📄 bluetoothclient.cpp
字号:
/**
*
* @brief Definition of CBluetoothClient
*
* Copyright (c) EMCC Software Ltd 2003
* @version 1.0
*/
// System include
#include <s32mem.h>
// User include
#include "BluetoothClient.h"
#include "BluetoothDefinitions.h"
#include "BluetoothObserver.h"
/**
* Constructor.
*
* Private - must use factory constructor
* Set observer and flag to indicate not connected
* Add this active object to the scheduler
*
* @see NewL
* @param aObserver a reference to the "mix-in" class MBluetoothObserver.
*
**/
CBluetoothClient::CBluetoothClient(MBluetoothObserver& aObserver)
: CActive(CActive::EPriorityStandard),
iObserver(aObserver),
iState(EDisconnected)
{
CActiveScheduler::Add(this);
}
/**
* Destructor
*
* Cancel this active object, and disconnect the Client
*
**/
CBluetoothClient::~CBluetoothClient()
{
Cancel();
Disconnect();
}
/**
* Factory Constructor.
* Only available way to construct class.
* This function can leave L
*
* @see ConstructL
* @param aObserver reference to the observer to notify
* @return new instance of the CBluetoothClient
*/
CBluetoothClient* CBluetoothClient::NewL(MBluetoothObserver& aObserver)
{
CBluetoothClient* self = new (ELeave) CBluetoothClient(aObserver);
CleanupStack::PushL(self);
self->ConstructL();
CleanupStack::Pop(self);
return self;
}
/**
* Second Stage Constructor.
* This function can leave L
* @param none
* @see NewL
* @see NewLC
* @param none
* @return none
*/
void CBluetoothClient::ConstructL()
{
}
/**
* Disconnect when tidying up this active object.
* @param none
* @return none
**/
void CBluetoothClient::DoCancel()
{
Disconnect();
}
/**
* ConnectToServerL.
* Set up Socket Address from the Bluetooth Address and Port number passed through as parameters.
* Connect to Socket Server
* Open a socket on the Server on the RFCOMM protocol (KServerTransportName)
* Issue an asynchronous Connect on the socket, utilising the remote device address information
*
* @param aBTDevAddr address of the bluetooth device to connect to.
* @param aPort the port to connect to on the device specified
* @return none
**/
void CBluetoothClient::ConnectToServerL(const TBTDevAddr& aBTDevAddr, const TInt aPort)
{
iState = EConnecting;
iSocketAddress.SetBTAddr(aBTDevAddr);
iSocketAddress.SetPort(aPort);
User::LeaveIfError(iSocketServer.Connect());
User::LeaveIfError(iSendingSocket.Open(iSocketServer, KServerTransportName));
iSendingSocket.Connect(iSocketAddress, iStatus);
#ifdef __WINS__
User::After(1); // Fix to allow emulator client to connect to server
#endif
SetActive();
}
/**
* SendL.
*
* Issue an asynchronous Write on the socket, passing through the message to send
*
* @param aMessage the message to send
* @return none
**/
void CBluetoothClient::Send(const TDesC& aMessage)
{
TRAPD(err, SendL(aMessage));
}
void CBluetoothClient::SendL(const TDesC& aMessage)
{
iMessage.Zero();
TDesBuf buffer;
buffer.Set (iMessage);
RWriteStream stream(&buffer);
CleanupClosePushL(stream);
stream << aMessage;
CleanupStack::PopAndDestroy();
iState = ESendData;
iSendingSocket.Write(iMessage, iStatus);
SetActive();
}
/**
* RequestData.
*
* Issue an asynchronous receive function on the socket, passing through a buffer to be populated.
*
* @param none
* @return none
**/
void CBluetoothClient::RequestData()
{
iMessage.Zero();
iState = EWaitingForMessage;
iSendingSocket.RecvOneOrMore(iMessage, 0, iStatus, iLen);
SetActive();
}
/**
* RunL
*
* Called when an asynchronous request completes.
* iStatus variable indicates error conditions
* iState indicates present state of the Client
*
* @param none
* @return none
**/
void CBluetoothClient::RunL()
{
if (iStatus.Int() == KErrNone)
{
switch (iState)
{
case EConnecting:
{
iObserver.ConnectedL();
iState = EConnected;
break;
}
case EWaitingForMessage:
{
iState = EConnected;
TDesBuf buffer;
buffer.Set (iMessage);
RReadStream stream (&buffer);
CleanupClosePushL(stream);
TBuf<KMaxMessageLength> rxBuf;
stream >> rxBuf;
CleanupStack::PopAndDestroy();
iObserver.DataReceivedL(rxBuf);
break;
}
case ESendData:
{
RequestData();
break;
}
default:
Panic(EInvalidClientState);
break;
}
}
else
{
Disconnect();
iObserver.HandleErrorL(iStatus.Int());
}
}
/**
* Disconnect
*
* Cancel any outstanding requests.
* Close the socket
* Close the connection to the socket server
*
* @param none
* @return none
**/
void CBluetoothClient::Disconnect()
{
if (iState != EDisconnected)
{
iSendingSocket.CancelAll();
iSendingSocket.Close();
iSocketServer.Close();
}
iState = EDisconnected;
}
/**
* Returns connected state.
*
* @param none
* @retval boolean, true if client is connected.
*/
TBool CBluetoothClient::IsConnected()
{
return !(iState == EDisconnected);
}
/**
* Returns information on connected state.
*
* @param none
* @retval boolean, true if the client is connected and can send data.
*/
TBool CBluetoothClient::AvailableToSend()
{
return (iState == EConnected);
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -