📄 s60btlabappui.cpp
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/*
* ============================================================================
* Name : CS60BTLabAppUi from S60BTLabAppUi.cpp
* Part of : S60BTLab
* Created : 10/14/2002 by
* Implementation notes:
* Initial content was generated by Series 60 AppWizard.
* Version :
* Copyright:
* ============================================================================
*/
// INCLUDE FILES
#include "S60BTLabAppUi.h"
#include "S60BTLabAppView.h"
#include <S60BTLab.rsg>
#include "S60BTLab.hrh"
#include "S60BTLab.pan"
#include <avkon.hrh>
// ================= MEMBER FUNCTIONS =======================
//
// ----------------------------------------------------------
// CS60BTLabAppUi::ConstructL()
// ?implementation_description
// ----------------------------------------------------------
//
void CS60BTLabAppUi::ConstructL()
{
BaseConstructL();
// create application view
iAppView = CS60BTLabAppView::NewL(ApplicationRect());
AddToStackL(iAppView);
}
CS60BTLabAppUi::CS60BTLabAppUi()
{
}
// ----------------------------------------------------
// CS60BTLabAppUi::~CS60BTLabAppUi()
// Destructor
// Frees reserved resources
// ----------------------------------------------------
//
CS60BTLabAppUi::~CS60BTLabAppUi()
{
// delete the view if it exists
if (iAppView)
{
RemoveFromStack(iAppView);
delete iAppView;
iAppView = NULL;
}
}
// ------------------------------------------------------------------------------
// CS60BTLabAppUi::::DynInitMenuPaneL(TInt aResourceId,CEikMenuPane* aMenuPane)
// This function is called by the EIKON framework just before it displays
// a menu pane. Its default implementation is empty, and by overriding it,
// the application can set the state of menu items dynamically according
// to the state of application data.
// ------------------------------------------------------------------------------
//
void CS60BTLabAppUi::DynInitMenuPaneL(
TInt /*aResourceId*/,CEikMenuPane* /*aMenuPane*/)
{
}
// ----------------------------------------------------
// CS60BTLabAppUi::HandleKeyEventL(
// const TKeyEvent& aKeyEvent,TEventCode /*aType*/)
// ?implementation_description
// ----------------------------------------------------
//
TKeyResponse CS60BTLabAppUi::HandleKeyEventL(const TKeyEvent& aKeyEvent,TEventCode aType)
{
// key events are handled in the app view
return iAppView->OfferKeyEventL(aKeyEvent, aType);
}
// ----------------------------------------------------
// CS60BTLabAppUi::HandleCommandL(TInt aCommand)
// ?implementation_description
// ----------------------------------------------------
//
void CS60BTLabAppUi::HandleCommandL(TInt aCommand)
{
switch(aCommand)
{
case EAknSoftkeyBack:
case EEikCmdExit:
{
iAppView->LogL(_L8("Back/exit pressed"));
Exit();
break;
}
// handle menu commands - see S60BTLab.hrh for menu command IDs
case ES60BTLabCmdStartHost:
// wait for client to join
iAppView->StartHostL();
break;
case ES60BTLabCmdStartClient:
// search for hosts to join
iAppView->StartClientL();
break;
case ES60BTLabCmdEndGame:
// quit the game that is currently being played
iAppView->EndGameL();
break;
default:
// something has gone wrong - panic
User::Panic (_L("S60BTLab"), ES60BTLabBasicUi);
break;
}
}
// End of File
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