📄 example.c
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#if 0 /* in case someone actually tries to compile this */
/* example.c - an example of using libpng */
/* This is an example of how to use libpng to read and write PNG files.
* The file libpng.txt is much more verbose then this. If you have not
* read it, do so first. This was designed to be a starting point of an
* implementation. This is not officially part of libpng, is hereby placed
* in the public domain, and therefore does not require a copyright notice.
*
* This file does not currently compile, because it is missing certain
* parts, like allocating memory to hold an image. You will have to
* supply these parts to get it to compile. For an example of a minimal
* working PNG reader/writer, see pngtest.c, included in this distribution;
* see also the programs in the contrib directory.
*/
#include "png.h"
/* The png_jmpbuf() macro, used in error handling, became available in
* libpng version 1.0.6. If you want to be able to run your code with older
* versions of libpng, you must define the macro yourself (but only if it
* is not already defined by libpng!).
*/
#ifndef png_jmpbuf
# define png_jmpbuf(png_ptr) ((png_ptr)->jmpbuf)
#endif
/* Check to see if a file is a PNG file using png_sig_cmp(). png_sig_cmp()
* returns zero if the image is a PNG and nonzero if it isn't a PNG.
*
* The function check_if_png() shown here, but not used, returns nonzero (true)
* if the file can be opened and is a PNG, 0 (false) otherwise.
*
* If this call is successful, and you are going to keep the file open,
* you should call png_set_sig_bytes(png_ptr, PNG_BYTES_TO_CHECK); once
* you have created the png_ptr, so that libpng knows your application
* has read that many bytes from the start of the file. Make sure you
* don't call png_set_sig_bytes() with more than 8 bytes read or give it
* an incorrect number of bytes read, or you will either have read too
* many bytes (your fault), or you are telling libpng to read the wrong
* number of magic bytes (also your fault).
*
* Many applications already read the first 2 or 4 bytes from the start
* of the image to determine the file type, so it would be easiest just
* to pass the bytes to png_sig_cmp() or even skip that if you know
* you have a PNG file, and call png_set_sig_bytes().
*/
#define PNG_BYTES_TO_CHECK 4
int check_if_png(char *file_name, FILE **fp)
{
char buf[PNG_BYTES_TO_CHECK];
/* Open the prospective PNG file. */
if ((*fp = fopen(file_name, "rb")) == NULL)
return 0;
/* Read in some of the signature bytes */
if (fread(buf, 1, PNG_BYTES_TO_CHECK, *fp) != PNG_BYTES_TO_CHECK)
return 0;
/* Compare the first PNG_BYTES_TO_CHECK bytes of the signature.
Return nonzero (true) if they match */
return(!png_sig_cmp(buf, (png_size_t)0, PNG_BYTES_TO_CHECK));
}
/* Read a PNG file. You may want to return an error code if the read
* fails (depending upon the failure). There are two "prototypes" given
* here - one where we are given the filename, and we need to open the
* file, and the other where we are given an open file (possibly with
* some or all of the magic bytes read - see comments above).
*/
#ifdef open_file /* prototype 1 */
void read_png(char *file_name) /* We need to open the file */
{
png_structp png_ptr;
png_infop info_ptr;
unsigned int sig_read = 0;
png_uint_32 width, height;
int bit_depth, color_type, interlace_type;
FILE *fp;
if ((fp = fopen(file_name, "rb")) == NULL)
return (ERROR);
#else no_open_file /* prototype 2 */
void read_png(FILE *fp, unsigned int sig_read) /* file is already open */
{
png_structp png_ptr;
png_infop info_ptr;
png_uint_32 width, height;
int bit_depth, color_type, interlace_type;
#endif no_open_file /* only use one prototype! */
/* Create and initialize the png_struct with the desired error handler
* functions. If you want to use the default stderr and longjump method,
* you can supply NULL for the last three parameters. We also supply the
* the compiler header file version, so that we know if the application
* was compiled with a compatible version of the library. REQUIRED
*/
png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING,
png_voidp user_error_ptr, user_error_fn, user_warning_fn);
if (png_ptr == NULL)
{
fclose(fp);
return (ERROR);
}
/* Allocate/initialize the memory for image information. REQUIRED. */
info_ptr = png_create_info_struct(png_ptr);
if (info_ptr == NULL)
{
fclose(fp);
png_destroy_read_struct(&png_ptr, png_infopp_NULL, png_infopp_NULL);
return (ERROR);
}
/* Set error handling if you are using the setjmp/longjmp method (this is
* the normal method of doing things with libpng). REQUIRED unless you
* set up your own error handlers in the png_create_read_struct() earlier.
