📄 rgbdata_canvas.java
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package ch06;
import java.io.*;
import javax.microedition.lcdui.*;
import javax.microedition.lcdui.game.*;
public class rgbData_Canvas
extends GameCanvas {
//获取当前绘制上下文
Graphics g = getGraphics();
//变量w和h为模拟器的当前屏幕宽度和高度
int w = getWidth();
int h = getHeight();
public rgbData_Canvas() throws IOException {
//支持按键事件
super(false);
}
//启动绘制
public void start() {
render(g);
}
//实现具体绘制
void render(Graphics g) {
/*
3.装载图片
*/
try {
Image im = Image.createImage("/icons/background/boy01.png");
g.drawImage(im, 0, 0, Graphics.LEFT | Graphics.TOP);
//绘制区域坐标
int x = 0, y = 0;
//绘制区域宽度和高度
int width = w / 3, height = h / 3;
// 存储绘制区域绘制象素数据数组
int rgbData[] = new int[width * height];
im.getRGB(rgbData, 0, width, 0, 0, width, height);
g.drawRGB(rgbData, 0, width, width, height, width, height, false);
g.drawRGB(rgbData, width - width / 2, width / 2, x, y, width, height, false);
}
catch (Exception e) {
System.out.println(e.toString());
}
/*
7.输出图像
*/
flushGraphics();
}
}
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