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📄 rpng2-win.c

📁 game engine, which is useful for everyone who is interested in it. I hope you can enjoy it.
💻 C
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    if ((bg[pat].type & 0x07) == 0) {
        uch r1_min  = rgb[bg[pat].rgb1_min].r;
        uch g1_min  = rgb[bg[pat].rgb1_min].g;
        uch b1_min  = rgb[bg[pat].rgb1_min].b;
        uch r2_min  = rgb[bg[pat].rgb2_min].r;
        uch g2_min  = rgb[bg[pat].rgb2_min].g;
        uch b2_min  = rgb[bg[pat].rgb2_min].b;
        int r1_diff = rgb[bg[pat].rgb1_max].r - r1_min;
        int g1_diff = rgb[bg[pat].rgb1_max].g - g1_min;
        int b1_diff = rgb[bg[pat].rgb1_max].b - b1_min;
        int r2_diff = rgb[bg[pat].rgb2_max].r - r2_min;
        int g2_diff = rgb[bg[pat].rgb2_max].g - g2_min;
        int b2_diff = rgb[bg[pat].rgb2_max].b - b2_min;

        for (row = 0;  row < rpng2_info.height;  ++row) {
            yidx = row % bgscale;
            even_odd_vert = (row / bgscale) & 1;

            r1 = r1_min + (r1_diff * yidx) / yidx_max;
            g1 = g1_min + (g1_diff * yidx) / yidx_max;
            b1 = b1_min + (b1_diff * yidx) / yidx_max;
            r1_inv = r1_min + (r1_diff * (yidx_max-yidx)) / yidx_max;
            g1_inv = g1_min + (g1_diff * (yidx_max-yidx)) / yidx_max;
            b1_inv = b1_min + (b1_diff * (yidx_max-yidx)) / yidx_max;

            r2 = r2_min + (r2_diff * yidx) / yidx_max;
            g2 = g2_min + (g2_diff * yidx) / yidx_max;
            b2 = b2_min + (b2_diff * yidx) / yidx_max;
            r2_inv = r2_min + (r2_diff * (yidx_max-yidx)) / yidx_max;
            g2_inv = g2_min + (g2_diff * (yidx_max-yidx)) / yidx_max;
            b2_inv = b2_min + (b2_diff * (yidx_max-yidx)) / yidx_max;

            dest = bg_data + row*bg_rowbytes;
            for (i = 0;  i < rpng2_info.width;  ++i) {
                even_odd_horiz = (i / bgscale) & 1;
                even_odd = even_odd_vert ^ even_odd_horiz;
                invert_column =
                  (even_odd_horiz && (bg[pat].type & 0x10));
                if (even_odd == 0) {         /* gradient #1 */
                    if (invert_column) {
                        *dest++ = r1_inv;
                        *dest++ = g1_inv;
                        *dest++ = b1_inv;
                    } else {
                        *dest++ = r1;
                        *dest++ = g1;
                        *dest++ = b1;
                    }
                } else {                     /* gradient #2 */
                    if ((invert_column && invert_gradient2) ||
                        (!invert_column && !invert_gradient2))
                    {
                        *dest++ = r2;        /* not inverted or */
                        *dest++ = g2;        /*  doubly inverted */
                        *dest++ = b2;
                    } else {
                        *dest++ = r2_inv;
                        *dest++ = g2_inv;    /* singly inverted */
                        *dest++ = b2_inv;
                    }
                }
            }
        }

/*---------------------------------------------------------------------------
    Soft gradient-diamonds with scale = bgscale.  Code contributed by Adam
    M. Costello.
  ---------------------------------------------------------------------------*/

    } else if ((bg[pat].type & 0x07) == 1) {

        hmax = (bgscale-1)/2;   /* half the max weight of a color */
        max = 2*hmax;           /* the max weight of a color */

        r1 = rgb[bg[pat].rgb1_max].r;
        g1 = rgb[bg[pat].rgb1_max].g;
        b1 = rgb[bg[pat].rgb1_max].b;
        r2 = rgb[bg[pat].rgb2_max].r;
        g2 = rgb[bg[pat].rgb2_max].g;
        b2 = rgb[bg[pat].rgb2_max].b;

        for (row = 0;  row < rpng2_info.height;  ++row) {
            yidx = row % bgscale;
            if (yidx > hmax)
                yidx = bgscale-1 - yidx;
            dest = bg_data + row*bg_rowbytes;
            for (i = 0;  i < rpng2_info.width;  ++i) {
                xidx = i % bgscale;
                if (xidx > hmax)
                    xidx = bgscale-1 - xidx;
                k = xidx + yidx;
                *dest++ = (k*r1 + (max-k)*r2) / max;
                *dest++ = (k*g1 + (max-k)*g2) / max;
                *dest++ = (k*b1 + (max-k)*b2) / max;
            }
        }

