bandmat.cpp
来自「matrix library for linux and windos」· C++ 代码 · 共 570 行 · 第 1/2 页
CPP
570 行
} a = store; int l = m1; for (k=0; k<n; k++) { Real x = *a; i = k; Real* aj = a; if (l < n) l++; for (j=k+1; j<l; j++) { aj += w; if (fabs(x) < fabs(*aj)) { x = *aj; i = j; } } indx[k] = i; if (x==0) { sing = true; return; } if (i!=k) { d = !d; Real* ak = a; Real* ai = store + i * w; j = w; while (j--) { x = *ak; *ak++ = *ai; *ai++ = x; } } aj = a + w; Real* m = store2 + m1 * k; for (j=k+1; j<l; j++) { *m++ = x = *aj / *a; i = w; Real* ak = a; while (--i) { Real* aj1 = aj++; *aj1 = *aj - x * *(++ak); } *aj++ = 0.0; } a += w; }}void BandLUMatrix::lubksb(Real* B, int mini){ REPORT Tracer tr("BandLUMatrix::lubksb"); if (sing) Throw(SingularException(*this)); int n = nrows; int l = m1; int w = m1 + 1 + m2; for (int k=0; k<n; k++) { int i = indx[k]; if (i!=k) { Real x=B[k]; B[k]=B[i]; B[i]=x; } if (l<n) l++; Real* m = store2 + k*m1; Real* b = B+k; Real* bi = b; for (i=k+1; i<l; i++) *(++bi) -= *m++ * *b; } l = -m1; for (int i = n-1; i>=mini; i--) { Real* b = B + i; Real* bk = b; Real x = *bk; Real* a = store + w*i; Real y = *a; int k = l+m1; while (k--) x -= *(++a) * *(++bk); *b = x / y; if (l < m2) l++; }}void BandLUMatrix::Solver(MatrixColX& mcout, const MatrixColX& mcin){ REPORT int i = mcin.skip; Real* el = mcin.data-i; Real* el1=el; while (i--) *el++ = 0.0; el += mcin.storage; i = nrows - mcin.skip - mcin.storage; while (i--) *el++ = 0.0; lubksb(el1, mcout.skip);}// Do we need check for entirely zero output?void UpperBandMatrix::Solver(MatrixColX& mcout, const MatrixColX& mcin){ REPORT int i = mcin.skip-mcout.skip; Real* elx = mcin.data-i; while (i-- > 0) *elx++ = 0.0; int nr = mcin.skip+mcin.storage; elx = mcin.data+mcin.storage; Real* el = elx; int j = mcout.skip+mcout.storage-nr; i = nr-mcout.skip; while (j-- > 0) *elx++ = 0.0; Real* Ael = store + (upper+1)*(i-1)+1; j = 0; if (i > 0) for(;;) { elx = el; Real sum = 0.0; int jx = j; while (jx--) sum += *(--Ael) * *(--elx); elx--; *elx = (*elx - sum) / *(--Ael); if (--i <= 0) break; if (j<upper) Ael -= upper - (++j); else el--; }}void LowerBandMatrix::Solver(MatrixColX& mcout, const MatrixColX& mcin){ REPORT int i = mcin.skip-mcout.skip; Real* elx = mcin.data-i; while (i-- > 0) *elx++ = 0.0; int nc = mcin.skip; i = nc+mcin.storage; elx = mcin.data+mcin.storage; int nr = mcout.skip+mcout.storage; int j = nr-i; i = nr-nc; while (j-- > 0) *elx++ = 0.0; Real* el = mcin.data; Real* Ael = store + (lower+1)*nc + lower; j = 0; if (i > 0) for(;;) { elx = el; Real sum = 0.0; int jx = j; while (jx--) sum += *Ael++ * *elx++; *elx = (*elx - sum) / *Ael++; if (--i <= 0) break; if (j<lower) Ael += lower - (++j); else el++; }}LogAndSign BandMatrix::LogDeterminant() const{ REPORT BandLUMatrix C(*this); return C.LogDeterminant();}LogAndSign LowerBandMatrix::LogDeterminant() const{ REPORT int i = nrows; LogAndSign sum; Real* s = store + lower; int j = lower + 1;// while (i--) { sum *= *s; s += j; } if (i) for (;;) { sum *= *s; if (!(--i)) break; s += j; } ((GeneralMatrix&)*this).tDelete(); return sum;}LogAndSign UpperBandMatrix::LogDeterminant() const{ REPORT int i = nrows; LogAndSign sum; Real* s = store; int j = upper + 1;// while (i--) { sum *= *s; s += j; } if (i) for (;;) { sum *= *s; if (!