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📄 landsoft.dsp

📁 数据结构链表的演示程序
💻 DSP
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# Microsoft Developer Studio Project File - Name="LandSoft" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=LandSoft - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "LandSoft.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "LandSoft.mak" CFG="LandSoft - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "LandSoft - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "LandSoft - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "LandSoft - Win32 Release"

# PROP BASE Use_MFC 5
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 5
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR /Yu"stdafx.h" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x804 /d "NDEBUG"
# ADD RSC /l 0x804 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
# ADD LINK32 /nologo /subsystem:windows /machine:I386

!ELSEIF  "$(CFG)" == "LandSoft - Win32 Debug"

# PROP BASE Use_MFC 5
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 5
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /Yu"stdafx.h" /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x804 /d "_DEBUG"
# ADD RSC /l 0x804 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept

!ENDIF 

# Begin Target

# Name "LandSoft - Win32 Release"
# Name "LandSoft - Win32 Debug"
# Begin Group "Source Files"

# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File

SOURCE=.\BoxLeng.cpp
# End Source File
# Begin Source File

SOURCE=.\ChildFrm.cpp
# End Source File
# Begin Source File

SOURCE=.\CoefDefDlg.cpp
# End Source File
# Begin Source File

SOURCE=.\CorreInfo.cpp
# End Source File
# Begin Source File

SOURCE=.\Dib.cpp
# End Source File
# Begin Source File

SOURCE=.\FlocDlg.cpp
# End Source File
# Begin Source File

SOURCE=.\GeneralPicDlg.cpp
# End Source File
# Begin Source File

SOURCE=.\HowtoMakePicDlg.cpp
# End Source File
# Begin Source File

SOURCE=.\InfoDlg.cpp
# End Source File
# Begin Source File

SOURCE=.\InfoOK.cpp
# End Source File
# Begin Source File

SOURCE=.\LandSoft.cpp
# End Source File
# Begin Source File

SOURCE=.\hlp\LandSoft.hpj

!IF  "$(CFG)" == "LandSoft - Win32 Release"

USERDEP__LANDS="$(ProjDir)\hlp\AfxCore.rtf"	"$(ProjDir)\hlp\AfxPrint.rtf"	
# Begin Custom Build - Making help file...
OutDir=.\Release
ProjDir=.
TargetName=LandSoft
InputPath=.\hlp\LandSoft.hpj

"$(OutDir)\$(TargetName).hlp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	call "$(ProjDir)\makehelp.bat"

# End Custom Build

!ELSEIF  "$(CFG)" == "LandSoft - Win32 Debug"

USERDEP__LANDS="$(ProjDir)\hlp\AfxCore.rtf"	"$(ProjDir)\hlp\AfxPrint.rtf"	
# Begin Custom Build - Making help file...
OutDir=.\Debug
ProjDir=.
TargetName=LandSoft
InputPath=.\hlp\LandSoft.hpj

"$(OutDir)\$(TargetName).hlp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	call "$(ProjDir)\makehelp.bat"

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\LandSoft.rc
# End Source File
# Begin Source File

SOURCE=.\LineSpaceMethodDlg.cpp
# End Source File
# Begin Source File

SOURCE=.\LSDoc.cpp
# End Source File
# Begin Source File

SOURCE=.\LSView.cpp
# End Source File
# Begin Source File

SOURCE=.\MainFrm.cpp
# End Source File
# Begin Source File

SOURCE=.\MultiColumnSortListView.cpp
# End Source File
# Begin Source File

SOURCE=.\MultiDiffQuadDistDlg.cpp
# End Source File
# Begin Source File

SOURCE=.\MyButton.cpp
# End Source File
# Begin Source File

SOURCE=.\PicDlg.cpp
# End Source File
# Begin Source File

SOURCE=.\PicDlg2.cpp
# End Source File
# Begin Source File

SOURCE=.\Result.cpp
# End Source File
# Begin Source File

SOURCE=.\ResultDlg.cpp
# End Source File
# Begin Source File

SOURCE=.\SampleDlg.cpp
# End Source File
# Begin Source File

SOURCE=.\SortableHeaderCtrl.cpp
# End Source File
# Begin Source File

SOURCE=.\SortClass.cpp
# End Source File
# Begin Source File

SOURCE=.\SpachMethodDlg.cpp
# End Source File
# Begin Source File

SOURCE=.\StdAfx.cpp
# ADD CPP /Yc"stdafx.h"
# End Source File
# Begin Source File

