
int ClearBodyJoints();
float calc_2Point_Magnitude(CvPoint pt1,CvPoint pt2);
int draw_2Points(CvPoint pt1,CvPoint pt2,CvPoint pt3,CvPoint pt4,CvScalar color);
int save_Points(CvPoint pt1,CvPoint pt2,CvPoint pt3,CvPoint pt4,JointType upoint_type);
bool Is_Closed_Vectors(CvPoint pt1,CvPoint pt2,CvPoint pt3,CvPoint pt4);
bool Is_Apar_Vectors(CvPoint pt1,CvPoint pt2,CvPoint pt3,CvPoint pt4);
int ZoomLine(CvPoint pt1,CvPoint pt2);
};
#endif // !defined(AFX_HUMANMOTION_H__B041B716_325C_44F8_BF61_57FC39C04238__INCLUDED_)
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