📄 udrag.pas
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end else if FPointRec.RightTop.isDown then begin
MoveRightTopPoint;
reSizeCon
end else if FPointRec.RightButton.isDown then begin
MoveRightBottomPoint;
reSizeCon
end else if FPointRec.LeftMid.isDown then begin
MoveLeftMidPoint;
reSizeCon
end else if FPointRec.TopMid.isDown then begin
MoveTopMidPoint;
reSizeCon
end else if FPointRec.RightMid.isDown then begin
MoveRightMidPoint;
reSizeCon
end else if FPointRec.ButtonMid.isDown then begin
MoveBottomMidPoint;
reSizeCon
end
end;
end;
//----------------------------------------------------------------------------//
procedure TDragClass.PointMouseUp(Sender: TObject; Button: TMouseButton;
Shift: TShiftState; X, Y: Integer);
begin
if Button= mbLeft then begin
if (FpointRec.LeftTop.isDown) and (Sender=FpointRec.LeftTop) then
FpointRec.LeftTop.isDown:=False
else if (FpointRec.LeftBottom.isDown) and (Sender=FpointRec.LeftBottom) then
FpointRec.LeftBottom.isDown:=False
else if (FpointRec.RightTop.isDown) and (Sender=FpointRec.RightTop) then
FpointRec.RightTop.isDown:=False
else if (FpointRec.RightButton.isDown) and (Sender=FpointRec.RightButton) then
FpointRec.RightButton.isDown:=False
else if (FpointRec.LeftMid.isDown) and (Sender=FpointRec.LeftMid) then
FpointRec.LeftMid.isDown:=False
else if (FpointRec.TopMid.isDown) and (Sender=FpointRec.TopMid) then
FpointRec.TopMid.isDown:=False
else if (FpointRec.RightMid.isDown) and (Sender=FpointRec.RightMid) then
FpointRec.RightMid.isDown:=False
else if (FpointRec.ButtonMid.isDown) and (Sender=FpointRec.ButtonMid) then
FpointRec.ButtonMid.isDown:=False;
end;
end;
//----------------------------------------------------------------------------//
//左顶点的移动
procedure TDragClass.MoveLeftTopPoint;
var
offsetX,offsetY:Integer;
begin
GetCursorPos(FPointRec.LeftTop.NextP);
offsetX:=FPointRec.LeftTop.NextP.X-FPointRec.LeftTop.PrevP.X;
offSetY:=FPointRec.LeftTop.NextP.Y-FPointRec.LeftTop.PrevP.Y;
if not FisMoveStep then begin
FPointRec.LeftTop.Left:=FPointRec.LeftTop.Left+offsetX;
FPointRec.LeftTop.Top:=FPointRec.LeftTop.Top+offsetY;
end else begin
MoveX:=MoveX+offsetX;
MoveY:=MoveY+offsetY;
if Abs(moveX)>=FMoveStep then begin
FPointRec.LeftTop.Left:=FPointRec.LeftTop.Left+moveX;
moveX:=0;
end;
if Abs(moveY)>=FMoveStep then begin
FPointRec.LeftTop.Top:=FPointRec.LeftTop.Top+moveY;
moveY:=0;
end;
end;
FPointRec.LeftTop.PrevP:=FPointRec.LeftTop.NextP;
AlignLeftTop;
end;
//----------------------------------------------------------------------------//
//其他点对齐左右点
procedure TDragClass.AlignLeftTop;
begin
FPointRec.LeftBottom.Left:=FPointRec.LeftTop.Left;
FPointRec.RightTop.Top:=FPointRec.LeftTop.Top;
FPointRec.LeftMid.Left:=FPointRec.LeftTop.Left;
FPointRec.LeftMid.Top:= (FPointRec.LeftBottom.Top+FPointRec.LeftTop.Top) div 2;
FPointRec.TopMid.Top:=FPointRec.LeftTop.Top;
FPointRec.TopMid.Left:= (FPointRec.RightTop.Left+FPointRec.LeftTop.Left) div 2;
FPointRec.RightMid.Top:= (FPointRec.RightTop.Top+FPointRec.RightButton.Top) div 2;
FPointRec.ButtonMid.Left:= (FPointRec.LeftBottom.Left+FPointRec.RightButton.Left) div 2;
end;
//----------------------------------------------------------------------------//
//对齐点
procedure TDragClass.AlignLeftBottom;
begin
FPointRec.LeftTop.Left:=FPointRec.LeftBottom.Left;
