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// **********************************************************************
//
// Copyright (c) 2003-2005 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************

// Ice version 3.0.0
// Generated from file `Patch.ice'

#ifndef __Patch_h__
#define __Patch_h__

#include <Ice/LocalObjectF.h>
#include <Ice/ProxyF.h>
#include <Ice/ObjectF.h>
#include <Ice/Exception.h>
#include <Ice/LocalObject.h>
#include <Ice/Proxy.h>
#include <Ice/Object.h>
#include <Ice/Outgoing.h>
#include <Ice/Incoming.h>
#include <Ice/IncomingAsync.h>
#include <Ice/Direct.h>
#include <Ice/UserExceptionFactory.h>
#include <Ice/FactoryTable.h>
#include <Ice/StreamF.h>
#include <Ice/UndefSysMacros.h>

#ifndef ICE_IGNORE_VERSION
#   if ICE_INT_VERSION / 100 != 300
#       error Ice version mismatch!
#   endif
#   if ICE_INT_VERSION % 100 < 0
#       error Ice patch level mismatch!
#   endif
#endif

namespace IceProxy
{

namespace Patch
{

class UpdateServer;
bool operator==(const UpdateServer&, const UpdateServer&);
bool operator!=(const UpdateServer&, const UpdateServer&);
bool operator<(const UpdateServer&, const UpdateServer&);

}

}

namespace Patch
{

class UpdateServer;
bool operator==(const UpdateServer&, const UpdateServer&);
bool operator!=(const UpdateServer&, const UpdateServer&);
bool operator<(const UpdateServer&, const UpdateServer&);

}

namespace IceInternal
{

void incRef(::Patch::UpdateServer*);
void decRef(::Patch::UpdateServer*);

void incRef(::IceProxy::Patch::UpdateServer*);
void decRef(::IceProxy::Patch::UpdateServer*);

}

namespace Patch
{

typedef ::IceInternal::Handle< ::Patch::UpdateServer> UpdateServerPtr;
typedef ::IceInternal::ProxyHandle< ::IceProxy::Patch::UpdateServer> UpdateServerPrx;

void __write(::IceInternal::BasicStream*, const UpdateServerPrx&);
void __read(::IceInternal::BasicStream*, UpdateServerPrx&);
void __write(::IceInternal::BasicStream*, const UpdateServerPtr&);
void __patch__UpdateServerPtr(void*, ::Ice::ObjectPtr&);

}

namespace Patch
{

typedef ::std::vector< ::Ice::Byte> ByteSeq;

class myException : public ::Ice::UserException
{
public:

    myException() {};
    myException(::Ice::Int, const ::std::string&);

    virtual const ::std::string ice_name() const;
    virtual ::Ice::Exception* ice_clone() const;
    virtual void ice_throw() const;

    static const ::IceInternal::UserExceptionFactoryPtr& ice_factory();

    ::Ice::Int iErrCode;
    ::std::string errDescription;

    virtual void __write(::IceInternal::BasicStream*) const;
    virtual void __read(::IceInternal::BasicStream*, bool);

    virtual void __write(const ::Ice::OutputStreamPtr&) const;
    virtual void __read(const ::Ice::InputStreamPtr&, bool);
};

static myException __myException_init;

}

namespace Patch
{

class AMD_UpdateServer_GetDataFromFile : virtual public ::IceUtil::Shared
{
public:

    virtual void ice_response(const ::Patch::ByteSeq&, const ::Patch::ByteSeq&, ::Ice::Int) = 0;
    virtual void ice_exception(const ::Ice::Exception&) = 0;
    virtual void ice_exception(const ::std::exception&) = 0;
    virtual void ice_exception() = 0;
};

typedef ::IceUtil::Handle< ::Patch::AMD_UpdateServer_GetDataFromFile> AMD_UpdateServer_GetDataFromFilePtr;

}

namespace IceAsync
{

namespace Patch
{

class AMD_UpdateServer_GetDataFromFile : public ::Patch::AMD_UpdateServer_GetDataFromFile, public ::IceInternal::IncomingAsync
{
public:

    AMD_UpdateServer_GetDataFromFile(::IceInternal::Incoming&);

    virtual void ice_response(const ::Patch::ByteSeq&, const ::Patch::ByteSeq&, ::Ice::Int);
    virtual void ice_exception(const ::Ice::Exception&);
    virtual void ice_exception(const ::std::exception&);
    virtual void ice_exception();
};

}

}

namespace IceProxy
{

namespace Patch
{

class UpdateServer : virtual public ::IceProxy::Ice::Object
{
public:

    bool Init();
    bool Init(const ::Ice::Context&);

    bool isUpdate(const ::std::string&);
    bool isUpdate(const ::std::string&, const ::Ice::Context&);

    void GetFileInfo(::std::string&, ::Ice::Long&, ::std::string&, ::Patch::ByteSeq&);
    void GetFileInfo(::std::string&, ::Ice::Long&, ::std::string&, ::Patch::ByteSeq&, const ::Ice::Context&);

    void GetDataFromFile(::Ice::Int, ::Patch::ByteSeq&, ::Patch::ByteSeq&, ::Ice::Int&);
    void GetDataFromFile(::Ice::Int, ::Patch::ByteSeq&, ::Patch::ByteSeq&, ::Ice::Int&, const ::Ice::Context&);

    bool shutdown();
    bool shutdown(const ::Ice::Context&);
    
    static const ::std::string& ice_staticId();

private: 

    virtual ::IceInternal::Handle< ::IceDelegateM::Ice::Object> __createDelegateM();
    virtual ::IceInternal::Handle< ::IceDelegateD::Ice::Object> __createDelegateD();
};