*/
if (setjmp(png_jmpbuf(png_ptr)))
{
/* Free all of the memory associated with the png_ptr and info_ptr */
png_destroy_read_struct(&png_ptr, &info_ptr, png_infopp_NULL);
fclose(fp);
/* If we get here, we had a problem reading the file */
return (ERROR);
}
/* One of the following I/O initialization methods is REQUIRED */
#ifdef streams /* PNG file I/O method 1 */
/* Set up the input control if you are using standard C streams */
png_init_io(png_ptr, fp);
#else no_streams /* PNG file I/O method 2 */
/* If you are using replacement read functions, instead of calling
* png_init_io() here you would call:
*/
png_set_read_fn(png_ptr, (void *)user_io_ptr, user_read_fn);
/* where user_io_ptr is a structure you want available to the callbacks */
#endif no_streams /* Use only one I/O method! */
/* If we have already read some of the signature */
png_set_sig_bytes(png_ptr, sig_read);
#ifdef hilevel
/*
* If you have enough memory to read in the entire image at once,
* and you need to specify only transforms that can be controlled
* with one of the PNG_TRANSFORM_* bits (this presently excludes
* dithering, filling, setting background, and doing gamma
* adjustment), then you can read the entire image (including
* pixels) into the info structure with this call:
*/
png_read_png(png_ptr, info_ptr, png_transforms, png_voidp_NULL);
#else
/* OK, you're doing it the hard way, with the lower-level functions */
/* The call to png_read_info() gives us all of the information from the
* PNG file before the first IDAT (image data chunk). REQUIRED
*/
png_read_info(png_ptr, info_ptr);
png_get_IHDR(png_ptr, info_ptr, &width, &height, &bit_depth, &color_type,
&interlace_type, int_p_NULL, int_p_NULL);
/* Set up the data transformations you want. Note that these are all
* optional. Only call them if you want/need them. Many of the
* transformations only work on specific types of images, and many
* are mutually exclusive.
*/
/* tell libpng to strip 16 bit/color files down to 8 bits/color */
png_set_strip_16(png_ptr);
/* Strip alpha bytes from the input data without combining with the
* background (not recommended).
*/
png_set_strip_alpha(png_ptr);
/* Extract multiple pixels with bit depths of 1, 2, and 4 from a single
* byte into separate bytes (useful for paletted and grayscale images).
*/
png_set_packing(png_ptr);
/* Change the order of packed pixels to least significant bit first
* (not useful if you are using png_set_packing). */
png_set_packswap(png_ptr);
/* Expand paletted colors into true RGB triplets */
if (color_type == PNG_COLOR_TYPE_PALETTE)
png_set_palette_rgb(png_ptr);
/* Expand grayscale images to the full 8 bits from 1, 2, or 4 bits/pixel */
if (color_type == PNG_COLOR_TYPE_GRAY && bit_depth < 8)
png_set_gray_1_2_4_to_8(png_ptr);
/* Expand paletted or RGB images with transparency to full alpha channels
* so the data will be available as RGBA quartets.
*/
if (png_get_valid(png_ptr, info_ptr, PNG_INFO_tRNS))
png_set_tRNS_to_alpha(png_ptr);
/* Set the background color to draw transparent and alpha images over.
* It is possible to set the red, green, and blue components directly
* for paletted images instead of supplying a palette index. Note that
* even if the PNG file supplies a background, you are not required to
* use it - you should use the (solid) application background if it has one.
*/
png_color_16 my_background, *image_background;
if (png_get_bKGD(png_ptr, info_ptr, &image_background))
png_set_background(png_ptr, image_background,
PNG_BACKGROUND_GAMMA_FILE, 1, 1.0);
else
png_set_background(png_ptr, &my_background,
PNG_BACKGROUND_GAMMA_SCREEN, 0, 1.0);
/* Some suggestions as to how to get a screen gamma value */
/* Note that screen gamma is the display_exponent, which includes
* the CRT_exponent and any correction for viewing conditions */
if (/* We have a user-defined screen gamma value */)
{
screen_gamma = user-defined screen_gamma;
}
/* This is one way that applications share the same screen gamma value */
else if ((gamma_str = getenv("SCREEN_GAMMA")) != NULL)
{
screen_gamma = atof(gamma_str);
}
/* If we don't have another value */
else
{
screen_gamma = 2.2; /* A good guess for a PC monitors in a dimly
lit room */
screen_gamma = 1.7 or 1.0; /* A good guess for Mac systems */
}
/* Tell libpng to handle the gamma conversion for you. The final call
* is a good guess for PC generated images, but it should be configurable
* by the user at run time by the user. It is strongly suggested that
* your application support gamma correction.
*/
int intent;
if (png_get_sRGB(png_ptr, info_ptr, &intent))
png_set_gamma(png_ptr, screen_gamma, 0.45455);
else
{
double image_gamma;
if (png_get_gAMA(png_ptr, info_ptr, &image_gamma))
png_set_gamma(png_ptr, screen_gamma, image_gamma);
else
png_set_gamma(png_ptr, screen_gamma, 0.45455);
}
/* Dither RGB files down to 8 bit palette or reduce palettes
* to the number of colors available on your screen.
