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📄 readme.txt

📁 一个好玩的游戏
💻 TXT
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Sameball
////////////////
History
	Apr.30
		完成DirectDraw 初始化,可以在Release Edition 正常工作
	May.1
		完成了主要的数据类
	May.2
		更正了SameBallMap 的错误,完成了界面。
	May.2
		再次更正SameBallMap 的错误
	May.8
		添加DirectSound 部分,主要代码引自 Eugene Olafsen(美)等
				著'MFC Programming with Visual C++ 6 Unleashed'
	May.11
		基本完成,除了改变窗口大小。
	May.12
		全部完成,可以将窗口设为两种大小,并可保存最后的改变。
	May.20 
		更正成绩保存代码,以及状态栏异常
////////////////
Classes:
	Ball	球类,包含球的颜色(0,1,2),球的状态(int),球的外部标识。
	MapNode 网结类,定义了一个专用的二维链表类的节点,包含该节点的
		挂球位,该节点的组号,节点的外部标识。
	SameBallMap	
		包含二维链表(由15*10个节点组成),实现对游戏的球对象的
		完全管理.
	

========================================================================
       MICROSOFT FOUNDATION CLASS LIBRARY : SameBall
========================================================================


AppWizard has created this SameBall application for you.  This application
not only demonstrates the basics of using the Microsoft Foundation classes
but is also a starting point for writing your application.

This file contains a summary of what you will find in each of the files that
make up your SameBall application.

SameBall.dsp
    This file (the project file) contains information at the project level and
    is used to build a single project or subproject. Other users can share the
    project (.dsp) file, but they should export the makefiles locally.

SameBall.h
    This is the main header file for the application.  It includes other
    project specific headers (including Resource.h) and declares the
    CSameBallApp application class.

SameBall.cpp
    This is the main application source file that contains the application
    class CSameBallApp.

SameBall.rc
    This is a listing of all of the Microsoft Windows resources that the
    program uses.  It includes the icons, bitmaps, and cursors that are stored
    in the RES subdirectory.  This file can be directly edited in Microsoft
	Visual C++.

SameBall.clw
    This file contains information used by ClassWizard to edit existing
    classes or add new classes.  ClassWizard also uses this file to store
    information needed to create and edit message maps and dialog data
    maps and to create prototype member functions.

res\SameBall.ico
    This is an icon file, which is used as the application's icon.  This
    icon is included by the main resource file SameBall.rc.

res\SameBall.rc2
    This file contains resources that are not edited by Microsoft 
	Visual C++.  You should place all resources not editable by
	the resource editor in this file.



/////////////////////////////////////////////////////////////////////////////

For the main frame window:

MainFrm.h, MainFrm.cpp
    These files contain the frame class CMainFrame, which is derived from
    CFrameWnd and controls all SDI frame features.

res\Toolbar.bmp
    This bitmap file is used to create tiled images for the toolbar.
    The initial toolbar and status bar are constructed in the CMainFrame
    class. Edit this toolbar bitmap using the resource editor, and
    update the IDR_MAINFRAME TOOLBAR array in SameBall.rc to add
    toolbar buttons.
/////////////////////////////////////////////////////////////////////////////



/////////////////////////////////////////////////////////////////////////////
Other standard files:

StdAfx.h, StdAfx.cpp
    These files are used to build a precompiled header (PCH) file
    named SameBall.pch and a precompiled types file named StdAfx.obj.

Resource.h
    This is the standard header file, which defines new resource IDs.
    Microsoft Visual C++ reads and updates this file.

/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" to indicate parts of the source code you
should add to or customize.

If your application uses MFC in a shared DLL, and your application is 
in a language other than the operating system's current language, you
will need to copy the corresponding localized resources MFC42XXX.DLL
from the Microsoft Visual C++ CD-ROM onto the system or system32 directory,
and rename it to be MFCLOC.DLL.  ("XXX" stands for the language abbreviation.
For example, MFC42DEU.DLL contains resources translated to German.)  If you
don't do this, some of the UI elements of your application will remain in the
language of the operating system.

/////////////////////////////////////////////////////////////////////////////

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