📄 plane_canvas.java
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package ch08;
import java.io.IOException;
import javax.microedition.lcdui.*;
import javax.microedition.lcdui.game.*;
public class Plane_Canvas
extends GameCanvas
implements Runnable, CommandListener {
//代表程序是否运行的状态
boolean running;
//存储构成动画的各图像帧
Image img;
//代表动画的精灵对象
Sprite sp;
//屏幕宽度
int win_width = getWidth();
//屏幕高度
int win_height = getHeight();
//每帧图像的宽度
int img_width = 24;
//每帧图像的高度
int img_height = 24;
//主MIDlet类实例
Plane_MIDlet pm;
/*
3.构造器
*/
public Plane_Canvas(Plane_MIDlet pm) {
super(true);
this.pm = pm;
Command exitCommand = new Command("退出", Command.EXIT, 0);
addCommand(exitCommand);
setCommandListener(this);
try {
img = Image.createImage("/icons/background/plane.png");
}
catch (IOException e) {
System.out.println(e.getMessage());
}
sp = new Sprite(img, img_width, img_height);
sp.setFrame(0);
int x = (win_width - img_width) / 2;
int y = (win_height - img_height) / 2;
sp.setPosition(x, y);
start();
}
/*
4.启动线程
*/
public void start() {
running = true;
Thread t = new Thread(this);
t.start();
}
/*
5.控制进程
*/
public void run() {
Graphics g = getGraphics();
long st = 0, et = 0, diff = 0;
//控制每秒帧数,即动画快慢
int rate = 50;
while (running) {
st = System.currentTimeMillis();
GameKeyInput();
render(g);
et = System.currentTimeMillis();
//避免刷新过快,暂停线程至要求帧数
diff = et - st;
if (diff < rate) {
try {
Thread.sleep(rate - diff);
}
catch (InterruptedException ex) {
stop();
}
}
}
}
/*
6.响应按键
*/
private void GameKeyInput() {
//保证左右移动停止后,恢复正向图像帧
sp.setFrame(0);
int KeyState = getKeyStates(); // 获得当前按键状态
// 根据按键状态,飞机图象做相对移动,并判断是否超出屏幕边界
if ( (KeyState & UP_PRESSED) != 0) { // 上
if (sp.getY() - 3 < 0) {
sp.move(0, 0 - sp.getY()); //出边界的处理
}
else {
sp.move(0, -3); //正常处理
}
sp.setFrame(0);
}
if ( (KeyState & DOWN_PRESSED) != 0) { // 下
if (sp.getY() + 3 + sp.getHeight() > win_height) {
sp.move(0, win_height - sp.getY() - sp.getHeight());
}
else {
sp.move(0, 3);
}
sp.setFrame(0);
}
if ( (KeyState & LEFT_PRESSED) != 0) { // 左
if (sp.getX() - 3 < 0) {
sp.move(0 - sp.getX(), 0);
}
else {
sp.move( -3, 0);
}
sp.setFrame(1);
}
if ( (KeyState & RIGHT_PRESSED) != 0) { // 右
if (sp.getX() + 3 + sp.getWidth() > win_width) {
sp.move(win_width - sp.getX() - sp.getWidth(), 0);
}
else {
sp.move(3, 0);
}
sp.setFrame(2);
}
}
/*
7.实现绘制
*/
private void render(Graphics g) {
g.setColor(0x000000);
g.fillRect(0, 0, win_width, win_height);
sp.paint(g);
flushGraphics();
}
/*
8.结束线程
*/
public void stop() {
running = false;
}
/*
9.响应按钮事件
*/
public void commandAction(Command c, Displayable s) {
if (c.getCommandType() == Command.EXIT) {
pm.quitApp();
}
}
}
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