📄 game.cpp
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/////////////////////////////////////////////////////////////////////////////////
#include "Game.h"
#include "../FreeDirectX/ExportFreeDirectX.h"
/////////////////////////////////////////////////////////////////////////////////
extern HWND g_h_wnd;
extern HINSTANCE g_h_instance;
extern bool g_b_quit;
extern int g_n_width;
extern int g_n_height;
extern int g_n_bit;
IFreeDirectDraw* g_direct_draw = NULL;
CONFIG g_config;
BITMAP_FILE g_bitmap;
OFFSCREEN g_off_screen;
/////////////////////////////////////////////////////////////////////////////////
/*---------------------------------------------------------------------------------
功能:游戏初始化
说明:
返回:
---------------------------------------------------------------------------------*/
void Game_Init()
{
HRESULT hr;
int nRet;
int width,height;
::CoInitialize( NULL );
//////////////////////////////////////////////////////////////////////////////////////
//初始化
hr = CoCreateInstance(CLSID_FreeDirectDraw, NULL, CLSCTX_INPROC_SERVER, IID_IFreeDirectDraw, (void**)&g_direct_draw );
if( FAILED( hr ) )
{
return;
}
//////////////////////////////////////////////////////////////////////////////////////
//载入配置信息
strcpy( g_config.m_file_name, "FreeDirect.ini" );
g_direct_draw->LoadFromConfigFile( (ULONG)&g_config );
g_n_bit = g_config.m_n_bit;
g_n_width = g_config.m_n_width;
g_n_height = g_config.m_n_height;
nRet = g_direct_draw->Init( (ULONG)g_h_wnd, g_n_width, g_n_height, g_n_bit );
if( nRet != 0 )
{
return;
}
//////////////////////////////////////////////////////////////////////////////////////
//载入位图
g_direct_draw->LoadBitmapFile( (ULONG)&g_bitmap, (ULONG)g_config.m_file_name );
g_direct_draw->UpdatePalette( (ULONG)&g_bitmap.m_palette );
width = abs( g_bitmap.m_info_head.biWidth );
height = abs( g_bitmap.m_info_head.biHeight );
g_direct_draw->CreateOffScreenPlain( (ULONG)&g_off_screen, width, height, DDSCAPS_VIDEOMEMORY );
g_direct_draw->CopyBitmapToPlain08( (ULONG)&g_bitmap, (ULONG)&g_off_screen );
g_direct_draw->ShowUnit( (ULONG)&g_off_screen, 0, 0 );
}
/*---------------------------------------------------------------------------------
功能:清除游戏资源
说明:
返回:
---------------------------------------------------------------------------------*/
void Game_UnInit()
{
g_direct_draw->UnloadBitmapFile( (ULONG)&g_bitmap );
g_direct_draw->ReleaseOffScreenPlain( (ULONG)&g_off_screen );
g_direct_draw->UnInit();
g_direct_draw->Release();
g_direct_draw = NULL;
::CoUninitialize();
}
/*---------------------------------------------------------------------------------
功能:键盘消息处理
说明:
返回:
---------------------------------------------------------------------------------*/
void KeyAction(WPARAM wParam)
{
switch(wParam)
{
case VK_SPACE:
{
g_direct_draw->Flip();
}
break;
case VK_RETURN:
{
}
break;
}
}
/*---------------------------------------------------------------------------------
功能:游戏主循环
说明:
返回:
---------------------------------------------------------------------------------*/
void Game_Main()
{
if( g_b_quit )
{
return;
}
}
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