📄 第2章 图象的几何变换.htm
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<P style="LINE-HEIGHT: 18pt"><SPAN lang=EN-US>}</SPAN></P>
<P style="LINE-HEIGHT: 18pt"><SPAN lang=EN-US>}</SPAN></P>
<P style="LINE-HEIGHT: 18pt"><SPAN lang=EN-US>hDc=GetDC(hWnd);</SPAN></P>
<P style="LINE-HEIGHT: 18pt"><SPAN lang=EN-US>if(hBitmap!=NULL)</SPAN></P>
<P style="LINE-HEIGHT: 18pt"><SPAN lang=EN-US>DeleteObject(hBitmap);
//</SPAN><SPAN style="FONT-FAMILY: 宋体">释放原来的位图句柄</SPAN></P>
<P style="LINE-HEIGHT: 18pt"><SPAN lang=EN-US>//</SPAN><SPAN
style="FONT-FAMILY: 宋体">产生新的位图</SPAN></P>
<P style="LINE-HEIGHT: 18pt"><SPAN
lang=EN-US>hBitmap=CreateDIBitmap(hDc,(LPBITMAPINFOHEADER)lpTempImgData,</SPAN></P>
<P style="LINE-HEIGHT: 18pt"><SPAN lang=EN-US>(LONG)CBM_INIT,</SPAN></P>
<P style="LINE-HEIGHT: 18pt"><SPAN lang=EN-US>(LPSTR)lpTempImgData+</SPAN></P>
<P style="LINE-HEIGHT: 18pt"><SPAN lang=EN-US>sizeof(BITMAPINFOHEADER)
+</SPAN></P>
<P style="LINE-HEIGHT: 18pt"><SPAN
lang=EN-US>NumColors*sizeof(RGBQUAD),</SPAN></P>
<P style="LINE-HEIGHT: 18pt"><SPAN lang=EN-US>(LPBITMAPINFO)lpTempImgData,
</SPAN></P>
<P style="LINE-HEIGHT: 18pt"><SPAN lang=EN-US>DIB_RGB_COLORS);</SPAN></P>
<P style="LINE-HEIGHT: 18pt"><SPAN lang=EN-US>//</SPAN><SPAN
style="FONT-FAMILY: 宋体">将平移后的图象存成文件</SPAN></P>
<P style="LINE-HEIGHT: 18pt"><SPAN
lang=EN-US>hf=_lcreat("c:\\translation.bmp",0);</SPAN></P>
<P style="LINE-HEIGHT: 18pt"><SPAN
lang=EN-US>_lwrite(hf,(LPSTR)&bf,sizeof(BITMAPFILEHEADER)); </SPAN></P>
<P style="LINE-HEIGHT: 18pt"><SPAN
lang=EN-US>_lwrite(hf,(LPSTR)lpTempImgData,BufSize);</SPAN></P>
<P style="LINE-HEIGHT: 18pt"><SPAN lang=EN-US>_lclose(hf);</SPAN></P>
<P style="LINE-HEIGHT: 18pt"><SPAN lang=EN-US>//</SPAN><SPAN
style="FONT-FAMILY: 宋体">释放资源和内存</SPAN></P>
<P style="LINE-HEIGHT: 18pt"><SPAN lang=EN-US>ReleaseDC(hWnd,hDc);</SPAN></P>
<P style="LINE-HEIGHT: 18pt"><SPAN
lang=EN-US>LocalUnlock(hTempImgData);</SPAN></P>
<P style="LINE-HEIGHT: 18pt"><SPAN
lang=EN-US>LocalFree(hTempImgData);</SPAN></P>
<P style="LINE-HEIGHT: 18pt"><SPAN lang=EN-US>GlobalUnlock(hImgData);</SPAN></P>
<P style="LINE-HEIGHT: 18pt"><SPAN lang=EN-US>return TRUE;</SPAN></P>