FPointRec.RightButton.Top:=FPointRec.LeftBottom.Top;
FPointRec.LeftMid.Left:=FPointRec.LeftTop.Left;
FPointRec.LeftMid.Top:=(FPointRec.LeftBottom.Top+FPointRec.LeftTop.Top) div 2;
FPointRec.TopMid.Top:=FPointRec.LeftTop.Top;
FPointRec.TopMid.Left:=(FPointRec.RightTop.Left+FPointRec.LeftTop.Left) div 2;
FPointRec.RightMid.Top:=(FPointRec.RightTop.Top+FPointRec.RightButton.Top) div 2;
FPointRec.ButtonMid.Top:=FPointrec.LeftBottom.Top;
FPointRec.ButtonMid.Left:=(FPointRec.LeftBottom.Left+FPointRec.RightButton.Left) div 2;
end;
//----------------------------------------------------------------------------//
//移动左底点
procedure TDragClass.MoveLeftBottomPoint;
var
offsetX,offsetY:Integer;
begin
GetCursorPos(FPointRec.LeftBottom.NextP);
offsetX:=FPointRec.LeftBottom.NextP.X-FPointRec.LeftBottom.PrevP.X;
offSetY:=FPointRec.LeftBottom.NextP.Y-FPointRec.LeftBottom.PrevP.Y;
if not FisMoveStep then begin
FPointRec.LeftBottom.Left:=FPointRec.LeftBottom.Left+offsetX;
FPointRec.LeftBottom.Top:=FPointRec.LeftBottom.Top+offsetY;
end else begin
MoveX:=MoveX+offsetX;
MoveY:=MoveY+offsetY;
if Abs(moveX)>=FMoveStep then begin
FPointRec.LeftBottom.Left:=FPointRec.LeftBottom.Left+moveX;
moveX:=0;
end;
if Abs(moveY)>=FMoveStep then begin
FPointRec.LeftBottom.Top:=FPointRec.LeftBottom.Top+moveY;
movey:=0;
end;
end;
FPointRec.LeftBottom.PrevP:=FPointRec.LeftBottom.NextP;
AlignLeftBottom;
end;
//----------------------------------------------------------------------------//
//对齐点
procedure TDragClass.AlignRightTop;
begin
FPointRec.LeftTop.Top:= FPointRec.RightTop.top;
FPointRec.RightButton.Left:=FPointRec.RightTop.Left;
FPointRec.LeftMid.Left:= FPointRec.LeftTop.Left;
FPointRec.LeftMid.Top:= (FPointRec.LeftBottom.Top+FPointRec.LeftTop.Top) div 2;
FPointRec.TopMid.Top:= FPointRec.LeftTop.Top;
FPointRec.TopMid.Left:= (FPointRec.RightTop.Left+FPointRec.LeftTop.Left) div 2;
FPointRec.RightMid.Left:= FPointRec.RightTop.Left;
FPointRec.RightMid.Top:= (FPointRec.RightTop.Top+FPointRec.RightButton.Top) div 2;
FPointRec.ButtonMid.Top:= FPointrec.LeftBottom.Top;
FPointRec.ButtonMid.Left:= (FPointRec.LeftBottom.Left+FPointRec.RightButton.Left) div 2;
end;
//----------------------------------------------------------------------------//
//移动右上点
procedure TDragClass.MoveRightTopPoint;
var
offsetX,offsetY:Integer;
begin
GetCursorPos(FPointRec.RightTop.NextP);
offsetX:=FPointRec.RightTop.NextP.X-FPointRec.RightTop.PrevP.X;
offSetY:=FPointRec.RightTop.NextP.Y-FPointRec.RightTop.PrevP.Y;
if not FisMoveStep then begin
FPointRec.RightTop.Left:=FPointRec.RightTop.Left+offsetX;
FPointRec.RightTop.Top:=FPointRec.RightTop.Top+offsetY;
end else begin
MoveX:=MoveX+offsetX;
MoveY:=MoveY+offsetY;
if Abs(moveX)>=FMoveStep then begin
FPointRec.RightTop.Left:=FPointRec.RightTop.Left+moveX;
moveX:=0;
end;
if Abs(moveY)>=FMoveStep then begin
FPointRec.RightTop.Top:=FPointRec.RightTop.Top+moveY;
moveY:=0;
end;
end;
FPointRec.RightTop.PrevP:=FPointRec.RightTop.NextP;
AlignRightTop;
end;
//----------------------------------------------------------------------------//
//对齐点
procedure TDragClass.AlignRightBottom;
begin
FPointRec.LeftBottom.Top:=FPointRec.RightButton.top;
FPointRec.RightTop.Left:=FPointRec.RightButton.Left;
FPointRec.LeftMid.Left:=FPointRec.LeftTop.Left;
FPointRec.LeftMid.Top:=(FPointRec.LeftBottom.Top+FPointRec.LeftTop.Top) div 2;
