📄 bone.cpp
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// bone.cpp: implementation of the bone class.
//
//////////////////////////////////////////////////////////////////////
#include "bone.h"
#include "string.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
bone::bone(int ID,char *name,int PID)
{
this->ID =ID;
strcpy (this->name,name);
this->PID = PID;
this->x = 0;
this->y = 0;
this->r_x = 0;
this->r_y = 0;
this->r_z = 0;
this->rotated_X = 0;
this->rotated_Y = 0;
this->is_marked = 0;
this->start_arc_x = 0;
this->start_arc_y = 0;
this->start_arc_z = 0;
this->end_arc_x = 0;
this->end_arc_y = 0;
this->end_arc_z = 0;
this->CID = 0;
}
bone::~bone()
{
}
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