<P style="LINE-HEIGHT: 18pt"><SPAN lang=EN-US>}</SPAN><SPAN lang=EN-US
style="FONT-SIZE: 9pt"></SPAN></P>
<H2><SPAN lang=EN-US>2.2</SPAN> <SPAN lang=EN-US></SPAN><A
name=_Toc486331869></A><A name=_Toc486332869></A><A name=_Toc486338978></A><A
name=_Toc454810843></A><A
name=_Toc454856617><SPAN><SPAN>旋转</SPAN></SPAN></A></H2>
<P style="LINE-HEIGHT: 18pt"><SPAN style="FONT-FAMILY: 宋体">旋转</SPAN><SPAN
lang=EN-US>(rotation)</SPAN><SPAN
style="FONT-FAMILY: 宋体">有一个绕着什么转的问题,通常的做法是以图象的中心为圆心旋转,举个例子,图</SPAN><SPAN
lang=EN-US>2.7</SPAN><SPAN style="FONT-FAMILY: 宋体">旋转</SPAN><SPAN
lang=EN-US>30</SPAN><SPAN style="FONT-FAMILY: 宋体">度</SPAN><SPAN
lang=EN-US>(</SPAN><SPAN style="FONT-FAMILY: 宋体">顺时针方向</SPAN><SPAN
lang=EN-US>)</SPAN><SPAN style="FONT-FAMILY: 宋体">后如图</SPAN><SPAN
lang=EN-US>2.8</SPAN><SPAN style="FONT-FAMILY: 宋体">所示:</SPAN></P>
<TABLE cellSpacing=0 cellPadding=0 border=0>
<TBODY>
<TR>
<TD class=Normal vAlign=bottom width=276>
<P class=a style="LINE-HEIGHT: 18pt"><SPAN lang=EN-US><IMG height=86
src="第2章 图象的几何变换.files/image022.jpg" width=145 v:shapes="_x0000_i1027">
</SPAN></P>
<P style="LINE-HEIGHT: 18pt; TEXT-ALIGN: center" align=center><B><SPAN
style="FONT-FAMILY: 宋体">图</SPAN>2.7 </B><B><SPAN
style="FONT-FAMILY: 宋体">旋转前的图</SPAN><SPAN lang=EN-US></SPAN></B></P></TD>
<TD class=Normal vAlign=bottom width=276>
<P class=a style="LINE-HEIGHT: 18pt"><SPAN lang=EN-US><IMG height=147
src="第2章 图象的几何变换.files/image023.gif" width=169 v:shapes="_x0000_i1028">
</SPAN></P>
<P style="LINE-HEIGHT: 18pt; TEXT-ALIGN: center" align=center><B><SPAN
style="FONT-FAMILY: 宋体">图</SPAN>2.8 </B><B><SPAN
style="FONT-FAMILY: 宋体">旋转后的图</SPAN><SPAN
lang=EN-US></SPAN></B></P></TD></TR></TBODY></TABLE>
<P style="LINE-HEIGHT: 18pt"><SPAN
style="FONT-FAMILY: 宋体">可以看出,旋转后图象变大了。另一种做法是不让图象变大,转出的部分被裁剪掉。如图</SPAN><SPAN
lang=EN-US>2.9</SPAN><SPAN style="FONT-FAMILY: 宋体">所示。</SPAN></P>
<P style="LINE-HEIGHT: 18pt"><SPAN
style="FONT-FAMILY: 宋体">我们采用第一种做法,首先给出变换矩阵。在我们熟悉的坐标系中,将一个点顺时针旋转</SPAN><SPAN
lang=EN-US>a</SPAN><SPAN style="FONT-FAMILY: 宋体">角后的坐标变换公式,如图</SPAN><SPAN
lang=EN-US>2.10</SPAN><SPAN style="FONT-FAMILY: 宋体">所示,</SPAN><SPAN
