📄 vintr.c
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/*----------------------------------------------------------------------------
COPYRIGHT (c) 1997 by Philips Semiconductors
THIS SOFTWARE IS FURNISHED UNDER A LICENSE AND MAY ONLY BE USED AND COPIED IN
ACCORDANCE WITH THE TERMS AND CONDITIONS OF SUCH A LICENSE AND WITH THE
INCLUSION OF THE THIS COPY RIGHT NOTICE. THIS SOFTWARE OR ANY OTHER COPIES
OF THIS SOFTWARE MAY NOT BE PROVIDED OR OTHERWISE MADE AVAILABLE TO ANY OTHER
PERSON. THE OWNERSHIP AND TITLE OF THIS SOFTWARE IS NOT TRANSFERRED.
THE INFORMATION IN THIS SOFTWARE IS SUBJECT TO CHANGE WITHOUT ANY PRIOR NOTICE
AND SHOULD NOT BE CONSTRUED AS A COMMITMENT BY Philips Semiconductor.
PHILIPS ASSUMES NO RESPONSIBILITY FOR THE USE OR RELIABILITY OF THIS SOFTWARE
ON PLATFORMS OTHER THAN THE ONE ON WHICH THIS SOFTWARE IS FURNISHED.
----------------------------------------------------------------------------*/
/*
vintr.c
Virtual Interrupt Layer.
This layer provides virtual bidirectional interrupts over a
single physical interrupt line.
HISTORY
#define TR Tilakraj Roy
960426 TR Created
960428 TR Added IPC layer to this file
960502 TR Seperated common routines for standalone and RTOS compiling.
960531 TR Put in the Msg interface for other programs to call this module
960618 TR Added the posting diabled flag checking
960923 TR Added calls for AppMem* for OS scheduling manipulation
960924 TR Added Multiplexed interrupt routing removed mailbox funcs.
961016 TR Renamed AppMem* AppModel*, added version info
970521 TR Ported to generic interface
*/
#include "tmmanlib.h"
#define VIntrManagerFourCC tmmanOBJECTID ( 'V', 'I', 'N', 'M' )
#define VIntrFourCC tmmanOBJECTID ( 'V', 'I', 'N', 'T' )
typedef struct tagVIntrControl
{
UInt32 volatile Req;
UInt32 volatile Ack;
} VIntrControl;
typedef struct tagVIntrObject
{
GenericObject Object;
VInterruptHandler Handler;
Pointer Context;
Pointer VIntrManager;
UInt32 VIntrNumber;
} VIntrObject;
typedef struct tagVIntrManagerObject
{
GenericObject Object;
ObjectList List;
UInt32 VIntrCount;
VIntrControl* ToPeer;
VIntrControl* ToSelf;
UInt8* SharedData;
UInt32 HalHandle;
UInt32 CriticalSectionHandle;
} VIntrManagerObject;
void vintrHandler( Pointer Context );
UInt32 vintrSharedDataSize (
UInt32 InterruptCount )
{
return ( ( sizeof ( VIntrControl ) * InterruptCount ) * 2 );
}
TMStatus vintrManagerCreate (
vintrManagerParameters* Parameters,
UInt32* VIntrManagerHandle )
{
TMStatus StatusCode;
VIntrManagerObject* VIntrManager;
if ( ( VIntrManager = objectAllocate (
sizeof ( VIntrManagerObject ),
VIntrManagerFourCC ) ) == Null )
{
StatusCode = statusObjectAllocFail;
goto vintrManagerCreateExit1;
}
VIntrManager->VIntrCount = Parameters->VIntrCount;
VIntrManager->SharedData = (UInt8*)Parameters->SharedData;
VIntrManager->HalHandle = Parameters->HalHandle;
#ifdef TMMAN_HOST
VIntrManager->ToPeer = (VIntrControl*)VIntrManager->SharedData;
VIntrManager->ToSelf = (VIntrControl*)( VIntrManager->SharedData +
sizeof ( VIntrControl ) * VIntrManager->VIntrCount );
