📄 imageandsound.java
字号:
import java.awt.*;
import java.awt.event.*;
import java.awt.image.*;
import java.net.*;
import java.applet.*;
public class ImageandSound extends Applet implements MouseListener
{
int white; // White's current position. The computer is white.
int black; // Black's current position. The user is black.
//The squares in order of importance...
final static int moves[]={4, 0, 2, 6, 8, 1, 3, 5, 7};
static boolean won[] = new boolean[1 << 9]; // The winning positions.
static final int DONE = (1 << 9) - 1;
static final int OK = 0;
static final int WIN = 1;
static final int LOSE = 2;
static final int STALEMATE = 3;
static void isWon(int pos)
{ // Mark all positions with these bits set as winning.
for (int i = 0 ; i < DONE ; i++)
{
if ((i & pos) == pos) {
won[i] = true;
}
}
}
static { // Initialize all winning positions.
isWon((1 << 0) | (1 << 1) | (1 << 2));
isWon((1 << 3) | (1 << 4) | (1 << 5));
isWon((1 << 6) | (1 << 7) | (1 << 8));
isWon((1 << 0) | (1 << 3) | (1 << 6));
isWon((1 << 1) | (1 << 4) | (1 << 7));
isWon((1 << 2) | (1 << 5) | (1 << 8));
isWon((1 << 0) | (1 << 4) | (1 << 8));
isWon((1 << 2) | (1 << 4) | (1 << 6));
}
// Compute the best move for white. return the square to take
int bestMove(int white, int black) {
int bestmove = -1;
loop:
for (int i = 0 ; i < 9 ; i++) {
int mw = moves[i];
if (((white & (1 << mw)) == 0) && ((black & (1 << mw)) == 0)) {
int pw = white | (1 << mw);
if (won[pw]) {
// white wins, take it!
return mw;
}
for (int mb = 0 ; mb < 9 ; mb++) {
if (((pw & (1 << mb)) == 0) && ((black & (1 << mb)) == 0))
{
int pb = black | (1 << mb);
if (won[pb]) { // black wins, take another
continue loop;
}
}
}
if(bestmove==-1){
//Neither white nor black can win in one move, this will do.
bestmove = mw;
}
}
}
if (bestmove != -1) {
return bestmove;
}
for (int i = 0 ; i < 9 ; i++) { // No move is totally satisfactory, try the first one that is open
int mw = moves[i];
if (((white & (1 << mw)) == 0) && ((black & (1 << mw)) == 0)) {
return mw;
}
}
return -1; // No more moves
}
boolean yourMove(int m) { // User move. return true if legal
if ((m < 0) || (m > 8)) {
return false;
}
if (((black | white) & (1 << m)) != 0) {
return false;
}
black |= 1 << m;
return true;
}
boolean myMove() { // Computer move. return true if legal
if ((black | white) == DONE) {
return false;
}
int best = bestMove(white, black);
white |= 1 << best;
return true;
}
int status() { // Figure what the status of the game is.
if (won[white]) {
return WIN;
}
if (won[black]) {
return LOSE;
}
if ((black | white) == DONE) {
return STALEMATE;
}
return OK;
}
boolean first = true; // Who goes first in the next game?
Image notImage; // The image for white.
Image crossImage; // The image for black.
public void init() { // Initialize the applet. Resize and load images.
notImage = getImage(getCodeBase(), "images/not.gif");
crossImage =getImage(getCodeBase(), "images/cross.gif");
addMouseListener(this);
}
public void destroy() {
removeMouseListener(this);
}
public void paint(Graphics g) { // Paint it.
Dimension d = getSize();
g.setColor(Color.black);
int xoff = d.width / 3;
int yoff = d.height / 3;
g.drawLine(xoff, 0, xoff, d.height);
g.drawLine(2*xoff, 0, 2*xoff, d.height);
g.drawLine(0, yoff, d.width, yoff);
g.drawLine(0, 2*yoff, d.width, 2*yoff);
int i = 0;
for (int r = 0 ; r < 3 ; r++) {
for (int c = 0 ; c < 3 ; c++, i++) {
if ((white & (1 << i)) != 0) {
g.drawImage(notImage, c*xoff + 1, r*yoff + 1, this);
} else if ((black & (1 << i)) != 0) {
g.drawImage(crossImage, c*xoff + 1, r*yoff + 1, this);
}
}
}
}
/* The user has clicked in the applet. Figure out where and see if a legal move is possible. If it is a legal move, respond with a legal move (if possible). */
public void mouseReleased(MouseEvent e) {
int x = e.getX();
int y = e.getY();
switch (status()) {
case WIN:
case LOSE:
case STALEMATE:
play(getCodeBase(), "audio/return.au");
white = black = 0;
if (first) {
white |= 1 << (int)(Math.random() * 9);
}
first = !first;
repaint();
return;
}
Dimension d = getSize(); // Figure out the row/column
int c = (x * 3) / d.width;
int r = (y * 3) / d.height;
if (yourMove(c + r * 3)) {
repaint();
switch (status()) {
case WIN:
play(getCodeBase(), "audio/yahoo1.au");
break;
case LOSE:
play(getCodeBase(), "audio/yahoo2.au");
break;
case STALEMATE:
break;
default:
if (myMove()) {
repaint();
switch (status()) {
case WIN:
play(getCodeBase(), "audio/yahoo1.au");
break;
case LOSE:
play(getCodeBase(), "audio/yahoo2.au");
break;
case STALEMATE:
break;
default:
play(getCodeBase(), "audio/ding.au");
}
} else {
play(getCodeBase(), "audio/beep.au");
}
}
} else {
play(getCodeBase(), "audio/beep.au");
}
}
public void mousePressed(MouseEvent e) {
}
public void mouseClicked(MouseEvent e) {
}
public void mouseEntered(MouseEvent e) {
}
public void mouseExited(MouseEvent e) {
}
public String getAppletInfo() {
return "TicTacToe by Arthur van Hoff";
}
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -