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📄 xingyun52dlg.cpp

📁 该程序为一个完整的幸运53游戏程序
💻 CPP
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// xingyun52Dlg.cpp : implementation file
//

#include "stdafx.h"
#include "xingyun52.h"
#include "xingyun52Dlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();

// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAboutDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	//{{AFX_MSG(CAboutDlg)
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
	//{{AFX_MSG_MAP(CAboutDlg)
		// No message handlers
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CXingyun52Dlg dialog

CXingyun52Dlg::CXingyun52Dlg(CWnd* pParent /*=NULL*/)
	: CDialog(CXingyun52Dlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CXingyun52Dlg)
	m_edit = 0;
	m_static1 = _T("");
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
	cmmdty.Add("康佳");
	cmmdty.Add("松下");
	cmmdty.Add("播放器");
	cmmdty.Add("随身听");
	cmmdty.Add("奔驰");
	cmmdty.Add("宝马");

/*	cmmdty[1]="松下";
	cmmdty[2]="播放器";
	cmmdty[3]="随身听";
	cmmdty[4]="奔驰";
	cmmdty[5]="宝马";
*/

    
	price[0]=100;
	price[1]=200;
	price[2]=300;
	price[3]=400;
	price[4]=500;
	price[5]=600;

	bitmap[0].LoadBitmap(IDB_BITMAP1);
	bitmap[1].LoadBitmap(IDB_BITMAP2);
	bitmap[2].LoadBitmap(IDB_BITMAP3);
	bitmap[3].LoadBitmap(IDB_BITMAP4);
	bitmap[4].LoadBitmap(IDB_BITMAP5);
	bitmap[5].LoadBitmap(IDB_BITMAP6);

	index=-1;
}

void CXingyun52Dlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CXingyun52Dlg)
	DDX_Control(pDX, IDC_STATIC1, m_staticContrl);
	DDX_Text(pDX, IDC_EDIT1, m_edit);
	DDX_Text(pDX, IDC_STATIC1, m_static1);
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CXingyun52Dlg, CDialog)
	//{{AFX_MSG_MAP(CXingyun52Dlg)
	ON_WM_SYSCOMMAND()
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	ON_BN_CLICKED(IDC_OK, OnOk)
	ON_BN_CLICKED(IDC_START, OnStart)
	ON_BN_CLICKED(IDC_EXIT, OnExit)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CXingyun52Dlg message handlers

BOOL CXingyun52Dlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Add "About..." menu item to system menu.

	// IDM_ABOUTBOX must be in the system command range.
	ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
	ASSERT(IDM_ABOUTBOX < 0xF000);

	CMenu* pSysMenu = GetSystemMenu(FALSE);
	if (pSysMenu != NULL)
	{
		CString strAboutMenu;
		strAboutMenu.LoadString(IDS_ABOUTBOX);
		if (!strAboutMenu.IsEmpty())
		{
			pSysMenu->AppendMenu(MF_SEPARATOR);
			pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
		}
	}

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	// TODO: Add extra initialization here
	
	return TRUE;  // return TRUE  unless you set the focus to a control
}

void CXingyun52Dlg::OnSysCommand(UINT nID, LPARAM lParam)
{
	if ((nID & 0xFFF0) == IDM_ABOUTBOX)
	{
		CAboutDlg dlgAbout;
		dlgAbout.DoModal();
	}
	else
	{
		CDialog::OnSysCommand(nID, lParam);
	}
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CXingyun52Dlg::OnPaint() 
{
	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		CDialog::OnPaint();
	}
}

// The system calls this to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CXingyun52Dlg::OnQueryDragIcon()
{
	return (HCURSOR) m_hIcon;
}

void CXingyun52Dlg::OnOk() 
{
	// TODO: Add your control notification handler code here
	UpdateData();
	if(-1==index)
	{
		MessageBox("您必须选择一个商品","错误",MB_OK|MB_ICONHAND);
		GetDlgItem(IDC_EDIT1)->SetFocus();
		return ;
	}
	
	if(m_edit==0)
	{
		MessageBox("您没有输入价格","错误",MB_OK);
		GetDlgItem(IDC_EDIT1)->SetFocus();
		return;
	}
	
	if(m_edit>price[index])
	{
		MessageBox("您猜高了!","猜错了",MB_OK);
	    GetDlgItem(IDC_EDIT1)->SetFocus();
	}
	else if(m_edit<price[index])
	{
		MessageBox("您猜低了!","猜错了",MB_OK);
        GetDlgItem(IDC_EDIT1)->SetFocus();
	}
	else
	{
		MessageBox("您猜对了!","猜对了",MB_OK);
		GetDlgItem(IDC_EXIT)->SetFocus();
	}

	
}

void CXingyun52Dlg::OnStart() 
{
	// TODO: Add your control notification handler code here
	m_edit=0;
	index=rand()%6;
	GetDlgItem(IDC_STATIC1)->SetWindowText(cmmdty.GetAt(index) );
    ((CStatic*)GetDlgItem(IDC_PICTURE))->SetBitmap((HBITMAP)bitmap[index]);
 
}

void CXingyun52Dlg::OnExit() 
{
	// TODO: Add your control notification handler code here
	CDialog::OnCancel();
}

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