#else
VIntrManager->ToSelf = (VIntrControl*)VIntrManager->SharedData;
VIntrManager->ToPeer = (VIntrControl*)( VIntrManager->SharedData +
sizeof ( VIntrControl ) * VIntrManager->VIntrCount );
#endif
if ( objectlistCreate ( &VIntrManager->List,
VIntrManager->VIntrCount ) != True )
{
StatusCode = statusObjectListAllocFail;
goto vintrManagerCreateExit2;
}
if ( critsectCreate ( &VIntrManager->CriticalSectionHandle ) == False )
{
goto vintrManagerCreateExit3;
}
halInstallHandler ( VIntrManager->HalHandle,
vintrHandler, VIntrManager );
/*vintrManagerReset ( (UInt32)VIntrManager ); */
*VIntrManagerHandle = (UInt32)VIntrManager;
return statusSuccess;
/*
vintrManagerCreateExit5:
halRemoveHandler ( VIntrManager->HalHandle );
vintrManagerCreateExit4:
critsectDestroy ( VIntrManager->CriticalSectionHandle );
*/
vintrManagerCreateExit3:
objectlistDestroy ( &VIntrManager->List );
vintrManagerCreateExit2:
objectFree ( VIntrManager );
vintrManagerCreateExit1:
return StatusCode;
}
TMStatus vintrManagerDestroy (
UInt32 VIntrManagerHandle )
{
VIntrManagerObject* VIntrManager =
( VIntrManagerObject* )VIntrManagerHandle;
if ( objectValidate ( VIntrManager, VIntrManagerFourCC ) != True )
{
DPF(0,("tmman:vintrManagerDestroy:objectValidate:FAIL\n"));
return statusInvalidHandle;
}
halRemoveHandler ( VIntrManager->HalHandle );
critsectDestroy ( VIntrManager->CriticalSectionHandle );
objectlistDestroy ( &VIntrManager->List );
objectFree ( VIntrManager );
return statusSuccess;
}
TMStatus vintrManagerReset ( UInt32 VIntrManagerHandle )
{
VIntrManagerObject *VIntrManager =
( VIntrManagerObject* )VIntrManagerHandle;
UInt32 Idx;
if ( objectValidate ( VIntrManager, VIntrManagerFourCC ) != True )
{
DPF(0,("tmman:vintrManagerReset:objectValidate:FAIL\n"));
return statusInvalidHandle;
}
for ( Idx = 0 ; Idx < VIntrManager->VIntrCount ; Idx ++ )
{
halAccessEnable( VIntrManager->HalHandle );
VIntrManager->ToPeer[Idx].Req =
halAccess32 ( VIntrManager->HalHandle, 0 );
VIntrManager->ToPeer[Idx].Ack =
halAccess32 ( VIntrManager->HalHandle, 0 );
VIntrManager->ToSelf[Idx].Req =
halAccess32 ( VIntrManager->HalHandle, 0 );
VIntrManager->ToSelf[Idx].Ack =
halAccess32 ( VIntrManager->HalHandle, 0 );
halAccessDisable( VIntrManager->HalHandle );
}
return statusSuccess;
}
TMStatus vintrCreate (
UInt32 VIntrManagerHandle,
UInt32 VIntrNumber,
VInterruptHandler Handler,
Pointer Context,
UInt32 *VIntrHandlePointer )
{
VIntrManagerObject* VIntrManager =
( VIntrManagerObject* )VIntrManagerHandle;
VIntrObject* VIntr;
TMStatus StatusCode;
if ( objectValidate ( VIntrManager, VIntrManagerFourCC ) != True )
{
DPF(0,("tmman:vintrCreate:objectValidate:FAIL\n"));
return statusInvalidHandle;
}
if ( !Handler )
{
DPF(0,("tmman:vintrCreate:NULL Handler:FAIL\n"));
return statusInvalidHandle;
}
if ( ( VIntr = objectAllocate (
sizeof ( VIntrObject ), VIntrFourCC ) ) == Null )
{
DPF(0,("tmman:vintrCreate:objectAllcoate:FAIL\n"));
StatusCode = statusObjectAllocFail;
goto vintrCreateExit1;
}
if ( objectlistInsert (
&VIntrManager->List,