lang=EN-US>r</SPAN><SPAN style="FONT-FAMILY: 宋体">为该点到原点的距离,在旋转过程中,</SPAN><SPAN
lang=EN-US>r</SPAN><SPAN style="FONT-FAMILY: 宋体">保持不变;</SPAN><SPAN
lang=EN-US>b</SPAN><SPAN style="FONT-FAMILY: 宋体">为</SPAN><SPAN
lang=EN-US>r</SPAN><SPAN style="FONT-FAMILY: 宋体">与</SPAN><SPAN
lang=EN-US>x</SPAN><SPAN style="FONT-FAMILY: 宋体">轴之间的夹角。</SPAN></P>
<TABLE cellSpacing=0 cellPadding=0 border=0>
<TBODY>
<TR>
<TD class=Normal vAlign=bottom width=276>
<P class=a style="LINE-HEIGHT: 18pt"><SPAN lang=EN-US><IMG height=106
src="第2章 图象的几何变换.files/image025.jpg" width=138 v:shapes="_x0000_i1029">
</SPAN></P>
<P style="LINE-HEIGHT: 18pt; TEXT-ALIGN: center" align=center><B><SPAN
style="FONT-FAMILY: 宋体">图</SPAN><SPAN lang=EN-US>2.9 </SPAN></B><B><SPAN
style="FONT-FAMILY: 宋体">旋转后保持原图大小,</SPAN><SPAN lang=EN-US></SPAN></B></P>
<P style="LINE-HEIGHT: 18pt; TEXT-ALIGN: center" align=center><B><SPAN
style="FONT-FAMILY: 宋体">转出的部分被裁掉</SPAN></B></P></TD>
<TD class=Normal vAlign=bottom width=276>
<P style="LINE-HEIGHT: 18pt"><SPAN lang=EN-US><IMG height=208
src="第2章 图象的几何变换.files/image027.jpg" width=235 v:shapes="_x0000_i1030">
</SPAN></P>
<P style="LINE-HEIGHT: 18pt; TEXT-ALIGN: center" align=center><B><SPAN
style="FONT-FAMILY: 宋体">图</SPAN>2.10 </B><B><SPAN
style="FONT-FAMILY: 宋体">旋转示意图</SPAN><SPAN
lang=EN-US></SPAN></B></P></TD></TR></TBODY></TABLE>
<P style="LINE-HEIGHT: 18pt"><SPAN style="FONT-FAMILY: 宋体">旋转前:</SPAN><SPAN
lang=EN-US>x<SUB>0</SUB>=rcosb</SPAN><SPAN style="FONT-FAMILY: 宋体">;</SPAN><SPAN
lang=EN-US>y<SUB>0</SUB>=rsinb</SPAN></P>
<P style="LINE-HEIGHT: 18pt"><SPAN style="FONT-FAMILY: 宋体">旋转</SPAN><SPAN
lang=EN-US>a</SPAN><SPAN style="FONT-FAMILY: 宋体">角度后:</SPAN></P>
<P style="LINE-HEIGHT: 18pt"><SPAN
lang=EN-US>x<SUB>1</SUB>=rcos(b-a)=rcosbcosa+rsinbsina=x<SUB>0</SUB>cosa+y<SUB>0</SUB>sina</SPAN><SPAN
style="FONT-FAMILY: 宋体">;</SPAN></P>
<P style="LINE-HEIGHT: 18pt"><SPAN
lang=EN-US>y<SUB>1</SUB>=rsin(b-a)=rsinbcosa-rcosbsina=-x<SUB>0</SUB>sina+y<SUB>0</SUB>cosa</SPAN><SPAN
style="FONT-FAMILY: 宋体">;</SPAN></P>
<P style="LINE-HEIGHT: 18pt"><SPAN style="FONT-FAMILY: 宋体">以矩阵的形式表示:</SPAN></P>
<P style="LINE-HEIGHT: 18pt; TEXT-ALIGN: center" align=center><SPAN
