📄 storage.c
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/***********************************************************************
*
* Handle storage allocation and deallocation for multi-dimensional
* arrays.
*
* Allocation routines return NULL on error. Deallocation routines
* fail silently.
*/
/*
* This file is part of tMCimg.
*
* tMCimg is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <stdio.h>
#include <stdlib.h>
#include "config.h"
void *alloc_vector(int nelem, size_t selem);
void free_vector(void *p);
/* ****************************************************************** */
/* There's really only one allocation routine, these here are just
* wrappers and for book-keeping. */
void *alloc_1d_array(int n1, size_t nb)
{
void *p;
return ((void *)p = alloc_vector(n1, nb));
}
void *alloc_2d_array(int n1, int n2, size_t nb)
{
void **p;
int i;
p = (void **)alloc_vector(n1, sizeof(void *));
if (p != NULL)
for (i = 0; i < n1; i++)
p[i] = alloc_1d_array(n2, nb);
return (void *)p;
}
void *alloc_3d_array(int n1, int n2, int n3, size_t nb)
{
void ***p;
int i;
p = (void ***)alloc_vector(n1, sizeof(void **));
if (p != NULL)
for (i = 0; i < n1; i++)
p[i] = alloc_2d_array(n2, n3, nb);
return (void *)p;
}
void *alloc_4d_array(int n1, int n2, int n3, int n4, size_t nb)
{
void ****p;
int i;
p = (void ****)alloc_vector(n1, sizeof(void ***));
if (p != NULL)
for (i = 0; i < n1; i++)
p[i] = alloc_3d_array(n2, n3, n4, nb);
return (void *)p;
}
/* ****************************************************************** */
/* Likewise, there's really only one deallocation function */
void free_1d_array(void *p, int n1)
{
free_vector(p);
}
void free_2d_array(void *p, int n1, int n2)
{
void **q = (void **)p;
int i;
if (q != NULL)
{
for (i = 0; i < n1; i++)
free_1d_array(q[i], n2);
free_vector(q);
}
return;
}
void free_3d_array(void *p, int n1, int n2, int n3)
{
void ***q = (void ***)p;
int i;
if (q != NULL)
{
for (i = 0; i < n1; i++)
free_2d_array(q[i], n2, n3);
free_vector(q);
}
return;
}
void free_4d_array(void *p, int n1, int n2, int n3, int n4)
{
void ****q = (void ****)p;
int i;
if (q != NULL)
{
for (i = 0; i < n1; i++)
free_3d_array(q[i], n2, n3, n4);
free_vector(q);
}
return;
}
/* ********************************************************************
* The real allocation and deallocation routines.
* *******************************************************************/
void *alloc_vector(int nelem, size_t selem)
{
void *p;
if ((p = (void *)malloc(nelem * selem)) == NULL)
{
#if (HAVE_PERROR)
perror("malloc() failed");
#endif
fprintf(stderr, "Unable to allocate %lu bytes\n",
(unsigned long)(nelem * selem));
}
return p;
}
void free_vector(void *p)
{
if (p != NULL)
free(p);
return;
}
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