VIntr,
VIntrNumber ) != True )
{
DPF(0,("tmman:vintrCreate:objectlistInsert:FAIL\n"));
StatusCode = statusObjectInsertFail;
goto vintrCreateExit2;
}
VIntr->VIntrManager = VIntrManager;
VIntr->VIntrNumber = VIntrNumber;
VIntr->Handler = Handler;
VIntr->Context = Context;
*VIntrHandlePointer = (UInt32)VIntr;
return statusSuccess;
/*
vintrCreateExit3 :
objectlistDelete (
&VIntrManager->List,
VIntr,
VIntrNumber );
*/
vintrCreateExit2 :
objectFree ( VIntr );
vintrCreateExit1 :
return StatusCode;
}
TMStatus vintrDestroy (
UInt32 VIntrHandle )
{
VIntrManagerObject* VIntrManager;
VIntrObject* VIntr =
(VIntrObject*) VIntrHandle;
if ( objectValidate ( VIntr, VIntrFourCC ) != True )
{
DPF(0,("tmman:vintrDestroy:objectValidate:FAIL\n"));
return statusInvalidHandle;
}
VIntrManager = (VIntrManagerObject* )VIntr->VIntrManager;
objectlistDelete (
&VIntrManager->List,
VIntr,
VIntr->VIntrNumber );
objectFree ( VIntr );
return statusSuccess;
}
TMStatus vintrGenerateInterrupt (
UInt32 VIntrHandle )
{
VIntrManagerObject* VIntrManager;
VIntrObject* VIntr =
(VIntrObject*) VIntrHandle;
if ( objectValidate ( VIntr, VIntrFourCC ) != True )
{
DPF(0,("tmman:vintrGenerateInterrupt:objectValidate:FAIL\n"));
return statusInvalidHandle;
}
VIntrManager = (VIntrManagerObject* )VIntr->VIntrManager;
halAccessEnable( VIntrManager->HalHandle );
VIntrManager->ToPeer[VIntr->VIntrNumber].Req =
halAccess32( VIntrManager->HalHandle,
halAccess32 ( VIntrManager->HalHandle,
VIntrManager->ToPeer[VIntr->VIntrNumber].Req ) + 1 );
halAccessDisable( VIntrManager->HalHandle );
halGenerateInterrupt( VIntrManager->HalHandle );
return statusSuccess;
}
void vintrHandler( Pointer Context )
{
UInt32 NestedContext;
VIntrManagerObject* VIntrManager = (VIntrManagerObject*)Context;
UInt32 IdxInt;
/* DPF(0,("VI{")); */
for ( IdxInt = 0 ; IdxInt < VIntrManager->VIntrCount ; IdxInt ++ )
{
UInt32 IntCount;
VIntrObject* VIntr =
(VIntrObject* )objectlistGetObject( &VIntrManager->List, IdxInt );
if ( ! VIntr )
{
continue;
}
/* added to fix multiprocessor hang-tmman bug. */
critsectEnter ( VIntrManager->CriticalSectionHandle, &NestedContext );
halAccessEnable( VIntrManager->HalHandle );
for ( IntCount = 0;
halAccess32 ( VIntrManager->HalHandle,
VIntrManager->ToSelf[IdxInt].Req ) !=
halAccess32 ( VIntrManager->HalHandle,
VIntrManager->ToSelf[IdxInt].Ack );
/* overflow - reset to 0 after 0xffffffff */
VIntrManager->ToSelf[IdxInt].Ack =
halAccess32( VIntrManager->HalHandle,
halAccess32 ( VIntrManager->HalHandle,
VIntrManager->ToSelf[IdxInt].Ack ) + 1 ),
IntCount++ )
{
/* INCREMENT THE COUNT */
}
halAccessDisable( VIntrManager->HalHandle );
/* added to fix multiprocessor hang-tmman bug. */
critsectLeave ( VIntrManager->CriticalSectionHandle, &NestedContext );
if ( IntCount == 0 )
{
continue;
}
if ( VIntr->Handler )
{
( VIntr->Handler) ( VIntr->Context );
}
else
{
/* ERROR : No handler installed for object */
DPF(0,("tmman:vintrHandler:NO Handler:FAIL\n"));
}
}
/* DPF(0,("}VI")); */
}
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