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📄 explaingame.h

📁 人工智能中的八数码难题,人工智能中的八数码难题
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#if !defined(AFX_EXPLAINGAME_H__CBA6FFA8_920C_4CD3_BE5B_2E305D518531__INCLUDED_)
#define AFX_EXPLAINGAME_H__CBA6FFA8_920C_4CD3_BE5B_2E305D518531__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ExplainGame.h : header file
//
#include "XPButton.h"
/////////////////////////////////////////////////////////////////////////////
// CExplainGame dialog

class CExplainGame : public CDialog
{
// Construction
public:
	CExplainGame(CWnd* pParent = NULL);   // standard constructor

// Dialog Data
	//{{AFX_DATA(CExplainGame)
	enum { IDD = IDD_DIALOG_EXPLAIN };
	CButton	m_IDOk;
	CButton	m_IDCancel;
	//}}AFX_DATA


// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CExplainGame)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:

	// Generated message map functions
	//{{AFX_MSG(CExplainGame)
		// NOTE: the ClassWizard will add member functions here
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
public:
	afx_msg void OnBnClickedOk();
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_EXPLAINGAME_H__CBA6FFA8_920C_4CD3_BE5B_2E305D518531__INCLUDED_)

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