📄 threadpool.h
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#ifndef _THREADPOOL_H_#define _THREADPOOL_H_//#define _TEST_/******************************************************************************** *ThreadPool is just like a container,all the threads are put into it * *Usually you can implement the pool using queue,list .In our implementation * *we use the list class in Linux STL.In the later,we will use our own * *list to replace the STL list,for not all platform supports STL list * ********************************************************************************/#include "Thread.h"#include "Job.h"#include "../sync/sync.h"#include <vector.h>class CWorkerThread;class CThreadPool{friend class CWorkerThread;private: unsigned int m_MaxNum; //the max thread num that can create at the same time unsigned int m_ActiveNum; //the normal thread num that keep alive unsigned int m_MinNum; //the min thread num that should keep alive unsigned int m_BusyNum; //The busy thread num unsigned int m_IdleNum; //The idle thread num unsigned int m_AliveNum; //The actual alive thread,as m_BusyNum+m_IdleNum; //which is not certainly equal to m_ActiveNum; //m_ActiveNum is the value we set,but m_AliveNum //is the actual numprotected: CWorkerThread* GetIdleThread(void); CJob* GetIdleJob(void); bool DeleteJob(CJob* job); void AppendToIdleList(CWorkerThread* jobthread); void MoveToBusyList(CWorkerThread* idlethread); void MoveToIdleList(CWorkerThread* busythread);public: CThreadMutex m_BusyMutex; //when visit busy list,use m_BusyMutex to lock and unlock CThreadMutex m_IdleMutex; //when visit idle list,use m_IdleMutex to lock and unlock CThreadMutex m_JobMutex; //when visit job list,use m_JobMutex to lock and unlock CCondition m_BusyCond; //m_BusyCond is used to sync busy thread list CCondition m_IdleCond; //m_IdleCond is used to sync idle thread list CCondition m_IdleJobCond; //m_JobCond is used to sync job list vector<CWorkerThread*> m_ThreadList; vector<CWorkerThread*> m_BusyList; //Thread List vector<CWorkerThread*> m_IdleList; //Idle List vector<CJob*> m_JobList; //Job list CThreadPool(); CThreadPool(int maxnum,int minnum,int initnum); CThreadPool(int initnum); virtual ~CThreadPool(); void SetMaxNum(int maxnum){m_MaxNum = maxnum;} int GetMaxNum(void){return m_MaxNum;} void SetMinNum(int minnum){m_MinNum = minnum;} int GetMinNum(void){return m_MinNum;} void SetActiveNum(int activenum){m_ActiveNum = activenum;} int GetActiveNum(void){return m_ActiveNum;} int GetBusyNum(void){return m_BusyNum;} int GetIdleNum(void){return m_IdleNum;} int GetAliveNum(void){return m_AliveNum;} void PostJob(CJob* job,void* jobdata); void Run(); void TerminateAll(void);};#endif
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