📄 craps.java
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// Fig. 6.9: Craps.java
// Craps class simulates the dice game craps.
import java.util.Random;
public class Craps
{
// create random number generator for use in method rollDice
private Random randomNumbers = new Random();
// enumeration with constants that represent the game status
private enum Status { CONTINUE, WON, LOST };
// constants that represent common rolls of the dice
private final static int SNAKE_EYES = 2;
private final static int TREY = 3;
private final static int SEVEN = 7;
private final static int YO_LEVEN = 11;
private final static int BOX_CARS = 12;
// plays one game of craps
public void play()
{
int myPoint = 0; // point if no win or loss on first roll
Status gameStatus; // can contain CONTINUE, WON or LOST
int sumOfDice = rollDice(); // first roll of the dice
// determine game status and point based on first roll
switch ( sumOfDice )
{
case SEVEN: // win with 7 on first roll
case YO_LEVEN: // win with 11 on first roll
gameStatus = Status.WON;
break;
case SNAKE_EYES: // lose with 2 on first roll
case TREY: // lose with 3 on first roll
case BOX_CARS: // lose with 12 on first roll
gameStatus = Status.LOST;
break;
default: // did not win or lose, so remember point
gameStatus = Status.CONTINUE; // game is not over
myPoint = sumOfDice; // remember the point
System.out.printf( "Point is %d\n", myPoint );
break; // optional at end of switch
} // end switch
// while game is not complete
while ( gameStatus == Status.CONTINUE ) // not WON or LOST
{
sumOfDice = rollDice(); // roll dice again
// determine game status
if ( sumOfDice == myPoint ) // win by making point
gameStatus = Status.WON;
else
if ( sumOfDice == SEVEN ) // lose by rolling 7 before point
gameStatus = Status.LOST;
} // end while
// display won or lost message
if ( gameStatus == Status.WON )
System.out.println( "Player wins" );
else
System.out.println( "Player loses" );
} // end method play
// roll dice, calculate sum and display results
public int rollDice()
{
// pick random die values
int die1 = 1 + randomNumbers.nextInt( 6 ); // first die roll
int die2 = 1 + randomNumbers.nextInt( 6 ); // second die roll
int sum = die1 + die2; // sum of die values
// display results of this roll
System.out.printf( "Player rolled %d + %d = %d\n",
die1, die2, sum );
return sum; // return sum of dice
} // end method rollDice
} // end class Craps
/**************************************************************************
* (C) Copyright 1992-2005 by Deitel & Associates, Inc. and *
* Pearson Education, Inc. All Rights Reserved. *
* *
* DISCLAIMER: The authors and publisher of this book have used their *
* best efforts in preparing the book. These efforts include the *
* development, research, and testing of the theories and programs *
* to determine their effectiveness. The authors and publisher make *
* no warranty of any kind, expressed or implied, with regard to these *
* programs or to the documentation contained in these books. The authors *
* and publisher shall not be liable in any event for incidental or *
* consequential damages in connection with, or arising out of, the *
* furnishing, performance, or use of these programs. *
*************************************************************************/
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