📄 landsoft.h
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// LandSoft.h : main header file for the LANDSOFT application
//
#if !defined(AFX_LANDSOFT_H__23CC46A5_5235_11D2_95B6_00608C19C5C5__INCLUDED_)
#define AFX_LANDSOFT_H__23CC46A5_5235_11D2_95B6_00608C19C5C5__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
#include "datastruct.h"
#include "tipdlg.h"
/////////////////////////////////////////////////////////////////////////////
// CLSApp:
// See LandSoft.cpp for the implementation of this class
//
class CLSApp : public CWinApp
{
public:
virtual BOOL PreTranslateMessage(MSG* pMsg);
CLSApp();
CMultiDocTemplate * m_pPictureTemplate;
CMultiDocTemplate * m_pTextTemplate;
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CLSApp)
public:
virtual BOOL InitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CLSApp)
afx_msg void OnAppAbout();
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
void ShowTipAtStartup(void);
private:
void ShowTipOfTheDay(void);
};
extern CLSApp NEAR theApp;
extern BYTE NEAR LegendChar[];
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_LANDSOFT_H__23CC46A5_5235_11D2_95B6_00608C19C5C5__INCLUDED_)
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