lang=EN-US><SUB><IMG height=75 src="第2章 图象的几何变换.files/image029.gif" width=292
v:shapes="_x0000_i1031"> </SUB></SPAN></P>
<P style="LINE-HEIGHT: 18pt; TEXT-ALIGN: right" align=right><SPAN
lang=EN-US>(2.5)</SPAN></P>
<P style="LINE-HEIGHT: 18pt"><SPAN
style="FONT-FAMILY: 宋体">上面的公式中,坐标系</SPAN><SPAN lang=EN-US>xoy</SPAN><SPAN
style="FONT-FAMILY: 宋体">是以图象的中心为原点,向右为</SPAN><SPAN lang=EN-US>x</SPAN><SPAN
style="FONT-FAMILY: 宋体">轴正方向,向上为</SPAN><SPAN lang=EN-US>y</SPAN><SPAN
style="FONT-FAMILY: 宋体">轴正方向。它和以图象左上角点为原点</SPAN><SPAN lang=EN-US>o’</SPAN><SPAN
style="FONT-FAMILY: 宋体">,向右为</SPAN><SPAN lang=EN-US>x’</SPAN><SPAN
style="FONT-FAMILY: 宋体">轴正方向,向下为</SPAN><SPAN lang=EN-US>y’</SPAN><SPAN
style="FONT-FAMILY: 宋体">轴正方向的坐标系</SPAN><SPAN lang=EN-US>x’o’y’</SPAN><SPAN
style="FONT-FAMILY: 宋体">之间的转换关系如何呢?如图</SPAN><SPAN lang=EN-US>2.11</SPAN><SPAN
style="FONT-FAMILY: 宋体">所示。</SPAN></P>
<P class=a style="LINE-HEIGHT: 18pt"><SPAN lang=EN-US><IMG height=160
src="第2章 图象的几何变换.files/image031.jpg" width=207 v:shapes="_x0000_i1032">
</SPAN></P>
<P style="LINE-HEIGHT: 18pt; TEXT-ALIGN: center" align=center><B><SPAN
style="FONT-FAMILY: 宋体">图</SPAN>2.11 </B><B><SPAN
style="FONT-FAMILY: 宋体">两种坐标系间的转换关系</SPAN><SPAN lang=EN-US></SPAN></B></P>
<P style="LINE-HEIGHT: 18pt"><SPAN style="FONT-FAMILY: 宋体">设图象的宽为</SPAN><SPAN
lang=EN-US>w</SPAN><SPAN style="FONT-FAMILY: 宋体">,高为</SPAN><SPAN
lang=EN-US>h</SPAN><SPAN style="FONT-FAMILY: 宋体">,容易得到:</SPAN></P>
<P style="LINE-HEIGHT: 18pt; TEXT-ALIGN: center" align=center><SPAN
lang=EN-US><SUB><IMG height=75 src="第2章 图象的几何变换.files/image033.gif" width=296
v:shapes="_x0000_i1033"> </SUB></SPAN></P>
<P style="LINE-HEIGHT: 18pt; TEXT-ALIGN: right" align=right><SPAN
lang=EN-US>(2.6)</SPAN></P>
<P style="LINE-HEIGHT: 18pt"><SPAN style="FONT-FAMILY: 宋体">逆变换为:</SPAN></P>
<P style="LINE-HEIGHT: 18pt; TEXT-ALIGN: center" align=center><SPAN
lang=EN-US><SUB><IMG height=75 src="第2章 图象的几何变换.files/image035.gif" width=284
v:shapes="_x0000_i1034"> </SUB></SPAN></P>
<P style="LINE-HEIGHT: 18pt; TEXT-ALIGN: right" align=right><SPAN
lang=EN-US>(2.7)</SPAN></P>
<P style="LINE-HEIGHT: 18pt"><SPAN
style="FONT-FAMILY: 宋体">有了上面的公式,我们可以把变换分成三步:</SPAN></P>
