📄 bpnlayerexe.dsp
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# Microsoft Developer Studio Project File - Name="BpNlayerEXE" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=BpNlayerEXE - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "BpNlayerEXE.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "BpNlayerEXE.mak" CFG="BpNlayerEXE - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "BpNlayerEXE - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "BpNlayerEXE - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
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# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /FD /c
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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BSC32=bscmake.exe
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# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
# ADD LINK32 /nologo /subsystem:windows /machine:I386
!ELSEIF "$(CFG)" == "BpNlayerEXE - Win32 Debug"
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# PROP BASE Use_Debug_Libraries 1
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# PROP Use_MFC 5
# PROP Use_Debug_Libraries 1
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# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /GZ /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x804 /d "_DEBUG" /d "_AFXDLL"
# ADD RSC /l 0x804 /d "_DEBUG"
BSC32=bscmake.exe
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# ADD BSC32 /nologo
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# ADD LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
!ENDIF
# Begin Target
# Name "BpNlayerEXE - Win32 Release"
# Name "BpNlayerEXE - Win32 Debug"
# Begin Group "Source Files"
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# Begin Source File
SOURCE=.\BpNlayerEXE.cpp
# End Source File
# Begin Source File
SOURCE=.\BpNlayerEXE.rc
# End Source File
# Begin Source File
SOURCE=.\BpNlayerEXEDoc.cpp
# End Source File
# Begin Source File
SOURCE=.\BpNlayerEXEView.cpp
# End Source File
# Begin Source File
SOURCE=.\CBPNLayer.cpp
# End Source File
# Begin Source File
SOURCE=.\DlgProportion.cpp
# End Source File
# Begin Source File
SOURCE=.\ExpendDlg.cpp
# End Source File
# Begin Source File
SOURCE=.\MainFrm.cpp
# End Source File
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SOURCE=.\neucell.cpp
# End Source File
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SOURCE=.\NewProject.cpp
# End Source File
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SOURCE=.\resualtTextView.cpp
# End Source File
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SOURCE=.\RunDlg.cpp
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# Begin Source File
SOURCE=.\SelectErrorType.cpp
# End Source File
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SOURCE=.\SettingDlg.cpp
# End Source File
# Begin Source File
SOURCE=.\StdAfx.cpp
# ADD CPP /Yc"stdafx.h"
# End Source File
# Begin Source File
SOURCE=.\textshowView.cpp
# End Source File
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SOURCE=.\TransTxt.cpp
# End Source File
# Begin Source File
SOURCE=.\UnitaryDlg.cpp
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SOURCE=.\UnUnitaryDlg.cpp
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# Begin Group "Header Files"
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# Begin Source File
SOURCE=.\BPNLayer.h
# End Source File
# Begin Source File
SOURCE=.\BpNlayerEXE.h
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# Begin Source File
SOURCE=.\BpNlayerEXEDoc.h
# End Source File
# Begin Source File
SOURCE=.\BpNlayerEXEView.h
# End Source File
# Begin Source File
SOURCE=.\DlgProportion.h
# End Source File
# Begin Source File
SOURCE=.\ExpendDlg.h
# End Source File
# Begin Source File
SOURCE=.\MainFrm.h
# End Source File
# Begin Source File
SOURCE=.\neucell.h
# End Source File
# Begin Source File
SOURCE=.\NewProject.h
# End Source File
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SOURCE=.\Resource.h
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SOURCE=.\resualtTextView.h
# End Source File
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SOURCE=.\RunDlg.h
# End Source File
# Begin Source File
SOURCE=.\SelectErrorType.h
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# Begin Source File
SOURCE=.\SettingDlg.h
# End Source File
# Begin Source File
SOURCE=.\StdAfx.h
# End Source File
# Begin Source File
SOURCE=.\textshowView.h
# End Source File
# Begin Source File
SOURCE=.\TransTxt.h
# End Source File
# Begin Source File
SOURCE=.\UnitaryDlg.h
# End Source File
# Begin Source File
SOURCE=.\UnUnitaryDlg.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File
SOURCE=.\res\BpNlayerEXE.ico
# End Source File
# Begin Source File
SOURCE=.\res\BpNlayerEXE.rc2
# End Source File
# Begin Source File
SOURCE=.\res\BpNlayerEXEDoc.ico
# End Source File
# Begin Source File
SOURCE=.\res\ico00001.ico
# End Source File
# Begin Source File
SOURCE=.\res\icon1.ico
# End Source File
# Begin Source File
SOURCE=.\res\icon2.ico
# End Source File
# Begin Source File
SOURCE=.\res\nn.ico
# End Source File
# Begin Source File
SOURCE=.\res\Toolbar.bmp
# End Source File
# End Group
# Begin Source File
SOURCE=.\ReadMe.txt
# End Source File
# End Target
# End Project
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