📄 sprite.h
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/* Copyright (c) 2001, Nokia Mobile Phones. All rights reserved */
#ifndef __SPRITE_H__
#define __SPRITE_H__
#include <e32base.h>
class CFbsBitmap;
/*!
@class CSprite
@discussion An instance of class CSprite represents an object being displayed on the screen
*/
class CSprite : public CBase
{
public:
/*!
@function NewL
@discussion Construct a CSprite using two phase construction, and return a pointer to the created object
@param aXVelocity The velocity of the sprite on the x axis
@param aYVelocity The velocity of the sprite on the y axis
@param aInitialPosition The starting position of the sprite on the screen
@result a pointer to the created instance of CSprite
*/
static CSprite* NewL(TInt aXVelocity, TInt aYVelocity, const TPoint& aInitialPosition);
/*!
@function NewLC
@discussion Construct a CSprite using two phase construction, and return a pointer to the created object
@param aXVelocity The velocity of the sprite on the x axis
@param aYVelocity The velocity of the sprite on the y axis
@param aInitialPosition The starting position of the sprite on the screen
@result a pointer to the created instance of CSprite
*/
static CSprite* NewLC(TInt aXVelocity, TInt aYVelocity, const TPoint& aInitialPosition);
/*!
@function Position
@discussion Return the position of the sprite on the screen
@result The position
*/
TPoint Position() const;
/*!
@function SetPosition
@discussion Sets the position of the sprite on the screen - note this is not validated!!
@param aNewPosition The new position
*/
void SetPosition(const TPoint& aNewPosition);
/*!
@function Move
@discussion Move the sprite
@param aSize The size of the sprite
@param aBounds The rectangle the sprite is allowed to move in
*/
void Move(const TSize& aSize, const TRect& aBounds);
/*!
@function ~CSprite
@discussion Destroy the object and release all memory objects
*/
~CSprite();
private:
/*!
@function CSprite
@discussion Perform the first phase of two phase construction
@param aXVelocity The velocity of the sprite on the x axis
@param aYVelocity The velocity of the sprite on the y axis
@param aInitialPosition The starting position of the sprite on the screen
*/
CSprite(TInt aXVelocity,TInt aYVelocity, const TPoint& aInitialPosition);
/*!
@function ConstructL
@discussion Perform the second phase construction of a CSprite object
*/
void ConstructL();
public:
// functions to enable access to private member variables
void SetXVelocity(TInt aNewXVel);
void SetYVelocity(TInt aNewYVel);
TInt GetXVelocity() const;
TInt GetYVelocity() const;
void SetBounceCount(TInt aNewCount);
TInt GetBounceCount() const;
private: // data
/** position of sprite */
TPoint iPosition;
/** x axis velocity */
TInt iXVelocity;
/** y axis velocity */
TInt iYVelocity;
/** number of times ball has bounced */
TInt iBounceCount;
};
#endif // __SPRITE_H__
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