📄 sameball.h
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// SameBall.h : main header file for the SAMEBALL application
// 编码: Leezy
// 最后修改日期:5.1
//
#if !defined(AFX_SAMEBALL_H__94E17C65_1EE0_11D4_A0AA_0080AD76C3BA__INCLUDED_)
#define AFX_SAMEBALL_H__94E17C65_1EE0_11D4_A0AA_0080AD76C3BA__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
/////////////////////////////////////////////////////////////////////////////
// CSameBallApp:
// See SameBall.cpp for the implementation of this class
//
class CSameBallApp : public CWinApp
{
public:
CSameBallApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSameBallApp)
public:
virtual BOOL InitInstance();
virtual int ExitInstance();
//}}AFX_VIRTUAL
// Implementation
public:
BOOL m_bNeedSave;
CString m_sAppDir;
CString m_sWindow;
CString m_s5;
CString m_s4;
CString m_s3;
CString m_s2;
CString m_s1;
CString m_s0;
BOOL SaveReg();
BOOL GetReg();
BOOL SetScoreListItem(int Index,CString nsName,int ndScore);
BOOL GetScoreListItem(int Index,CString& rsName,int& rdScore);
//{{AFX_MSG(CSameBallApp)
afx_msg void OnAppAbout();
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SAMEBALL_H__94E17C65_1EE0_11D4_A0AA_0080AD76C3BA__INCLUDED_)
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