(--i)) break; s += j; } ((GeneralMatrix&)*this).tDelete(); return sum;}GeneralMatrix* SymmetricBandMatrix::MakeSolver(){ REPORT GeneralMatrix* gm = new BandLUMatrix(*this); MatrixErrorNoSpace(gm); gm->ReleaseAndDelete(); return gm;}SymmetricBandMatrix::SymmetricBandMatrix(const BaseMatrix& M){ REPORT // CheckConversion(M); // MatrixConversionCheck mcc; GeneralMatrix* gmx=((BaseMatrix&)M).Evaluate(MatrixType::SB); GetMatrix(gmx);}GeneralMatrix* SymmetricBandMatrix::Transpose(TransposedMatrix*, MatrixType mt){ REPORT return Evaluate(mt); }LogAndSign SymmetricBandMatrix::LogDeterminant() const{ REPORT BandLUMatrix C(*this); return C.LogDeterminant();}void SymmetricBandMatrix::SetParameters(const GeneralMatrix* gmx){ REPORT lower = gmx->BandWidth().lower; }void SymmetricBandMatrix::ReSize(int n, int lb){ REPORT Tracer tr("SymmetricBandMatrix::ReSize"); if (lb<0) Throw(ProgramException("Undefined bandwidth")); lower = (lb<=n) ? lb : n-1; GeneralMatrix::ReSize(n,n,n*(lower+1));}void SymmetricBandMatrix::ReSize(const GeneralMatrix& A){ REPORT int n = A.Nrows(); if (n != A.Ncols()) { Tracer tr("SymmetricBandMatrix::ReSize(GM)"); Throw(NotSquareException(*this)); } MatrixBandWidth mbw = A.BandWidth(); int b = mbw.Lower(); if (b != mbw.Upper()) { Tracer tr("SymmetricBandMatrix::ReSize(GM)"); Throw(ProgramException("Upper and lower band-widths not equal")); } ReSize(n, b);}bool SymmetricBandMatrix::SameStorageType(const GeneralMatrix& A) const{ if (Type() != A.Type()) { REPORT return false; } REPORT return BandWidth() == A.BandWidth();}void SymmetricBandMatrix::ReSizeForAdd(const GeneralMatrix& A, const GeneralMatrix& B){ REPORT Tracer tr("SymmetricBandMatrix::ReSizeForAdd"); MatrixBandWidth A_BW = A.BandWidth(); MatrixBandWidth B_BW = B.BandWidth(); if ((A_BW.Lower() < 0) | (B_BW.Lower() < 0)) Throw(ProgramException("Can't ReSize to SymmetricBandMatrix" )); // already know A and B are square ReSize(A.Nrows(), my_max(A_BW.Lower(), B_BW.Lower()));}void SymmetricBandMatrix::ReSizeForSP(const GeneralMatrix& A, const GeneralMatrix& B){ REPORT Tracer tr("SymmetricBandMatrix::ReSizeForSP"); MatrixBandWidth A_BW = A.BandWidth(); MatrixBandWidth B_BW = B.BandWidth(); if ((A_BW.Lower() < 0) | (B_BW.Lower() < 0)) Throw(ProgramException("Can't ReSize to SymmetricBandMatrix" )); // already know A and B are square ReSize(A.Nrows(), my_min(A_BW.Lower(), B_BW.Lower()));}void SymmetricBandMatrix::operator=(const BaseMatrix& X){ REPORT // CheckConversion(X); // MatrixConversionCheck mcc; Eq(X,MatrixType::SB);}void SymmetricBandMatrix::CornerClear() const{ // set unused parts of BandMatrix to zero REPORT int i = lower; Real* s = store; int bw = lower + 1; if (i) for(;;) { int j = i; Real* sj = s; while (j--) *sj++ = 0.0; if (!(--i)) break; s += bw; }}MatrixBandWidth SymmetricBandMatrix::BandWidth() const { REPORT return MatrixBandWidth(lower,lower); }inline Real square(Real x) { return x*x; }Real SymmetricBandMatrix::SumSquare() const{ REPORT CornerClear(); Real sum1=0.0; Real sum2=0.0; Real* s=store; int i=nrows; int l=lower; while (i--) { int j = l; while (j--) sum2 += square(*s++); sum1 += square(*s++); } ((GeneralMatrix&)*this).tDelete(); return sum1 + 2.0 * sum2;}Real SymmetricBandMatrix::SumAbsoluteValue() const{ REPORT CornerClear(); Real sum1=0.0; Real sum2=0.0; Real* s=store; int i=nrows; int l=lower; while (i--) { int j = l; while (j--) sum2 += fabs(*s++); sum1 += fabs(*s++); } ((GeneralMatrix&)*this).tDelete(); return sum1 + 2.0 * sum2;}Real SymmetricBandMatrix::Sum() const{ REPORT CornerClear(); Real sum1=0.0; Real sum2=0.0; Real* s=store; int i=nrows; int l=lower; while (i--) { int j = l; while (j--) sum2 += *s++; sum1 += *s++; } ((GeneralMatrix&)*this).tDelete(); return sum1 + 2.0 * sum2;}#ifdef use_namespace}#endif
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