📄 tileexample.java
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/*
* TileExample.java
*
* Created on 2007年3月29日, 下午5:06
*
* To change this template, choose Tools | Template Manager
* and open the template in the editor.
*/
package com.tan.ui.game;
import javax.microedition.lcdui.Graphics;
import javax.microedition.lcdui.Image;
import javax.microedition.lcdui.game.GameCanvas;
import javax.microedition.lcdui.game.LayerManager;
import javax.microedition.lcdui.game.Sprite;
import javax.microedition.lcdui.game.TiledLayer;
/**
*
* @author USER
*/
public class TileExample extends GameCanvas implements Runnable{
private boolean isPlay;
private long delay;//to give thread delay;
private int width;
private int height;//hold the screen x,y;
private LayerManager layerManager;
private TiledLayer tiledBackground;
/** Creates a new instance of ExampleCanvas */
public TileExample() throws Exception{
super(true);
width = getWidth();
height = getHeight();
delay = 20;
tiledBackground = initBackground();
layerManager = new LayerManager();
layerManager.append(tiledBackground);
}
public void run() {
Graphics g = getGraphics();
while(isPlay == true) {
input();
drawScreen(g);
try {
Thread.sleep(delay);
} catch (InterruptedException ex) {
ex.printStackTrace();
}
}
}
public void start() {
isPlay = true;
Thread t = new Thread(this);
t.start();
}
public void stop() {
isPlay = false;
}
private void input() {
}
private void drawScreen(Graphics g) {
g.setColor(0xffff);
g.fillRect(0,0,getWidth(),getHeight());
g.setColor(0x0000ff);
// playerSprite.setPosition(currentX,currentY);
// playerSprite.paint(g);
// backgroundSprite.paint(g);
// g.drawString("X",currentX,currentY,Graphics.TOP|Graphics.LEFT);
// layerManager.setViewWindow(scnX,scnY,140,140);
layerManager.paint(g,0,0);
flushGraphics();
}
private TiledLayer initBackground() throws Exception{
Image tileImage = Image.createImage("/tiles.png");
TiledLayer tiledLayer = new TiledLayer(10,10,tileImage,32,32);
int[] map={5, 1, 1, 4, 1, 1, 1, 1, 1, 6,
5, 1, 3, 1, 1, 3, 1, 1, 1, 6,
5, 1, 2, 1, 1, 2, 1, 1, 1, 6,
5, 1, 2, 3, 1, 2, 1, 1, 1, 6,
5, 1, 4, 2, 1, 2, 1, 1, 1, 6,
5, 1, 1, 4, 1, 2, 1, 1, 1, 6,
5, 1, 1, 1, 1, 4, 1, 1, 1, 6,
5, 1, 1, 1, 1, 1, 1, 1, 1, 6,
5, 1, 1, 1, 1, 1, 1, 1, 1, 6,
5, 1, 1, 1, 1, 1, 1, 1, 1, 6};
for(int i =0;i<map.length;i++)
{
int column = i%10;
int row = (i-column)/10;
tiledLayer.setCell(column,row,map[i]);
}
return tiledLayer;
}
}
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