📄 tname.h
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#include <afxtempl.h>
#include "datastruct.h"
#if !defined(AFX_TNAME_H__F0EEF5C2_5A0E_11D2_95B6_00608C19C5C5__INCLUDED_)
#define AFX_TNAME_H__F0EEF5C2_5A0E_11D2_95B6_00608C19C5C5__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// tname.h : header file
//
struct Controls // 对话框的控件结构
{
CStatic m_ID; // 序号控件
CEdit m_Name; // 名称控件
CStatic m_Value; // 色值控件
};
/////////////////////////////////////////////////////////////////////////////
// CTypeName dialog
class CTypeName : public CDialog // 景观命名对话框
{
// Construction
public:
// CTypeName(CWnd* pParent = NULL); // standard constructor
CTypeName(CWnd* pParent, CArray<RGBQUAD,RGBQUAD>& quads,
CArray<Types,Types>& blocks, BOOL evername,int minarea,BOOL savetip);
public:
CArray<Types,Types> m_BlockTypes; // 复制Doc类的成员
BOOL m_bOren8;
private:
int m_ControlsNum;
CArray<RGBQUAD,RGBQUAD> m_Quads; // 复制Doc类的成员
CButton m_OK;
CButton m_Cancel;
CArray<Controls,Controls> m_Controls; // 各行控件数组
BOOL m_bEverName;
public:
// Dialog Data
//{{AFX_DATA(CTypeName)
enum { IDD = IDD_TYPENAME };
int m_MinArea;
BOOL m_bSaveTip;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CTypeName)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CTypeName)
virtual BOOL OnInitDialog();
afx_msg void OnPaint();
virtual void OnOK();
afx_msg void OnRadio4();
afx_msg void OnRadio8();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_TNAME_H__F0EEF5C2_5A0E_11D2_95B6_00608C19C5C5__INCLUDED_)
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