SOURCE=.\TipDlg.cpp
# End Source File
# Begin Source File

SOURCE=.\tname.cpp
# End Source File
# Begin Source File

SOURCE=.\TogetherMethodDlg.cpp
# End Source File
# Begin Source File

SOURCE=.\TXTView.cpp
# End Source File
# Begin Source File

SOURCE=.\WaitDlg.cpp
# End Source File
# Begin Source File

SOURCE=.\WhichTypeDlg.cpp
# End Source File
# End Group
# Begin Group "Header Files"

# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File

SOURCE=.\BoxLeng.h
# End Source File
# Begin Source File

SOURCE=.\ChildFrm.h
# End Source File
# Begin Source File

SOURCE=.\CoefDefDlg.h
# End Source File
# Begin Source File

SOURCE=.\CorreInfo.h
# End Source File
# Begin Source File

SOURCE=.\datastruct.h
# End Source File
# Begin Source File

SOURCE=.\Dib.h
# End Source File
# Begin Source File

SOURCE=.\FlocDlg.h
# End Source File
# Begin Source File

SOURCE=.\GeneralPicDlg.h
# End Source File
# Begin Source File

SOURCE=.\HowtoMakePicDlg.h
# End Source File
# Begin Source File

SOURCE=.\InfoDlg.h
# End Source File
# Begin Source File

SOURCE=.\InfoOK.h
# End Source File
# Begin Source File

SOURCE=.\LandSoft.h
# End Source File
# Begin Source File

SOURCE=.\LineSpaceMethodDlg.h
# End Source File
# Begin Source File

SOURCE=.\LSDoc.h
# End Source File
# Begin Source File

SOURCE=.\LSView.h
# End Source File
# Begin Source File

SOURCE=.\MainFrm.h
# End Source File
# Begin Source File

SOURCE=.\MultiColumnSortListView.h
# End Source File
# Begin Source File

SOURCE=.\MultiDiffQuadDistDlg.h
# End Source File
# Begin Source File

SOURCE=.\MyButton.h
# End Source File
# Begin Source File

SOURCE=.\PicDlg.h
# End Source File
# Begin Source File

SOURCE=.\PicDlg2.h
# End Source File
# Begin Source File

SOURCE=.\Resource.h
# End Source File
# Begin Source File

SOURCE=.\Result.h
# End Source File
# Begin Source File

SOURCE=.\ResultDlg.h
# End Source File
# Begin Source File

SOURCE=.\SampleDlg.h
# End Source File
# Begin Source File

SOURCE=.\SortableHeaderCtrl.h
# End Source File
# Begin Source File

SOURCE=.\SortClass.h
# End Source File
# Begin Source File

SOURCE=.\SpachMethodDlg.h
# End Source File
# Begin Source File

SOURCE=.\StdAfx.h
# End Source File
# Begin Source File

SOURCE=.\TipDlg.h
# End Source File
# Begin Source File

SOURCE=.\tname.h
# End Source File
# Begin Source File

SOURCE=.\TogetherMethodDlg.h
# End Source File
# Begin Source File

SOURCE=.\TXTView.h
# End Source File
# Begin Source File

SOURCE=.\WaitDlg.h
# End Source File
# Begin Source File

SOURCE=.\WhichTypeDlg.h
# End Source File
# End Group
# Begin Group "Resource Files"

# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
# Begin Source File

SOURCE=.\res\bitmap1.bmp
# End Source File
# Begin Source File

SOURCE=.\res\bitmap2.bmp
# End Source File
# Begin Source File

SOURCE=.\res\bitmap3.bmp
# End Source File
# Begin Source File

SOURCE=.\res\bitmap4.bmp
# End Source File
# Begin Source File

SOURCE=.\res\bitmap5.bmp
# End Source File
# Begin Source File

SOURCE=.\res\bmp00001.bmp
# End Source File
# Begin Source File

SOURCE=.\res\bmp00002.bmp
# End Source File
# Begin Source File

SOURCE=.\res\c.ico
# End Source File
# Begin Source File

SOURCE=.\res\icon1.ico
# End Source File
# Begin Source File

SOURCE=.\res\LandSoft.ico
# End Source File
# Begin Source File

SOURCE=.\res\LandSoft.rc2
# End Source File
# Begin Source File

SOURCE=.\res\litebulb.bmp
# End Source File
# Begin Source File

SOURCE=.\res\LSDoc.ico
# End Source File
# Begin Source File

SOURCE=.\res\r.ico
# End Source File
# Begin Source File

SOURCE=.\res\Toolbar.bmp
# End Source File
# Begin Source File

SOURCE=.\res\x.ico
# End Source File
# End Group
# Begin Group "Help Files"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\hlp\AfxCore.rtf
# End Source File
# Begin Source File

