📄 soscenes.cpp
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// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++
// NOTE: Do not modify the contents of this file. If this class is regenerated by
// Microsoft Visual C++, your modifications will be overwritten.
#include "stdafx.h"
#include "soscenes.h"
/////////////////////////////////////////////////////////////////////////////
// CsoScenes properties
long CsoScenes::GetCount()
{
long result;
GetProperty(0x1, VT_I4, (void*)&result);
return result;
}
void CsoScenes::SetCount(long propVal)
{
SetProperty(0x1, VT_I4, propVal);
}
/////////////////////////////////////////////////////////////////////////////
// CsoScenes operations
BOOL CsoScenes::Remove(const VARIANT& Index)
{
BOOL result;
static BYTE parms[] =
VTS_VARIANT;
InvokeHelper(0x2, DISPATCH_METHOD, VT_BOOL, (void*)&result, parms,
&Index);
return result;
}
BOOL CsoScenes::RemoveAll()
{
BOOL result;
InvokeHelper(0x3, DISPATCH_METHOD, VT_BOOL, (void*)&result, NULL);
return result;
}
CString CsoScenes::GetItem(long nIndex)
{
CString result;
static BYTE parms[] =
VTS_I4;
InvokeHelper(0x0, DISPATCH_PROPERTYGET, VT_BSTR, (void*)&result, parms,
nIndex);
return result;
}
void CsoScenes::SetItem(long nIndex, LPCTSTR lpszNewValue)
{
static BYTE parms[] =
VTS_I4 VTS_BSTR;
InvokeHelper(0x0, DISPATCH_PROPERTYPUT, VT_EMPTY, NULL, parms,
nIndex, lpszNewValue);
}
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