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📄 fft.cpp

📁 matrix library for linux and windos
💻 CPP
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//$$ fft.cpp                         Fast fourier transform// Copyright (C) 1991,2,3,4,8: R B Davies#define WANT_MATH// #define WANT_STREAM#include "include.h"#include "newmatap.h"// #include "newmatio.h"#ifdef use_namespacenamespace NEWMAT {#endif#ifdef DO_REPORT#define REPORT { static ExeCounter ExeCount(__LINE__,19); ++ExeCount; }#else#define REPORT {}#endifstatic void cossin(int n, int d, Real& c, Real& s)// calculate cos(twopi*n/d) and sin(twopi*n/d)// minimise roundoff error{   REPORT   long n4 = n * 4; int sector = (int)floor( (Real)n4 / (Real)d + 0.5 );   n4 -= sector * d;   if (sector < 0) { REPORT sector = 3 - (3 - sector) % 4; }   else  { REPORT sector %= 4; }   Real ratio = 1.5707963267948966192 * (Real)n4 / (Real)d;   switch (sector)   {   case 0: REPORT c =  cos(ratio); s =  sin(ratio); break;   case 1: REPORT c = -sin(ratio); s =  cos(ratio); break;   case 2: REPORT c = -cos(ratio); s = -sin(ratio); break;   case 3: REPORT c =  sin(ratio); s = -cos(ratio); break;   }}static void fftstep(ColumnVector& A, ColumnVector& B, ColumnVector& X,   ColumnVector& Y, int after, int now, int before){   REPORT   Tracer trace("FFT(step)");   // const Real twopi = 6.2831853071795864769;   const int gamma = after * before;  const int delta = now * after;   // const Real angle = twopi / delta;  Real temp;   // Real r_omega = cos(angle);  Real i_omega = -sin(angle);   Real r_arg = 1.0;  Real i_arg = 0.0;   Real* x = X.Store();  Real* y = Y.Store();   // pointers to array storage   const int m = A.Nrows() - gamma;   for (int j = 0; j < now; j++)   {      Real* a = A.Store(); Real* b = B.Store(); // pointers to array storage      Real* x1 = x; Real* y1 = y; x += after; y += after;      for (int ia = 0; ia < after; ia++)      {         // generate sins & cosines explicitly rather than iteratively         // for more accuracy; but slower         cossin(-(j*after+ia), delta, r_arg, i_arg);         Real* a1 = a++; Real* b1 = b++; Real* x2 = x1++; Real* y2 = y1++;         if (now==2)         {            REPORT int ib = before;            if (ib) for (;;)            {               REPORT               Real* a2 = m + a1; Real* b2 = m + b1; a1 += after; b1 += after;               Real r_value = *a2; Real i_value = *b2;               *x2 = r_value * r_arg - i_value * i_arg + *(a2-gamma);               *y2 = r_value * i_arg + i_value * r_arg + *(b2-gamma);               if (!(--ib)) break;               x2 += delta; y2 += delta;            }         }         else         {            REPORT int ib = before;            if (ib) for (;;)            {               REPORT               Real* a2 = m + a1; Real* b2 = m + b1; a1 += after; b1 += after;               Real r_value = *a2; Real i_value = *b2;               int in = now-1; while (in--)               {                  // it should be possible to make this faster                  // hand code for now = 2,3,4,5,8                  // use symmetry to halve number of operations                  a2 -= gamma; b2 -= gamma;  Real temp = r_value;                  r_value = r_value * r_arg - i_value * i_arg + *a2;                  i_value = temp    * i_arg + i_value * r_arg + *b2;               }               *x2 = r_value; *y2 = i_value;               if (!