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📄 visualpng.dsp

📁 game engine, which is useful for everyone who is interested in it. I hope you can enjoy it.
💻 DSP
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# Microsoft Developer Studio Project File - Name="VisualPng" - Package Owner=<4>

# Microsoft Developer Studio Generated Build File, Format Version 6.00

# ** DO NOT EDIT **



# TARGTYPE "Win32 (x86) Application" 0x0101



CFG=VisualPng - Win32 Debug

!MESSAGE This is not a valid makefile. To build this project using NMAKE,

!MESSAGE use the Export Makefile command and run

!MESSAGE 

!MESSAGE NMAKE /f "VisualPng.mak".

!MESSAGE 

!MESSAGE You can specify a configuration when running NMAKE

!MESSAGE by defining the macro CFG on the command line. For example:

!MESSAGE 

!MESSAGE NMAKE /f "VisualPng.mak" CFG="VisualPng - Win32 Debug"

!MESSAGE 

!MESSAGE Possible choices for configuration are:

!MESSAGE 

!MESSAGE "VisualPng - Win32 Release" (based on "Win32 (x86) Application")

!MESSAGE "VisualPng - Win32 Debug" (based on "Win32 (x86) Application")

!MESSAGE 



# Begin Project

# PROP AllowPerConfigDependencies 0

# PROP Scc_ProjName ""

# PROP Scc_LocalPath ""

CPP=cl.exe

MTL=midl.exe

RSC=rc.exe



!IF  "$(CFG)" == "VisualPng - Win32 Release"



# PROP BASE Use_MFC 0

# PROP BASE Use_Debug_Libraries 0

# PROP BASE Output_Dir "Release"

# PROP BASE Intermediate_Dir "Release"

# PROP BASE Ignore_Export_Lib 0

# PROP BASE Target_Dir ""

# PROP Use_MFC 0

# PROP Use_Debug_Libraries 0

# PROP Output_Dir "Release"

# PROP Intermediate_Dir "Release"

# PROP Ignore_Export_Lib 0

# PROP Target_Dir ""

# ADD BASE CPP /nologo /W3 /O2 /I "..\.." /I "..\..\..\zlib" /D "WIN32" /D "NDEBUG" /D "PNG_NO_STDIO" /D "PNG_NO_GLOBAL_ARRAYS" /FD /c

# SUBTRACT BASE CPP /YX

# ADD CPP /nologo /MD /W3 /O2 /I "..\.." /I "..\..\..\zlib" /D "WIN32" /D "NDEBUG" /D "PNG_NO_STDIO" /D "PNG_NO_GLOBAL_ARRAYS" /FD /c

# SUBTRACT CPP /YX

# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32

# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32

# ADD BASE RSC /l 0x409 /d "NDEBUG"

# ADD RSC /l 0x409 /d "NDEBUG"

BSC32=bscmake.exe

# ADD BASE BSC32 /nologo

# ADD BSC32 /nologo

LINK32=link.exe

# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386

# ADD LINK32 ..\..\projects\visualc6\Win32_LIB_Release\libpng.lib ..\..\..\zlib\projects\visualc6\Win32_LIB_Release\zlib.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386

# Begin Special Build Tool

OutDir=.\Release

SOURCE="$(InputPath)"

PostBuild_Cmds=$(outdir)\VisualPng.exe ..\..\contrib\pngsuite\basn6a16.png

# End Special Build Tool



!ELSEIF  "$(CFG)" == "VisualPng - Win32 Debug"



# PROP BASE Use_MFC 0

# PROP BASE Use_Debug_Libraries 1

# PROP BASE Output_Dir "Debug"

# PROP BASE Intermediate_Dir "Debug"

# PROP BASE Ignore_Export_Lib 0

# PROP BASE Target_Dir ""

# PROP Use_MFC 0

# PROP Use_Debug_Libraries 1

# PROP Output_Dir "Debug"

# PROP Intermediate_Dir "Debug"

# PROP Ignore_Export_Lib 0

# PROP Target_Dir ""

# ADD BASE CPP /nologo /W3 /Gm /ZI /Od /I "..\.." /I "..\..\..\zlib" /D "WIN32" /D "_DEBUG" /D "PNG_NO_STDIO" /D "PNG_NO_GLOBAL_ARRAYS" /FD /GZ /c

# SUBTRACT BASE CPP /YX

# ADD CPP /nologo /MDd /W3 /Gm /ZI /Od /I "..\.." /I "..\..\..\zlib" /D "WIN32" /D "_DEBUG" /D "PNG_NO_STDIO" /D "PNG_NO_GLOBAL_ARRAYS" /FD /GZ /c

# SUBTRACT CPP /YX

# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32

# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32

# ADD BASE RSC /l 0x409 /d "_DEBUG"

# ADD RSC /l 0x409 /d "_DEBUG"

BSC32=bscmake.exe

# ADD BASE BSC32 /nologo

# ADD BSC32 /nologo

LINK32=link.exe

# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept

# ADD LINK32 ..\..\projects\visualc6\Win32_LIB_Release\libpng.lib ..\..\..\zlib\projects\visualc6\Win32_LIB_Release\zlib.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"msvcrt.lib" /pdbtype:sept

# Begin Special Build Tool

OutDir=.\Debug

SOURCE="$(InputPath)"

PostBuild_Cmds=$(outdir)\VisualPng.exe ..\..\contrib\pngsuite\basn6a16.png

# End Special Build Tool



!ENDIF 



# Begin Target



# Name "VisualPng - Win32 Release"

# Name "VisualPng - Win32 Debug"

# Begin Group "Source Files"



# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

# Begin Source File



SOURCE=.\PngFile.c

# End Source File

# Begin Source File



SOURCE=.\VisualPng.c

# End Source File

# End Group

# Begin Group "Header Files"



# PROP Default_Filter "h;hpp;hxx;hm;inl"

# Begin Source File



SOURCE=.\cexcept.h

# End Source File

# Begin Source File



SOURCE=.\PngFile.h

# End Source File

# Begin Source File



SOURCE=.\resource.h

# End Source File

# End Group

# Begin Group "Resource Files"



# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"

# Begin Source File



SOURCE=.\VisualPng.ico

# End Source File

# Begin Source File



SOURCE=.\VisualPng.rc

# End Source File

# End Group

# End Target

# End Project

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