}

}

namespace IceDelegate
{

namespace Patch
{

class UpdateServer : virtual public ::IceDelegate::Ice::Object
{
public:

    virtual bool Init(const ::Ice::Context&) = 0;

    virtual bool isUpdate(const ::std::string&, const ::Ice::Context&) = 0;

    virtual void GetFileInfo(::std::string&, ::Ice::Long&, ::std::string&, ::Patch::ByteSeq&, const ::Ice::Context&) = 0;

    virtual void GetDataFromFile(::Ice::Int, ::Patch::ByteSeq&, ::Patch::ByteSeq&, ::Ice::Int&, const ::Ice::Context&) = 0;

    virtual bool shutdown(const ::Ice::Context&) = 0;
};

}

}

namespace IceDelegateM
{

namespace Patch
{

class UpdateServer : virtual public ::IceDelegate::Patch::UpdateServer,
		     virtual public ::IceDelegateM::Ice::Object
{
public:

    virtual bool Init(const ::Ice::Context&);

    virtual bool isUpdate(const ::std::string&, const ::Ice::Context&);

    virtual void GetFileInfo(::std::string&, ::Ice::Long&, ::std::string&, ::Patch::ByteSeq&, const ::Ice::Context&);

    virtual void GetDataFromFile(::Ice::Int, ::Patch::ByteSeq&, ::Patch::ByteSeq&, ::Ice::Int&, const ::Ice::Context&);

    virtual bool shutdown(const ::Ice::Context&);
};

}

}

namespace IceDelegateD
{

namespace Patch
{

class UpdateServer : virtual public ::IceDelegate::Patch::UpdateServer,
		     virtual public ::IceDelegateD::Ice::Object
{
public:

    virtual bool Init(const ::Ice::Context&);

    virtual bool isUpdate(const ::std::string&, const ::Ice::Context&);

    virtual void GetFileInfo(::std::string&, ::Ice::Long&, ::std::string&, ::Patch::ByteSeq&, const ::Ice::Context&);

    virtual void GetDataFromFile(::Ice::Int, ::Patch::ByteSeq&, ::Patch::ByteSeq&, ::Ice::Int&, const ::Ice::Context&);

    virtual bool shutdown(const ::Ice::Context&);
};

}

}

namespace Patch
{

class UpdateServer : virtual public ::Ice::Object
{
public:

    virtual ::Ice::ObjectPtr ice_clone() const;

    virtual bool ice_isA(const ::std::string&, const ::Ice::Current& = ::Ice::Current()) const;
    virtual ::std::vector< ::std::string> ice_ids(const ::Ice::Current& = ::Ice::Current()) const;
    virtual const ::std::string& ice_id(const ::Ice::Current& = ::Ice::Current()) const;
    static const ::std::string& ice_staticId();

    virtual bool Init(const ::Ice::Current& = ::Ice::Current()) = 0;
    ::IceInternal::DispatchStatus ___Init(::IceInternal::Incoming&, const ::Ice::Current&);

    virtual bool isUpdate(const ::std::string&, const ::Ice::Current& = ::Ice::Current()) const = 0;
    ::IceInternal::DispatchStatus ___isUpdate(::IceInternal::Incoming&, const ::Ice::Current&) const;

    virtual void GetFileInfo(::std::string&, ::Ice::Long&, ::std::string&, ::Patch::ByteSeq&, const ::Ice::Current& = ::Ice::Current()) = 0;
    ::IceInternal::DispatchStatus ___GetFileInfo(::IceInternal::Incoming&, const ::Ice::Current&);

    virtual void GetDataFromFile_async(const ::Patch::AMD_UpdateServer_GetDataFromFilePtr&, ::Ice::Int, const ::Ice::Current& = ::Ice::Current()) = 0;
    ::IceInternal::DispatchStatus ___GetDataFromFile(::IceInternal::Incoming&, const ::Ice::Current&);

    virtual bool shutdown(const ::Ice::Current& = ::Ice::Current()) = 0;
    ::IceInternal::DispatchStatus ___shutdown(::IceInternal::Incoming&, const ::Ice::Current&);

    virtual ::IceInternal::DispatchStatus __dispatch(::IceInternal::Incoming&, const ::Ice::Current&);

    virtual void __write(::IceInternal::BasicStream*) const;
    virtual void __read(::IceInternal::BasicStream*, bool);
    virtual void __write(const ::Ice::OutputStreamPtr&) const;
    virtual void __read(const ::Ice::InputStreamPtr&, bool);
};

void __patch__UpdateServerPtr(void*, ::Ice::ObjectPtr&);

}

#endif

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