*/
if (color_type & PNG_COLOR_MASK_COLOR)
{
int num_palette;
png_colorp palette;
/* This reduces the image to the application supplied palette */
if (/* we have our own palette */)
{
/* An array of colors to which the image should be dithered */
png_color std_color_cube[MAX_SCREEN_COLORS];
png_set_dither(png_ptr, std_color_cube, MAX_SCREEN_COLORS,
MAX_SCREEN_COLORS, png_uint_16p_NULL, 0);
}
/* This reduces the image to the palette supplied in the file */
else if (png_get_PLTE(png_ptr, info_ptr, &palette, &num_palette))
{
png_uint_16p histogram = NULL;
png_get_hIST(png_ptr, info_ptr, &histogram);
png_set_dither(png_ptr, palette, num_palette,
max_screen_colors, histogram, 0);
}
}
/* invert monochrome files to have 0 as white and 1 as black */
png_set_invert_mono(png_ptr);
/* If you want to shift the pixel values from the range [0,255] or
* [0,65535] to the original [0,7] or [0,31], or whatever range the
* colors were originally in:
*/
if (png_get_valid(png_ptr, info_ptr, PNG_INFO_sBIT))
{
png_color_8p sig_bit;
png_get_sBIT(png_ptr, info_ptr, &sig_bit);
png_set_shift(png_ptr, sig_bit);
}
/* flip the RGB pixels to BGR (or RGBA to BGRA) */
if (color_type & PNG_COLOR_MASK_COLOR)
png_set_bgr(png_ptr);
/* swap the RGBA or GA data to ARGB or AG (or BGRA to ABGR) */
png_set_swap_alpha(png_ptr);
/* swap bytes of 16 bit files to least significant byte first */
png_set_swap(png_ptr);
/* Add filler (or alpha) byte (before/after each RGB triplet) */
png_set_filler(png_ptr, 0xff, PNG_FILLER_AFTER);
/* Turn on interlace handling. REQUIRED if you are not using
* png_read_image(). To see how to handle interlacing passes,
* see the png_read_row() method below:
*/
number_passes = png_set_interlace_handling(png_ptr);
/* Optional call to gamma correct and add the background to the palette
* and update info structure. REQUIRED if you are expecting libpng to
* update the palette for you (ie you selected such a transform above).
*/
png_read_update_info(png_ptr, info_ptr);
/* Allocate the memory to hold the image using the fields of info_ptr. */
/* The easiest way to read the image: */
png_bytep row_pointers[height];
for (row = 0; row < height; row++)
{
row_pointers[row] = png_malloc(png_ptr, png_get_rowbytes(png_ptr,
info_ptr));
}
/* Now it's time to read the image. One of these methods is REQUIRED */
#ifdef entire /* Read the entire image in one go */
png_read_image(png_ptr, row_pointers);
#else no_entire /* Read the image one or more scanlines at a time */
/* The other way to read images - deal with interlacing: */
for (pass = 0; pass < number_passes; pass++)
{
#ifdef single /* Read the image a single row at a time */
for (y = 0; y < height; y++)
{
png_read_rows(png_ptr, &row_pointers[y], png_bytepp_NULL, 1);
}
#else no_single /* Read the image several rows at a time */
for (y = 0; y < height; y += number_of_rows)
{
#ifdef sparkle /* Read the image using the "sparkle" effect. */
png_read_rows(png_ptr, &row_pointers[y], png_bytepp_NULL,
number_of_rows);
#else no_sparkle /* Read the image using the "rectangle" effect */
png_read_rows(png_ptr, png_bytepp_NULL, &row_pointers[y],
number_of_rows);
#endif no_sparkle /* use only one of these two methods */
}
/* if you want to display the image after every pass, do
so here */
#endif no_single /* use only one of these two methods */
}
#endif no_entire /* use only one of these two methods */
/* read rest of file, and get additional chunks in info_ptr - REQUIRED */
png_read_end(png_ptr, info_ptr);
#endif hilevel
/* At this point you have read the entire image */
/* clean up after the read, and free any memory allocated - REQUIRED */
png_destroy_read_struct(&png_ptr, &info_ptr, png_infopp_NULL);
/* close the file */
fclose(fp);
/* that's it */
return (OK);
}
/* progressively read a file */
int
initialize_png_reader(png_structp *png_ptr, png_infop *info_ptr)
{
/* Create and initialize the png_struct with the desired error handler
* functions. If you want to use the default stderr and longjump method,
* you can supply NULL for the last three parameters. We also check that
* the library version is compatible in case we are using dynamically
* linked libraries.
*/
*png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING,
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