/*---------------------------------------------------------------------------
    Radial "starburst" with azimuthal sinusoids; [eventually number of sinu-
    soids will equal bgscale?].  This one is slow but very cool.  Code con-
    tributed by Pieter S. van der Meulen (originally in Smalltalk).
  ---------------------------------------------------------------------------*/

    } else if ((bg[pat].type & 0x07) == 2) {
        uch ch;
        int ii, x, y, hw, hh, grayspot;
        double freq, rotate, saturate, gray, intensity;
        double angle=0.0, aoffset=0.0, maxDist, dist;
        double red=0.0, green=0.0, blue=0.0, hue, s, v, f, p, q, t;

        fprintf(stderr, "%s:  computing radial background...",
          PROGNAME);
        fflush(stderr);

        hh = rpng2_info.height / 2;
        hw = rpng2_info.width / 2;

        /* variables for radial waves:
         *   aoffset:  number of degrees to rotate hue [CURRENTLY NOT USED]
         *   freq:  number of color beams originating from the center
         *   grayspot:  size of the graying center area (anti-alias)
         *   rotate:  rotation of the beams as a function of radius
         *   saturate:  saturation of beams' shape azimuthally
         */
        angle = CLIP(angle, 0.0, 360.0);
        grayspot = CLIP(bg[pat].bg_gray, 1, (hh + hw));
        freq = MAX((double)bg[pat].bg_freq, 0.0);
        saturate = (double)bg[pat].bg_bsat * 0.1;
        rotate = (double)bg[pat].bg_brot * 0.1;
        gray = 0.0;
        intensity = 0.0;
        maxDist = (double)((hw*hw) + (hh*hh));

        for (row = 0;  row < rpng2_info.height;  ++row) {
            y = row - hh;
            dest = bg_data + row*bg_rowbytes;
            for (i = 0;  i < rpng2_info.width;  ++i) {
                x = i - hw;
                angle = (x == 0)? PI_2 : atan((double)y / (double)x);
                gray = (double)MAX(ABS(y), ABS(x)) / grayspot;
                gray = MIN(1.0, gray);
                dist = (double)((x*x) + (y*y)) / maxDist;
                intensity = cos((angle+(rotate*dist*PI)) * freq) *
                  gray * saturate;
                intensity = (MAX(MIN(intensity,1.0),-1.0) + 1.0) * 0.5;
                hue = (angle + PI) * INV_PI_360 + aoffset;
                s = gray * ((double)(ABS(x)+ABS(y)) / (double)(hw + hh));
                s = MIN(MAX(s,0.0), 1.0);
                v = MIN(MAX(intensity,0.0), 1.0);

                if (s == 0.0) {
                    ch = (uch)(v * 255.0);
                    *dest++ = ch;
                    *dest++ = ch;
                    *dest++ = ch;
                } else {
                    if ((hue < 0.0) || (hue >= 360.0))
                        hue -= (((int)(hue / 360.0)) * 360.0);
                    hue /= 60.0;
                    ii = (int)hue;
                    f = hue - (double)ii;
                    p = (1.0 - s) * v;
                    q = (1.0 - (s * f)) * v;
                    t = (1.0 - (s * (1.0 - f))) * v;
                    if      (ii == 0) { red = v; green = t; blue = p; }
                    else if (ii == 1) { red = q; green = v; blue = p; }
                    else if (ii == 2) { red = p; green = v; blue = t; }
                    else if (ii == 3) { red = p; green = q; blue = v; }
                    else if (ii == 4) { red = t; green = p; blue = v; }
                    else if (ii == 5) { red = v; green = p; blue = q; }
                    *dest++ = (uch)(red * 255.0);
                    *dest++ = (uch)(green * 255.0);
                    *dest++ = (uch)(blue * 255.0);
                }
            }
        }
        fprintf(stderr, "done.\n");
        fflush(stderr);
    }

/*---------------------------------------------------------------------------
    Blast background image to display buffer before beginning PNG decode;
    calling function will handle invalidation and UpdateWindow() call.
  ---------------------------------------------------------------------------*/

    for (row = 0;  row < rpng2_info.height;  ++row) {
        src = bg_data + row*bg_rowbytes;
        dest = wimage_data + row*wimage_rowbytes;
        for (i = rpng2_info.width;  i > 0;  --i) {
            r1 = *src++;
            g1 = *src++;
            b1 = *src++;
            *dest++ = b1;
            *dest++ = g1;   /* note reverse order */
            *dest++ = r1;
        }
    }

    return 0;

} /* end function rpng2_win_load_bg_image() */





static void rpng2_win_display_row(ulg row)
{
    uch bg_red   = rpng2_info.bg_red;
    uch bg_green = rpng2_info.bg_green;
    uch bg_blue  = rpng2_info.bg_blue;
    uch *src, *src2=NULL, *dest;
    uch r, g, b, a;
    ulg i;
    static int rows=0;
    static ulg firstrow;

/*---------------------------------------------------------------------------
    rows and firstrow simply track how many rows (and which ones) have not
    yet been displayed; alternatively, we could call InvalidateRect() for
    every row and not bother with the records-keeping.
  ---------------------------------------------------------------------------*/

    Trace((stderr, "beginning rpng2_win_display_row()\n"))

    if (rows == 0)
        firstrow = row;   /* first row not yet displayed */

    ++rows;   /* count of rows received but not yet displayed */

/*---------------------------------------------------------------------------
    Aside from the use of the rpng2_info struct and the lack of an outer
    loop (over rows), this routine is identical to rpng_win_display_image()
    in the non-progressive version of the program.
  ---------------------------------------------------------------------------*/

    src = rpng2_info.image_data + row*rpng2_info.rowbytes;
    if (bg_image)
        src2 = bg_data + row*bg_rowbytes;
    dest = wimage_data + row*wimage_rowbytes;

    if (rpng2_info.channels == 3) {
        for (i = rpng2_info.width;  i > 0;  --i) {
            r = *src++;
            g = *src++;
            b = *src++;
            *dest++ = b;
            *dest++ = g;   /* note reverse order */
            *dest++ = r;
        }
    } else /* if (rpng2_info.channels == 4) */ {
        for (i = rpng2_info.width;  i > 0;  --i) {
            r = *src++;
            g = *src++;
            b = *src++;
            a = *src++;
            if (bg_image) {
                bg_red   = *src2++;
                bg_green = *src2++;
                bg_blue  = *src2++;
            }
            if (a == 255) {
                *dest++ = b;
                *dest++ = g;
                *dest++ = r;
            } else if (a == 0) {
                *dest++ = bg_blue;
                *dest++ = bg_green;
                *dest++ = bg_red;
            } else {
                /* this macro (copied from png.h) composites the
                 * foreground and background values and puts the
                 * result into the first argument; there are no
                 * side effects with the first argument */
                alpha_composite(*dest++, b, a, bg_blue);
                alpha_composite(*dest++, g, a, bg_green);
                alpha_composite(*dest++, r, a, bg_red);
            }
        }
    }

/*---------------------------------------------------------------------------
    Display after every 16 rows or when on last row.  (Region may include
    previously displayed lines due to interlacing--i.e., not contiguous.)
  ---------------------------------------------------------------------------*/

    if ((rows & 0xf) == 0 || row == rpng2_info.height-1) {
        RECT rect;

        rect.left = 0L;
        rect.top = (LONG)firstrow;
        rect.right = (LONG)rpng2_info.width;       /* possibly off by one? */
        rect.bottom = (LONG)row + 1L;              /* possibly off by one? */
        InvalidateRect(global_hwnd, &rect, FALSE);
        UpdateWindow(global_hwnd);                 /* similar to XFlush() */
        rows = 0;
    }

} /* end function rpng2_win_display_row() */





static void rpng2_win_finish_display()
{
    Trace((stderr, "beginning rpng2_win_finish_display()\n"))

    /* last row has already been displayed by rpng2_win_display_row(), so
     * we have nothing to do here except set a flag and let the user know
     * that the image is done */

    rpng2_info.done = TRUE;
    printf(
      "Done.  Press Q, Esc or mouse button 1 (within image window) to quit.\n");
    fflush(stdout);
}





static void rpng2_win_cleanup()
{
    if (bg_image && bg_data) {
        free(bg_data);
        bg_data = NULL;
    }

    if (rpng2_info.image_data) {
        free(rpng2_info.image_data);
        rpng2_info.image_data = NULL;
    }

    if (rpng2_info.row_pointers) {
        free(rpng2_info.row_pointers);
        rpng2_info.row_pointers = NULL;
    }

    if (dib) {
        free(dib);
        dib = NULL;
    }
}





LRESULT CALLBACK rpng2_win_wndproc(HWND hwnd, UINT iMsg, WPARAM wP, LPARAM lP)
{
    HDC         hdc;
    PAINTSTRUCT ps;
    int rc;

    switch (iMsg) {
        case WM_CREATE:
            /* one-time processing here, if any */
            return 0;

        case WM_PAINT:
            hdc = BeginPaint(hwnd, &ps);
            rc = StretchDIBits(hdc, 0, 0, rpng2_info.width, rpng2_info.height,
                                    0, 0, rpng2_info.width, rpng2_info.height,
                                    wimage_data, (BITMAPINFO *)bmih,
                                    0, SRCCOPY);
            EndPaint(hwnd, &ps);
            return 0;

        /* wait for the user to tell us when to quit */
        case WM_CHAR:
            switch (wP) {       /* only need one, so ignore repeat count */
                case 'q':
                case 'Q':
                case 0x1B:      /* Esc key */
                    PostQuitMessage(0);
            }
            return 0;

        case WM_LBUTTONDOWN:    /* another way of quitting */
        case WM_DESTROY:
            PostQuitMessage(0);
            return 0;
    }

    return DefWindowProc(hwnd, iMsg, wP, lP);
}

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