FPointRec.TopMid.Top:=FPointRec.LeftTop.Top;
FPointRec.TopMid.Left:=(FPointRec.RightTop.Left+FPointRec.LeftTop.Left) div 2;
FPointRec.RightMid.Left:=FPointRec.RightTop.Left;
FPointRec.RightMid.Top:=(FPointRec.RightTop.Top+FPointRec.RightButton.Top) div 2;
FPointRec.ButtonMid.Top:=FPointrec.LeftBottom.Top;
FPointRec.ButtonMid.Left:=(FPointRec.LeftBottom.Left+FPointRec.RightButton.Left) div 2;
end;
//----------------------------------------------------------------------------//
//移动右底点
procedure TDragClass.MoveRightBottomPoint;
var
offsetX,offsetY:Integer;
begin
GetCursorPos(FPointRec.RightButton.NextP);
offsetX:=FPointRec.RightButton.NextP.X-FPointRec.RightButton.PrevP.X;
offSetY:=FPointRec.RightButton.NextP.Y-FPointRec.RightButton.PrevP.Y;
if not FisMoveStep then begin
FPointRec.RightButton.Left:=FPointRec.RightButton.Left+offsetX;
FPointRec.RightButton.Top:=FPointRec.RightButton.Top+offsetY;
end else begin
MoveX:=MoveX+offsetX;
MoveY:=MoveY+offsetY;
if Abs(moveX)>=FMoveStep then begin
FPointRec.RightButton.Left:=FPointRec.RightButton.Left+moveX;
moveX:=0;
end;
if Abs(moveY)>=FMoveStep then begin
FPointRec.RightButton.Top:=FPointRec.RightButton.Top+moveY;
moveY:=0;
end;
end;
FPointRec.RightButton.PrevP:=FPointRec.RightButton.NextP;
AlignRightBottom;
end;
//----------------------------------------------------------------------------//
//对齐点
procedure TDragClass.AlignLeftMid;
begin
FPointRec.LeftTop.Left:=FPointRec.LeftMid.Left;
FPointRec.LeftBottom.Left:=FPointRec.LeftMid.Left;
FPointRec.TopMid.Top:=FPointRec.LeftTop.Top;
FPointRec.TopMid.Left:= (FPointRec.RightTop.Left+FPointRec.LeftTop.Left) div 2;
FPointRec.ButtonMid.Top:=FPointrec.LeftBottom.Top;
FPointRec.ButtonMid.Left:=(FPointRec.LeftBottom.Left+FPointRec.RightButton.Left) div 2;
end;
//----------------------------------------------------------------------------//
//左中点
procedure TDragClass.MoveLeftMidPoint;
var
offsetX:Integer;
begin
GetCursorPos(FPointRec.LeftMid.NextP);
offsetX:=FPointRec.LeftMid.NextP.X-FPointRec.LeftMid.PrevP.X;
if not FisMoveStep then begin
FPointRec.LeftMid.Left:=FPointRec.LeftMid.Left+offsetX;
end else begin
MoveX:=MoveX+offsetX;
if Abs(moveX)>=FMoveStep then begin
FPointRec.LeftMid.Left:=FPointRec.LeftMid.Left+moveX;
moveX:=0;
end;
end;
FPointRec.LeftMid.PrevP:=FPointRec.LeftMid.NextP;
AlignLeftMid;
end;
//----------------------------------------------------------------------------//
//对齐点
procedure TDragClass.AlignTopMid;
begin
FPointRec.LeftTop.Top:=FPointRec.TopMid.Top;
FPointRec.RightTop.Top:=FPointRec.TopMid.Top;
FPointRec.TopMid.Top:=FPointRec.LeftTop.Top;
FPointRec.LeftMid.Left:=FPointRec.LeftTop.Left;
FPointRec.LeftMid.Top:=(FPointRec.LeftBottom.Top+FPointRec.LeftTop.Top) div 2;
FPointRec.RightMid.Left:=FPointRec.RightTop.Left;
FPointRec.RightMid.Top:=(FPointRec.RightTop.Top+FPointRec.RightButton.Top) div 2;
end;
//----------------------------------------------------------------------------//
//顶中点
procedure TDragClass.MoveTopMidPoint;
var
offsetY:Integer;
begin
GetCursorPos(FPointRec.TopMid.NextP);
offSetY:=FPointRec.TopMid.NextP.Y-FPointRec.TopMid.PrevP.Y;
if not FisMoveStep then begin
FPointRec.TopMid.Top:=FPointRec.TopMid.Top+offsetY;
end else begin
MoveY:=MoveY+offsetY;
if Abs(moveY)>=FMoveStep then begin
FPointRec.TopMid.Top:=FPointRec.TopMid.Top+moveY;
