📄 main.cpp
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//#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <stdlib.h>
#include <time.h>
#include "CgaBob.h"
#include "defines.h"
using namespace std;
///////////////////////GLOBALS ////////////////////////////////////
char* szApplicationName = "Chapter3 - Pathfinder";
char* szWindowClassName = "PFclass";
//pointer to the GA object
CgaBob* g_pGABob;
//-----------------------------------WinProc------------------------------------------
//
//------------------------------------------------------------------------------------
LRESULT CALLBACK WindowProc(HWND hwnd,
UINT msg,
WPARAM wparam,
LPARAM lparam)
{
//device context for our window
HDC hdc;
PAINTSTRUCT ps;
//these hold the dimensions of the client window area
static int cxClient, cyClient;
//used to create the back buffer
static HDC hdcBackBuffer;
static HBITMAP hBitmap;
static HBITMAP hOldBitmap;
switch(msg)
{
case WM_CREATE:
{
//seed the random number generator
srand((unsigned) time(NULL));
//create the GA class
g_pGABob = new CgaBob(CROSSOVER_RATE,
MUTATION_RATE,
POP_SIZE,
CHROMO_LENGTH,
GENE_LENGTH);
//get the size of the client window
RECT rect;
GetClientRect(hwnd, &rect);
cxClient = rect.right;
cyClient = rect.bottom;
//create a surface for us to render to(backbuffer)
hdcBackBuffer = CreateCompatibleDC(NULL);
HDC hdc = GetDC(hwnd);
hBitmap = CreateCompatibleBitmap(hdc,
cxClient,
cyClient);
ReleaseDC(hwnd, hdc);
hOldBitmap = (HBITMAP)SelectObject(hdcBackBuffer, hBitmap);
}
break;
//check key press messages
case WM_KEYUP:
{
switch(wparam)
{
case VK_RETURN:
{
g_pGABob->Run(hwnd);
}
break;
case VK_ESCAPE:
{
PostQuitMessage(0);
}
break;
case VK_SPACE:
{
g_pGABob->Stop();
}
break;
}//end switch
}
break;
//has the user resized the client area?
case WM_SIZE:
{
cxClient = LOWORD(lparam);
cyClient = HIWORD(lparam);
//resize the backbuffer accordingly
SelectObject(hdcBackBuffer, hOldBitmap);
HDC hdc = GetDC(hwnd);
hBitmap = CreateCompatibleBitmap(hdc,
cxClient,
cyClient);
ReleaseDC(hwnd, hdc);
hOldBitmap = (HBITMAP)SelectObject(hdcBackBuffer, hBitmap);
}
break;
case WM_PAINT:
{
hdc = BeginPaint(hwnd, &ps);
//fill our backbuffer with white
BitBlt(hdcBackBuffer, 0, 0, cxClient, cyClient, NULL, NULL, NULL, WHITENESS);
//render the map and best route
g_pGABob->Render(cxClient, cyClient, hdcBackBuffer);
//now blit backbuffer to front
BitBlt(hdc, 0, 0, cxClient, cyClient, hdcBackBuffer, 0, 0, SRCCOPY);
ReleaseDC(hwnd, hdc);
EndPaint(hwnd, &ps);
}
break;
case WM_DESTROY:
{
SelectObject(hdcBackBuffer, hOldBitmap);
//clean up our backbuffer objects
DeleteDC(hdcBackBuffer);
DeleteObject(hBitmap);
//delete our GA object
delete g_pGABob;
// kill the application, this sends a WM_QUIT message
PostQuitMessage(0);
}
break;
default:break;
}//end switch
// default msg handler
return (DefWindowProc(hwnd, msg, wparam, lparam));
}//end WinProc
//-----------------------------------WinMain-----------------------------------------
// Entry point for our windows application
//-----------------------------------------------------------------------------------
int WINAPI WinMain( HINSTANCE hinstance,
HINSTANCE hprevinstance,
LPSTR lpcmdline,
int ncmdshow)
{
WNDCLASSEX winclass;
HWND hwnd;
MSG msg;
// first fill in the window class stucture
winclass.cbSize = sizeof(WNDCLASSEX);
winclass.style = CS_HREDRAW | CS_VREDRAW;
winclass.lpfnWndProc = WindowProc;
winclass.cbClsExtra = 0;
winclass.cbWndExtra = 0;
winclass.hInstance = hinstance;
winclass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
winclass.hCursor = LoadCursor(NULL, IDC_ARROW);
winclass.hbrBackground = NULL;
winclass.lpszMenuName = NULL;
winclass.lpszClassName = szWindowClassName;
winclass.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
// register the window class
if (!RegisterClassEx(&winclass))
return 0;
// create the window
if (!(hwnd = CreateWindowEx(NULL,
szWindowClassName,
szApplicationName,
WS_OVERLAPPEDWINDOW | WS_VISIBLE,
0,0,
WINDOW_WIDTH,WINDOW_HEIGHT,
NULL,
NULL,
hinstance,
NULL)))
return 0;
ShowWindow(hwnd, ncmdshow);
UpdateWindow(hwnd);
//enter the message loop
bool bDone = false;
while(!bDone)
{
while( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) )
{
if( msg.message == WM_QUIT )
{
// Stop loop if it's a quit message
bDone = true;
}
else
{
TranslateMessage( &msg );
DispatchMessage( &msg );
}
}
//if the user has started the run update the GA and display
//accordingly
if (g_pGABob->Started())
{
//update the gun
g_pGABob->Epoch();
//this will call WM_PAINT
InvalidateRect(hwnd, NULL, TRUE);
UpdateWindow(hwnd);
}
}//end while
UnregisterClass( szWindowClassName, winclass.hInstance );
return 0;
} // end WinMain
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