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📄 threadpool.h

📁 Linux 下的线程池的源代码。很好用!
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#ifndef _THREADPOOL_H_#define _THREADPOOL_H_//#define _TEST_/******************************************************************************** *ThreadPool is just like a container,all the threads are put into it           * *Usually you can implement the pool using queue,list .In our implementation    * *we use the list class  in Linux STL.In the later,we will use our own          * *list to replace the STL list,for not all platform supports STL list           * ********************************************************************************/#include "Thread.h"#include "Job.h"#include "../sync/sync.h"#include <vector.h>class CWorkerThread;class CThreadPool{friend class CWorkerThread;private:    unsigned int	m_MaxNum;	//the max thread num that can create at the same time    unsigned int	m_AvailLow;	//The min num of idle thread that shoule kept    unsigned int	m_AvailHigh;	//The max num of idle thread that kept at the same time    unsigned int	m_AvailNum;	//the normal thread num of idle num;					//if the num of thread between m_AvailLow and m_AvailHign					//we shouldn't change it    unsigned int	m_InitNum;	//Normal thread num;protected:    CWorkerThread* GetIdleThread(void);    void    AppendToIdleList(CWorkerThread* jobthread);    void    MoveToBusyList(CWorkerThread* idlethread);    void    MoveToIdleList(CWorkerThread* busythread);    void    DeleteIdleThread(int num);    void    CreateIdleThread(int num);public:    CThreadMutex	m_BusyMutex;	//when visit busy list,use m_BusyMutex to lock and unlock    CThreadMutex	m_IdleMutex;	//when visit idle list,use m_IdleMutex to lock and unlock    CThreadMutex	m_JobMutex;	//when visit job list,use m_JobMutex to lock and unlock    CThreadMutex	m_VarMutex;    CCondition		m_BusyCond;	//m_BusyCond is used to sync busy thread list    CCondition		m_IdleCond;	//m_IdleCond is used to sync idle thread list    CCondition		m_IdleJobCond;	//m_JobCond is used to sync job list    CCondition		m_MaxNumCond;    vector<CWorkerThread*>	m_ThreadList;    vector<CWorkerThread*>	m_BusyList;     //Thread List    vector<CWorkerThread*>	m_IdleList;	//Idle List    CThreadPool();    CThreadPool(int initnum);    virtual ~CThreadPool();    void    SetMaxNum(int maxnum){m_MaxNum = maxnum;}    int     GetMaxNum(void){return m_MaxNum;}        void    SetAvailLowNum(int minnum){m_AvailLow = minnum;}    int     GetAvailLowNum(void){return m_AvailLow;}    void    SetAvailHighNum(int highnum){m_AvailHigh = highnum;}    int     GetAvailHighNum(void){return m_AvailHigh;}    int     GetActualAvailNum(void){return m_AvailNum;}    int     GetAllNum(void){return m_ThreadList.size();}    int     GetBusyNum(void){return m_BusyList.size();}    void    SetInitNum(int initnum){m_InitNum = initnum;}    int     GetInitNum(void){return m_InitNum;}       void    TerminateAll(void);    void    Run(CJob* job,void* jobdata);};#endif

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