📄 txc6.cpp.bak
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//
// This file is part of an OMNeT++/OMNEST simulation example.
//
// Copyright (C) 2003-2005 Andras Varga
//
// This file is distributed WITHOUT ANY WARRANTY. See the file
// `license' for details on this and other legal matters.
//
#include <stdio.h>
#include <string.h>
#include <omnetpp.h>
class Txc6 : public cSimpleModule
{
private:
cMessage *event; // pointer to the event object which we'll use for timing
cMessage *tictocMsg; // variable to remember the message until we send it back
public:
Txc6();
virtual ~Txc6();
protected:
virtual void initialize();
virtual void handleMessage(cMessage *msg);
};
Define_Module(Txc6);
Txc6::Txc6()
{
// Set the pointer to NULL, so that the destructor won't crash
// even if initialize() doesn't get called because of a runtime
// error or user cancellation during the startup process.
event = tictocMsg = NULL;
}
Txc6::~Txc6()
{
// Dispose of dynamically allocated the objects
cancelAndDelete(event);
delete tictocMsg;
}
void Txc6::initialize()
{
// Create the event object we'll use for timing -- just any ordinary message.
event = new cMessage("event");
// No tictoc message yet.
tictocMsg = NULL;
if (strcmp("tic", name()) == 0)
{
// We don't start right away, but instead send an message to ourselves
// (a "self-message") -- we'll do the first sending when it arrives
// back to us, at t=5.0s simulated time.
ev << "Scheduling first send to t=5.0s\n";
tictocMsg = new cMessage("tictocMsg");
scheduleAt(5.0, event);
}
}
void Txc6::handleMessage(cMessage *msg)
{
// There are several ways of distinguishing messages, for example by message
// kind (an int attribute of cMessage) or by class using dynamic_cast
// (provided you subclass from cMessage). In this code we just check if we
// recognize the pointer, which (if feasible) is the easiest and fastest
// method.
if (msg==event)
{
// The self-message arrived, so we can send out tictocMsg and NULL out
// its pointer so that it doesn't confuse us later.
ev << "Wait period is over, sending back message\n";
send(tictocMsg, "out");
tictocMsg = NULL;
}
else
{
// If the message we received is not our self-message, then it must
// be the tic-toc message arriving from our partner. We remember its
// pointer in the tictocMsg variable, then schedule our self-message
// to come back to us in 1s simulated time.
if(uniform(0,1)<0.1)
{
ev << "\"Losing\" message\n";
delete msg;
}
else
{
double delay=par("delayTime");
ev << "Message arrived, starting to wait" << delay << " sec...\n";
tictocMsg = msg;
scheduleAt(simTime()+1.0, event);
}
}
}
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