moveY:=0;
end;
end;
FPointRec.TopMid.PrevP:=FPointRec.TopMid.NextP;
AlignTopMid;
end;
//----------------------------------------------------------------------------//
//对齐点
procedure TDragClass.AlignRightMid;
begin
FPointRec.RightTop.Left:=FPointRec.RightMid.Left;
FPointRec.RightButton.Left:=FPointRec.RightMid.Left;
FPointRec.TopMid.Top:=FPointRec.LeftTop.Top;
FPointRec.TopMid.Left:=(FPointRec.RightTop.Left+FPointRec.LeftTop.Left) div 2;
FPointRec.ButtonMid.Top:=FPointrec.LeftBottom.Top;
FPointRec.ButtonMid.Left:=(FPointRec.LeftBottom.Left+FPointRec.RightButton.Left) div 2;
end;
//----------------------------------------------------------------------------//
//右中点
procedure TDragClass.MoveRightMidPoint;
var
offsetX:Integer;
begin
GetCursorPos(FPointRec.RightMid.NextP);
offsetX:=FPointRec.RightMid.NextP.X-FPointRec.RightMid.PrevP.X;
if not FisMoveStep then begin
FPointRec.RightMid.Left:=FPointRec.RightMid.Left+offsetX;
end else begin
MoveX:=MoveX+offsetX;
if Abs(moveX)>=FMoveStep then begin
FPointRec.RightMid.Left:=FPointRec.RightMid.Left+moveX;
moveX:=0;
end;
end;
FPointRec.RightMid.PrevP:=FPointRec.RightMid.NextP;
AlignRightMid;
end;
//----------------------------------------------------------------------------//
//对齐点
procedure TDragClass.AlignBottomMid;
begin
FPointRec.LeftBottom.Top:=FPointRec.ButtonMid.Top;
FPointRec.RightButton.Top:=FPointrec.ButtonMid.Top;
FPointRec.LeftMid.Left:=FPointRec.LeftTop.Left;
FPointRec.LeftMid.Top:=(FPointRec.LeftBottom.Top+FPointRec.LeftTop.Top) div 2;
FPointRec.RightMid.Left:=FPointRec.RightTop.Left;
FPointRec.RightMid.Top:=(FPointRec.RightTop.Top+FPointRec.RightButton.Top) div 2;
end;
//----------------------------------------------------------------------------//
//底中点
procedure TDragClass.MoveBottomMidPoint;
var
offsetY:Integer;
begin
GetCursorPos(FPointRec.ButtonMid.NextP);
offSetY:=FPointRec.ButtonMid.NextP.Y-FPointRec.ButtonMid.PrevP.Y;
if not FisMoveStep then begin
FPointRec.ButtonMid.Top:=FPointRec.ButtonMid.Top+offsetY;
end else begin
MoveY:=MoveY+offsetY;
if Abs(moveY)>=FMoveStep then begin
FPointRec.ButtonMid.Top:=FPointRec.ButtonMid.Top+moveY;
moveY:=0;
end;
end;
FPointRec.ButtonMid.PrevP:=FPointRec.ButtonMid.NextP;
AlignBottomMid;
end;
//----------------------------------------------------------------------------//
//重定位控件的尽寸
procedure TDragClass.reSizeCon;
var
Con:TControl;
begin
Con:=TControl(FConList.Items[FCurActiveCon]);
Con.Left:=FPointRec.LeftTop.Left+FPointRec.LeftTop.Width;
Con.Top:=FPointRec.LeftTop.Top+FPointRec.LeftTop.Height;
Con.Width:=FPointRec.RightTop.Left-Con.Left;
Con.Height:=FPointRec.LeftBottom.Top-Con.Top;
end;
//----------------------------------------------------------------------------//
//设置控件移动时是否用跳跃式的移动
procedure TDragClass.SetisMoveStep(value: Boolean);
begin
if FisMoveStep<>value then
FisMoveStep:=Value;
end;
//----------------------------------------------------------------------------//
//设置控件移动跳跃的距离
procedure TDragClass.SetMoveStep(value: integer);
begin
if Value<5 then
FMoveStep:=5
else if Value>20 then
FMoveStep:=20
else
FMoveStep:=Value;
end;
//----------------------------------------------------------------------------//
procedure TDragClass.DeleteControl(index: integer);
begin
FConList.Delete(index);
end;
end.
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