(--ib)) break;               x2 += delta; y2 += delta;            }         }         // temp = r_arg;         // r_arg = r_arg * r_omega - i_arg * i_omega;         // i_arg = temp  * i_omega + i_arg * r_omega;      }   }}void FFTI(const ColumnVector& U, const ColumnVector& V,   ColumnVector& X, ColumnVector& Y){   // Inverse transform   Tracer trace("FFTI");   REPORT   FFT(U,-V,X,Y);   const Real n = X.Nrows(); X /= n; Y /= (-n);}void RealFFT(const ColumnVector& U, ColumnVector& X, ColumnVector& Y){   // Fourier transform of a real series   Tracer trace("RealFFT");   REPORT   const int n = U.Nrows();                     // length of arrays   const int n2 = n / 2;   if (n != 2 * n2)      Throw(ProgramException("Vector length not multiple of 2", U));   ColumnVector A(n2), B(n2);   Real* a = A.Store(); Real* b = B.Store(); Real* u = U.Store(); int i = n2;   while (i--) { *a++ = *u++; *b++ = *u++; }   FFT(A,B,A,B);   int n21 = n2 + 1;   X.ReSize(n21); Y.ReSize(n21);   i = n2 - 1;   a = A.Store(); b = B.Store();              // first els of A and B   Real* an = a + i; Real* bn = b + i;        // last els of A and B   Real* x = X.Store(); Real* y = Y.Store();  // first els of X and Y   Real* xn = x + n2; Real* yn = y + n2;      // last els of X and Y   *x++ = *a + *b; *y++ = 0.0;                // first complex element   *xn-- = *a++ - *b++; *yn-- = 0.0;          // last complex element   int j = -1; i = n2/2;   while (i--)   {      Real c,s; cossin(j--,n,c,s);      Real am = *a - *an; Real ap = *a++ + *an--;      Real bm = *b - *bn; Real bp = *b++ + *bn--;      Real samcbp = s * am + c * bp; Real sbpcam = s * bp - c * am;      *x++  =  0.5 * ( ap + samcbp); *y++  =  0.5 * ( bm + sbpcam);      *xn-- =  0.5 * ( ap - samcbp); *yn-- =  0.5 * (-bm + sbpcam);   }}void RealFFTI(const ColumnVector& A, const ColumnVector& B, ColumnVector& U){   // inverse of a Fourier transform of a real series   Tracer trace("RealFFTI");   REPORT   const int n21 = A.Nrows();                     // length of arrays   if (n21 != B.Nrows() || n21 == 0)      Throw(ProgramException("Vector lengths unequal or zero", A, B));   const int n2 = n21 - 1;  const int n = 2 * n2;  int i = n2 - 1;   ColumnVector X(n2), Y(n2);   Real* a = A.Store(); Real* b = B.Store();  // first els of A and B   Real* an = a + n2;   Real* bn = b + n2;    // last els of A and B   Real* x = X.Store(); Real* y = Y.Store();  // first els of X and Y   Real* xn = x + i;    Real* yn = y + i;     // last els of X and Y   Real hn = 0.5 / n2;   *x++  = hn * (*a + *an);  *y++  = - hn * (*a - *an);   a++; an--; b++; bn--;   int j = -1;  i = n2/2;   while (i--)   {      Real c,s; cossin(j--,n,c,s);      Real am = *a - *an; Real ap = *a++ + *an--;      Real bm = *b - *bn; Real bp = *b++ + *bn--;      Real samcbp = s * am - c * bp; Real sbpcam = s * bp + c * am;      *x++  =  hn * ( ap + samcbp); *y++  =  - hn * ( bm + sbpcam);      *xn-- =  hn * ( ap - samcbp); *yn-- =  - hn * (-bm + sbpcam);   }   FFT(X,Y,X,Y);             // have done inverting elsewhere   U.ReSize(n); i = n2;   x = X.Store(); y = Y.Store(); Real* u = U.Store();   while (i--) { *u++ = *x++; *u++ = - *y++; }}void FFT(const ColumnVector& U, const ColumnVector& V,   ColumnVector& X, ColumnVector& Y){   // from Carl de Boor (1980), Siam J Sci Stat Comput, 1 173-8   // but first try Sande and Gentleman   Tracer trace("FFT");   REPORT   const int n = U.Nrows();                     // length of arrays   if (n != V.Nrows() || n == 0)      Throw(ProgramException("Vector lengths unequal or zero", U, V));   if (n == 1) { REPORT X = U; Y = V; return; }   // see if we can use the newfft routine   if (!FFT_Controller::OnlyOldFFT && FFT_Controller::CanFactor(n))   {      REPORT      X = U; Y = V;      if ( FFT_Controller::ar_1d_ft(n,X.Store(),Y.Store()) ) return;   }   ColumnVector B = V;   ColumnVector A = U;   X.ReSize(n); Y.ReSize(n);   const int nextmx = 8;#ifndef ATandT   int prime[8] = { 2,3,5,7,11,13,17,19 };#else   int prime[8];   prime[0]=2; prime[1]=3; prime[2]=5; prime[3]=7;   prime[4]=11; prime[5]=13; prime[6]=17; prime[7]=19;#endif   int after = 1; int before = n; int next = 0; bool inzee = true;   int now = 0; int b1;             // initialised to keep gnu happy   do   {      for (;;)      {	 if (next < nextmx) { REPORT now = prime[next]; }	 b1 = before / now;  if (b1 * now == before) { REPORT break; }	 next++; now += 2;      }      before = b1;      if (inzee) { REPORT fftstep(A, B, X, Y, after, now, before); }      else { REPORT fftstep(X, Y, A, B, after, now, before); }      inzee = !inzee; after *= now;   }   while (before != 1);   if (inzee) { REPORT A.Release(); X = A; B.Release(); Y = B; }}// Trigonometric transforms// see Charles Van Loan (1992) "Computational frameworks for the fast// Fourier transform" published by SIAM; section 4.4.void DCT_II(const ColumnVector& U, ColumnVector& V){   // Discrete cosine transform, type II, of a real series   Tracer trace("DCT_II");   REPORT   const int n = U.Nrows();                     // length of arrays   const int n2 = n / 2; const int n4 = n * 4;   if (n != 2 * n2)      Throw(ProgramException("Vector length not multiple of 2", U));   ColumnVector A(n);   Real* a = A.Store(); Real* b = a + n; Real* u = U.Store();   int i = n2;   while (i--) { *a++ = *u++; *(--b) = *u++; }   ColumnVector X, Y;   RealFFT(A, X, Y); A.CleanUp();   V.ReSize(n);   Real* x = X.Store(); Real* y = Y.Store();   Real* v = V.Store(); Real* w = v + n;   *v = *x;   int k = 0; i = n2;   while (i--)   {      Real c, s; cossin(++k, n4, c, s);      Real xi = *(++x); Real yi = *(++y);      *(++v) = xi * c + yi * s; *(--w) = xi * s - yi * c;   }}void DCT_II_inverse(const ColumnVector& V, ColumnVector& U){   // Inverse of discrete cosine transform, type II   Tracer trace("DCT_II_inverse");   REPORT   const int n = V.Nrows();                     // length of array   const int n2 = n / 2; const int n4 = n * 4; const int n21 = n2 + 1;   if (n != 2 * n2)      Throw(ProgramException("Vector length not multiple of 2", V));   ColumnVector X(n21), Y(n21);   Real* x = X.Store(); Real* y = Y.Store();   Real* v = V.Store(); Real* w = v + n;   *x = *v; *y = 0.0;   int i = n2; int k = 0;   while (i--)   {      Real c, s; cossin(++k, n4, c, s);      Real vi = *(++v); Real wi = *(--w);      *(++x) = vi * c + wi * s; *(++y) = vi * s - wi * c;   }   ColumnVector A; RealFFTI(X, Y, A);   X.CleanUp(); Y.CleanUp(); U.ReSize(n);   Real* a = A.Store(); Real* b = a + n; Real* u = U.Store();   i = n2;   while (i--) { *u++ = *a++; *u++ = *(--b); }}void DST_II(const ColumnVector& U, ColumnVector& V){   // Discrete sine transform, type II, of a real series   Tracer trace("DST_II");   REPORT   const int n = U.Nrows();                     // length of arrays   const int n2 = n / 2; const int n4 = n * 4;   if (n != 2 * n2)      Throw(ProgramException("Vector length not multiple of 2", U));   ColumnVector A(n);   Real* a = A.Store(); Real* b = a + n; Real* u = U.Store();   int i = n2;   while (i--) { *a++ = *u++; *(--b) = -(*u++); }   ColumnVector X, Y;   RealFFT(A, X, Y); A.CleanUp();   V.ReSize(n);   Real* x = X.Store(); Real* y = Y.Store();   Real* v = V.Store(); Real* w = v + n;   *(--w) = *x;   int k = 0; i = n2;   while (i--)   {      Real c, s; cossin(++k, n4, c, s);      Real xi = *(++x); Real yi = *(++y);      *v++ = xi * s - yi * c; *(--w) = xi * c + yi * s;   }}void DST_II_inverse(const ColumnVector& V, ColumnVector& U){   // Inverse of discrete sine transform, type II   Tracer trace("DST_II_inverse");   REPORT   const int n = V.Nrows();                     // length of array   const int n2 = n / 2; const int n4 = n * 4; const int n21 = n2 + 1;   if (n != 2 * n2)      Throw(ProgramException("Vector length not multiple of 2", V));   ColumnVector X(n21), Y(n21);   Real* x = X.Store(); Real* y = Y.Store();   Real* v = V.Store(); Real* w = v + n;   *x = *(--w); *y = 0.0;   int i = n2; int k = 0;   while (i--)   {      Real c, s; cossin(++k, n4, c, s);      Real vi = *v++; Real wi = *(--w);      *(++x) = vi * s + wi * c; *(++y) = - vi * c + wi * s;   }   ColumnVector A; RealFFTI(X, Y, A);   X.CleanUp(); Y.CleanUp(); U.ReSize(n);   Real* a = A.Store(); Real* b = a + n; Real* u = U.Store();   i = n2;   while (i--) { *u++ = *a++; *u++ = -(*(--b)); }}void DCT_inverse(const ColumnVector& V, ColumnVector& U){   // Inverse of discrete cosine transform, type I   Tracer trace("DCT_inverse");   REPORT   const int n = V.Nrows()-1;                     // length of transform   const int n2 = n / 2; const int n21 = n2 + 1;   if (n != 2 * n2)      Throw(ProgramException("Vector length not multiple of 2", V));   ColumnVector X(n21), Y(n21);   Real* x = X.Store(); Real* y = Y.Store(); Real* v = V.Store();   Real vi = *v++; *x++ = vi; *y++ = 0.0;   Real sum1 = vi / 2.0; Real sum2 = sum1; vi = *v++;   int i = n2-1;   while (i--)   {      Real vi2 = *v++; sum1 += vi2 + vi; sum2 += vi2 - vi;      *x++ = vi2; vi2 = *v++; *y++ = vi - vi2; vi = vi2;   }   sum1 += vi; sum2 -= vi;   vi = *v; *x = vi; *y = 0.0; vi /= 2.0; sum1 += vi; sum2 += vi;   ColumnVector A; RealFFTI(X, Y, A);   X.CleanUp(); Y.CleanUp(); U.ReSize(n+1);   Real* a = A.Store(); Real* b = a + n; Real* u = U.Store(); v = u + n;   i = n2; int k = 0; *u++ = sum1 / n2; *v-- = sum2 / n2;   while (i--)   {      Real s = sin(1.5707963267948966192 * (++k) / n2);      Real ai = *(++a); Real bi = *(--b);      Real bz = (ai - bi) / 4 / s; Real az = (ai + bi) / 2;      *u++ = az - bz; *v-- = az + bz;   }}void DCT(const ColumnVector& U, ColumnVector& V){   // Discrete cosine transform, type I   Tracer trace("DCT");   REPORT   DCT_inverse(U, V);   V *= (V.Nrows()-1)/2;}void DST_inverse(const ColumnVector& V, ColumnVector& U){   // Inverse of discrete sine transform, type I   Tracer trace("DST_inverse");   REPORT   const int n = V.Nrows()-1;                     // length of transform   const int n2 = n / 2; const int n21 = n2 + 1;   if (n != 2 * n2)      Throw(ProgramException("Vector length not multiple of 2", V));   ColumnVector X(n21), Y(n21);   Real* x = X.Store(); Real* y = Y.Store(); Real* v = V.Store();   Real vi = *(++v); *x++ = 2 * vi; *y++ = 0.0;   int i = n2-1;   while (i--) { *y++ = *(++v); Real vi2 = *(++v); *x++ = vi2 - vi; vi = vi2; }   *x = -2 * vi; *y = 0.0;   ColumnVector A; RealFFTI(X, Y, A);   X.CleanUp(); Y.CleanUp(); U.ReSize(n+1);   Real* a = A.Store(); Real* b = a + n; Real* u = U.Store(); v = u + n;   i = n2; int k = 0; *u++ = 0.0; *v-- = 0.0;   while (i--)   {      Real s = sin(1.5707963267948966192 * (++k) / n2);      Real ai = *(++a); Real bi = *(--b);      Real az = (ai + bi) / 4 / s; Real bz = (ai - bi) / 2;      *u++ = az - bz; *v-- = az + bz;   }}void DST(const ColumnVector& U, ColumnVector& V){   // Discrete sine transform, type I   Tracer trace("DST");   REPORT   DST_inverse(U, V);   V *= (V.Nrows()-1)/2;}#ifdef use_namespace}#endif

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