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📄 susanne.pbxuser

📁 game engine, which is useful for everyone who is interested in it. I hope you can enjoy it.
💻 PBXUSER
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// !$*UTF8*$!{	0867D690FE84028FC02AAC07 /* Project object */ = {		activeBuildConfigurationName = Release;		activeBuildStyle = 014CEA440018CDF011CA2923 /* Debug */;		activeExecutable = 13A2352B09D7E02400660BB5 /* Demo */;		activeTarget = B81CFEA4097FDE900057C06F /* PerPixelLightning */;		codeSenseManager = 13A2354309D7E02B00660BB5 /* Code sense */;		executables = (			13A2352B09D7E02400660BB5 /* Demo */,			13A2352C09D7E02400660BB5 /* 2DGraphics */,			13A2352D09D7E02400660BB5 /* Collision */,			13A2352E09D7E02400660BB5 /* PerPixelLightning */,			13A2352F09D7E02400660BB5 /* TerrainRendering */,			13A2353009D7E02400660BB5 /* SpecialFx */,			13A2353109D7E02400660BB5 /* UserInterface */,			13A2353209D7E02400660BB5 /* CustomSceneNode */,			13A2353309D7E02400660BB5 /* Quake3Map */,			13A2353409D7E02400660BB5 /* Shaders */,			13A2353509D7E02400660BB5 /* Movement */,			13A2353609D7E02400660BB5 /* MeshViewer */,			13A2353709D7E02400660BB5 /* RenderToTexture */,		);		perUserDictionary = {			PBXConfiguration.PBXFileTableDataSource3.PBXFileTableDataSource = {				PBXFileTableDataSourceColumnSortingDirectionKey = "-1";				PBXFileTableDataSourceColumnSortingKey = PBXFileDataSource_Filename_ColumnID;				PBXFileTableDataSourceColumnWidthsKey = (					20,					394,					20,					48,					43,					43,					20,				);				PBXFileTableDataSourceColumnsKey = (					PBXFileDataSource_FiletypeID,					PBXFileDataSource_Filename_ColumnID,					PBXFileDataSource_Built_ColumnID,					PBXFileDataSource_ObjectSize_ColumnID,					PBXFileDataSource_Errors_ColumnID,					PBXFileDataSource_Warnings_ColumnID,					PBXFileDataSource_Target_ColumnID,				);			};			PBXConfiguration.PBXTargetDataSource.PBXTargetDataSource = {				PBXFileTableDataSourceColumnSortingDirectionKey = "-1";				PBXFileTableDataSourceColumnSortingKey = PBXFileDataSource_Filename_ColumnID;				PBXFileTableDataSourceColumnWidthsKey = (					20,					200,					214,					20,					48,					43,					43,				);				PBXFileTableDataSourceColumnsKey = (					PBXFileDataSource_FiletypeID,					PBXFileDataSource_Filename_ColumnID,					PBXTargetDataSource_PrimaryAttribute,					PBXFileDataSource_Built_ColumnID,					PBXFileDataSource_ObjectSize_ColumnID,					PBXFileDataSource_Errors_ColumnID,					PBXFileDataSource_Warnings_ColumnID,				);			};			PBXPerProjectTemplateStateSaveDate = 165159288;			PBXWorkspaceStateSaveDate = 165159288;		};		sourceControlManager = 13A2354209D7E02B00660BB5 /* Source Control */;		userBuildSettings = {		};	};	13A2352B09D7E02400660BB5 /* Demo */ = {		isa = PBXExecutable;		activeArgIndex = 2147483647;		activeArgIndices = (		);		argumentStrings = (		);		autoAttachOnCrash = 1;		configStateDict = {		};		customDataFormattersEnabled = 1;		debuggerPlugin = GDBDebugging;		disassemblyDisplayState = 0;		enableDebugStr = 1;		environmentEntries = (		);		executableSystemSymbolLevel = 0;		executableUserSymbolLevel = 0;		libgmallocEnabled = 0;		name = Demo;		sourceDirectories = (		);	};	13A2352C09D7E02400660BB5 /* 2DGraphics */ = {		isa = PBXExecutable;		activeArgIndex = 2147483647;		activeArgIndices = (		);		argumentStrings = (		);		autoAttachOnCrash = 1;		configStateDict = {		};		customDataFormattersEnabled = 1;		debuggerPlugin = GDBDebugging;		disassemblyDisplayState = 0;		enableDebugStr = 1;		environmentEntries = (		);		executableSystemSymbolLevel = 0;		executableUserSymbolLevel = 0;		libgmallocEnabled = 0;		name = 2DGraphics;		sourceDirectories = (		);	};	13A2352D09D7E02400660BB5 /* Collision */ = {		isa = PBXExecutable;		activeArgIndex = 2147483647;		activeArgIndices = (		);		argumentStrings = (		);		autoAttachOnCrash = 1;		configStateDict = {		};		customDataFormattersEnabled = 1;		debuggerPlugin = GDBDebugging;		disassemblyDisplayState = 0;		enableDebugStr = 1;		environmentEntries = (		);		executableSystemSymbolLevel = 0;		executableUserSymbolLevel = 0;		libgmallocEnabled = 0;		name = Collision;		sourceDirectories = (		);	};	13A2352E09D7E02400660BB5 /* PerPixelLightning */ = {		isa = PBXExecutable;		activeArgIndex = 2147483647;		activeArgIndices = (		);		argumentStrings = (		);		autoAttachOnCrash = 1;		configStateDict = {		};		customDataFormattersEnabled = 1;		debuggerPlugin = GDBDebugging;		disassemblyDisplayState = 0;		enableDebugStr = 1;		environmentEntries = (		);		executableSystemSymbolLevel = 0;		executableUserSymbolLevel = 0;		libgmallocEnabled = 0;		name = PerPixelLightning;		sourceDirectories = (		);	};	13A2352F09D7E02400660BB5 /* TerrainRendering */ = {		isa = PBXExecutable;		activeArgIndex = 2147483647;		activeArgIndices = (		);		argumentStrings = (		);		autoAttachOnCrash = 1;		configStateDict = {		};		customDataFormattersEnabled = 1;		debuggerPlugin = GDBDebugging;		disassemblyDisplayState = 0;		enableDebugStr = 1;		environmentEntries = (		);		executableSystemSymbolLevel = 0;		executableUserSymbolLevel = 0;		libgmallocEnabled = 0;		name = TerrainRendering;		sourceDirectories = (		);	};	13A2353009D7E02400660BB5 /* SpecialFx */ = {		isa = PBXExecutable;		activeArgIndex = 2147483647;		activeArgIndices = (		);		argumentStrings = (		);		autoAttachOnCrash = 1;		configStateDict = {		};		customDataFormattersEnabled = 1;		debuggerPlugin = GDBDebugging;		disassemblyDisplayState = 0;		enableDebugStr = 1;		environmentEntries = (		);		executableSystemSymbolLevel = 0;		executableUserSymbolLevel = 0;		libgmallocEnabled = 0;		name = SpecialFx;		sourceDirectories = (		);	};	13A2353109D7E02400660BB5 /* UserInterface */ = {		isa = PBXExecutable;		activeArgIndex = 2147483647;		activeArgIndices = (		);		argumentStrings = (		);		autoAttachOnCrash = 1;		configStateDict = {		};		customDataFormattersEnabled = 1;		debuggerPlugin = GDBDebugging;		disassemblyDisplayState = 0;		enableDebugStr = 1;		environmentEntries = (		);		executableSystemSymbolLevel = 0;		executableUserSymbolLevel = 0;		libgmallocEnabled = 0;		name = UserInterface;		sourceDirectories = (		);	};	13A2353209D7E02400660BB5 /* CustomSceneNode */ = {		isa = PBXExecutable;		activeArgIndex = 2147483647;		activeArgIndices = (		);		argumentStrings = (		);		autoAttachOnCrash = 1;		configStateDict = {		};		customDataFormattersEnabled = 1;		debuggerPlugin = GDBDebugging;		disassemblyDisplayState = 0;		enableDebugStr = 1;		environmentEntries = (		);		executableSystemSymbolLevel = 0;		executableUserSymbolLevel = 0;		libgmallocEnabled = 0;		name = CustomSceneNode;		sourceDirectories = (		);	};	13A2353309D7E02400660BB5 /* Quake3Map */ = {		isa = PBXExecutable;		activeArgIndex = 2147483647;		activeArgIndices = (		);		argumentStrings = (		);		autoAttachOnCrash = 1;		configStateDict = {		};		customDataFormattersEnabled = 1;		debuggerPlugin = GDBDebugging;		disassemblyDisplayState = 0;		enableDebugStr = 1;		environmentEntries = (		);		executableSystemSymbolLevel = 0;		executableUserSymbolLevel = 0;		libgmallocEnabled = 0;		name = Quake3Map;		sourceDirectories = (		);	};	13A2353409D7E02400660BB5 /* Shaders */ = {		isa = PBXExecutable;		activeArgIndex = 2147483647;		activeArgIndices = (		);		argumentStrings = (		);		autoAttachOnCrash = 1;		configStateDict = {		};		customDataFormattersEnabled = 1;		debuggerPlugin = GDBDebugging;		disassemblyDisplayState = 0;		enableDebugStr = 1;		environmentEntries = (		);		executableSystemSymbolLevel = 0;		executableUserSymbolLevel = 0;		libgmallocEnabled = 0;		name = Shaders;		sourceDirectories = (		);	};	13A2353509D7E02400660BB5 /* Movement */ = {		isa = PBXExecutable;		activeArgIndex = 2147483647;		activeArgIndices = (		);		argumentStrings = (		);		autoAttachOnCrash = 1;		configStateDict = {		};		customDataFormattersEnabled = 1;		debuggerPlugin = GDBDebugging;		disassemblyDisplayState = 0;		enableDebugStr = 1;		environmentEntries = (		);		executableSystemSymbolLevel = 0;		executableUserSymbolLevel = 0;		libgmallocEnabled = 0;		name = Movement;		sourceDirectories = (		);	};	13A2353609D7E02400660BB5 /* MeshViewer */ = {		isa = PBXExecutable;		activeArgIndex = 2147483647;		activeArgIndices = (		);		argumentStrings = (		);		autoAttachOnCrash = 1;		configStateDict = {		};		customDataFormattersEnabled = 1;		debuggerPlugin = GDBDebugging;		disassemblyDisplayState = 0;		enableDebugStr = 1;

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