SOURCE=.\hlp\AfxPrint.rtf
# End Source File
# Begin Source File

SOURCE=.\hlp\AppExit.bmp
# End Source File
# Begin Source File

SOURCE=.\hlp\Bullet.bmp
# End Source File
# Begin Source File

SOURCE=.\hlp\CurArw2.bmp
# End Source File
# Begin Source File

SOURCE=.\hlp\CurArw4.bmp
# End Source File
# Begin Source File

SOURCE=.\hlp\CurHelp.bmp
# End Source File
# Begin Source File

SOURCE=.\hlp\EditCopy.bmp
# End Source File
# Begin Source File

SOURCE=.\hlp\EditCut.bmp
# End Source File
# Begin Source File

SOURCE=.\hlp\EditPast.bmp
# End Source File
# Begin Source File

SOURCE=.\hlp\EditUndo.bmp
# End Source File
# Begin Source File

SOURCE=.\hlp\FileNew.bmp
# End Source File
# Begin Source File

SOURCE=.\hlp\FileOpen.bmp
# End Source File
# Begin Source File

SOURCE=.\hlp\FilePrnt.bmp
# End Source File
# Begin Source File

SOURCE=.\hlp\FileSave.bmp
# End Source File
# Begin Source File

SOURCE=.\hlp\HlpSBar.bmp
# End Source File
# Begin Source File

SOURCE=.\hlp\HlpTBar.bmp
# End Source File
# Begin Source File

SOURCE=.\hlp\LandSoft.cnt
# End Source File
# Begin Source File

SOURCE=.\MakeHelp.bat
# End Source File
# Begin Source File

SOURCE=.\hlp\RecFirst.bmp
# End Source File
# Begin Source File

SOURCE=.\hlp\RecLast.bmp
# End Source File
# Begin Source File

SOURCE=.\hlp\RecNext.bmp
# End Source File
# Begin Source File

SOURCE=.\hlp\RecPrev.bmp
# End Source File
# Begin Source File

SOURCE=.\hlp\Scmax.bmp
# End Source File
# Begin Source File

SOURCE=.\hlp\ScMenu.bmp
# End Source File
# Begin Source File

SOURCE=.\hlp\Scmin.bmp
# End Source File
# End Group
# Begin Source File

SOURCE=.\ReadMe.txt
# End Source File
# End Target
# End Project
# Section LandSoft : {72ADFD7E-2C39-11D0-9903-00A0C91BC942}
# 	1:17:CG_IDS_DISK_SPACE:113
# 	1:19:CG_IDS_PHYSICAL_MEM:112
# 	1:25:CG_IDS_DISK_SPACE_UNAVAIL:114
# 	2:14:PhysicalMemory:CG_IDS_PHYSICAL_MEM
# 	2:9:DiskSpace:CG_IDS_DISK_SPACE
# 	2:16:SpaceUnavailable:CG_IDS_DISK_SPACE_UNAVAIL
# 	2:7:NewFunc:1
# 	2:10:SysInfoKey:1234
# End Section
# Section LandSoft : {72ADFD54-2C39-11D0-9903-00A0C91BC942}
# 	1:17:CG_IDS_DIDYOUKNOW:106
# 	1:22:CG_IDS_TIPOFTHEDAYMENU:105
# 	1:18:CG_IDS_TIPOFTHEDAY:104
# 	1:22:CG_IDS_TIPOFTHEDAYHELP:110
# 	1:19:CG_IDP_FILE_CORRUPT:108
# 	1:7:IDD_TIP:103
# 	1:13:IDB_LIGHTBULB:102
# 	1:18:CG_IDS_FILE_ABSENT:107
# 	2:17:CG_IDS_DIDYOUKNOW:CG_IDS_DIDYOUKNOW
# 	2:7:CTipDlg:CTipDlg
# 	2:22:CG_IDS_TIPOFTHEDAYMENU:CG_IDS_TIPOFTHEDAYMENU
# 	2:18:CG_IDS_TIPOFTHEDAY:CG_IDS_TIPOFTHEDAY
# 	2:12:CTIP_Written:OK
# 	2:22:CG_IDS_TIPOFTHEDAYHELP:CG_IDS_TIPOFTHEDAYHELP
# 	2:2:BH:
# 	2:19:CG_IDP_FILE_CORRUPT:CG_IDP_FILE_CORRUPT
# 	2:7:IDD_TIP:IDD_TIP
# 	2:8:TipDlg.h:TipDlg.h
# 	2:13:IDB_LIGHTBULB:IDB_LIGHTBULB
# 	2:18:CG_IDS_FILE_ABSENT:CG_IDS_FILE_ABSENT
# 	2:10:TipDlg.cpp:TipDlg.cpp
# End Section
# Section LandSoft : {72ADFD78-2C39-11D0-9903-00A0C91BC942}
# 	1:10:IDB_SPLASH:111
# 	2:21:SplashScreenInsertKey:4.0
# End Section

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