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📄 bitmapcontainer.h

📁 《基于symbian os的手机开发与应用》
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/*
* ============================================================================
*  Name     : CBitmapContainer from BitmapContainer.h
*  Part of  : Bitmap
*  Created  : 2006-4-16 by Hewei
*  Description:
*     Declares container control for application.
*  Version  :
*  Copyright: Myself
* ============================================================================
*/

#ifndef BITMAPCONTAINER_H
#define BITMAPCONTAINER_H

// INCLUDES
#include <coecntrl.h>
#include <fbs.h>
#include "MyToneClass.h"
// CLASS DECLARATION
class CSoundThread;
/**
*  CBitmapContainer  container control class.
*  
*/
class CBitmapContainer : public CCoeControl, MCoeControlObserver
    {
    public: // Constructors and destructor
        
        /**
        * EPOC default constructor.
        * @param aRect Frame rectangle for container.
        */
        void ConstructL(const TRect& aRect);

        /**
        * Destructor.
        */
        ~CBitmapContainer();

    public: // New functions
		void Rotate();
		void SetCommandID(TInt aCommandId);

    public: // Functions from base classes

    private: // Functions from base classes

       /**
        * From CoeControl,SizeChanged.
        */
        void SizeChanged();

       /**
        * From CoeControl,CountComponentControls.
        */
        TInt CountComponentControls() const;

       /**
        * From CCoeControl,ComponentControl.
        */
        CCoeControl* ComponentControl(TInt aIndex) const;

       /**
        * From CCoeControl,Draw.
        */
        void Draw(const TRect& aRect) const;

       	
		/**
		* From MCoeControlObserver
		* Acts upon changes in the hosted control's state. 
		*
		* @param	aControl	The control changing its state
		* @param	aEventType	The type of control event 
		*/
        void HandleControlEventL(CCoeControl* aControl,TCoeEvent aEventType);
	private:
	   void CreateBitmap();
	   void LoadBitmap();
	   void RotateBitmap();
	   
        
    private: //data
         
    CFbsBitmap*  iBitmap;
	CFbsBitmap*  iTargetBitmap;
	TInt iCommandId;
	CSoundThread* ithread;
	CMyToneClass* iSound;

    };

#endif

// End of File

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