<P style="LINE-HEIGHT: 18pt"><SPAN lang=EN-US>1.</SPAN><SPAN
style="FONT-FAMILY: 宋体">将坐标系</SPAN><SPAN lang=EN-US>o’</SPAN><SPAN
style="FONT-FAMILY: 宋体">变成</SPAN><SPAN lang=EN-US>o</SPAN><SPAN
style="FONT-FAMILY: 宋体">;</SPAN></P>
<P style="LINE-HEIGHT: 18pt"><SPAN lang=EN-US>2.</SPAN><SPAN
style="FONT-FAMILY: 宋体">将该点顺时针旋转</SPAN><SPAN lang=EN-US>a</SPAN><SPAN
style="FONT-FAMILY: 宋体">角;</SPAN></P>
<P style="LINE-HEIGHT: 18pt"><SPAN lang=EN-US>3.</SPAN><SPAN
style="FONT-FAMILY: 宋体">将坐标系</SPAN><SPAN lang=EN-US>o</SPAN><SPAN
style="FONT-FAMILY: 宋体">变回</SPAN><SPAN lang=EN-US>o’</SPAN><SPAN
style="FONT-FAMILY: 宋体">,这样,我们就得到了变换矩阵,是上面三个矩阵的级联。</SPAN></P>
<P style="LINE-HEIGHT: 18pt; TEXT-ALIGN: center" align=center><SPAN
lang=EN-US><SUB><IMG height=125 src="第2章 图象的几何变换.files/image037.gif" width=529
v:shapes="_x0000_i1040"> </SUB></SPAN></P>
<P style="LINE-HEIGHT: 18pt; TEXT-ALIGN: right" align=right><SPAN
lang=EN-US>(2.8)</SPAN></P>
<P style="LINE-HEIGHT: 18pt"><SPAN
style="FONT-FAMILY: 宋体">要注意的是,因为新图变大,所以上面公式中出现了</SPAN><SPAN
lang=EN-US>w<SUB>old</SUB></SPAN><SPAN style="FONT-FAMILY: 宋体">,</SPAN><SPAN
lang=EN-US>h<SUB>old</SUB></SPAN><SPAN style="FONT-FAMILY: 宋体">,</SPAN><SPAN
lang=EN-US>w<SUB>new</SUB></SPAN><SPAN style="FONT-FAMILY: 宋体">,</SPAN><SPAN
lang=EN-US>h<SUB>new</SUB></SPAN><SPAN
style="FONT-FAMILY: 宋体">,它们分别表示原图</SPAN><SPAN lang=EN-US>(old)</SPAN><SPAN
style="FONT-FAMILY: 宋体">和新图</SPAN><SPAN lang=EN-US>(new)</SPAN><SPAN
style="FONT-FAMILY: 宋体">的宽、高。我们从图</SPAN><SPAN lang=EN-US>2.8</SPAN><SPAN
style="FONT-FAMILY: 宋体">中容易看出:</SPAN><SPAN
lang=EN-US>w<SUB>new</SUB>=max(|x<SUB>4</SUB>-x<SUB>1</SUB>|,|x<SUB>3</SUB>-x<SUB>2</SUB>|)
</SPAN><SPAN style="FONT-FAMILY: 宋体">;</SPAN><SPAN
lang=EN-US>h<SUB>new</SUB>=max(|y<SUB>4</SUB>-y<SUB>1</SUB>|,|y<SUB>3</SUB>-y<SUB>2</SUB>|)</SPAN><SPAN
style="FONT-FAMILY: 宋体">。</SPAN></P>
<P style="LINE-HEIGHT: 18pt"><SPAN lang=EN-US>(2.8)</SPAN><SPAN
style="FONT-FAMILY: 宋体">的逆变换为</SPAN></P>
<P style="LINE-HEIGHT: 18pt; TEXT-ALIGN: center" align=center><SPAN
lang=EN-US><SUB><IMG height=125 src="第2章 图象的几何变换.files/image039.gif" width=526
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