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📄 狩猎谋生dlg.h

📁 小软件 hunting for living 用c++ 编写
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// 狩猎谋生Dlg.h : header file
//

#if !defined(AFX_DLG_H__50B7A8A9_E3DF_4691_BBF4_4918D7905BF9__INCLUDED_)
#define AFX_DLG_H__50B7A8A9_E3DF_4691_BBF4_4918D7905BF9__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

/////////////////////////////////////////////////////////////////////////////
// CMyDlg dialog
#include "../游戏类库/game_寻路.h"
class CMyDlg : public CDialog
{
// Construction
public:
	CMyDlg(CWnd* pParent = NULL);	// standard constructor
	gamepro	m_game;

	int		down,dowx,dowy;
	int		tim;
	int		fidtim;
	int		no;	
	HCURSOR m_Cur;
	HWND	hMCI;

// Dialog Data
	//{{AFX_DATA(CMyDlg)
	enum { IDD = IDD_MY_DIALOG };
		// NOTE: the ClassWizard will add data members here
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CMyDlg)
	public:
	virtual BOOL PreTranslateMessage(MSG* pMsg);
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);	// DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	HICON m_hIcon;

	// Generated message map functions
	//{{AFX_MSG(CMyDlg)
	virtual BOOL OnInitDialog();
	afx_msg void OnPaint();
	afx_msg HCURSOR OnQueryDragIcon();
	afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
	afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
	afx_msg void OnMouseMove(UINT nFlags, CPoint point);
	afx_msg void OnTimer(UINT nIDEvent);
	virtual void OnCancel();
	virtual void OnOK();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_DLG_H__50B7A8A9_E3DF_4691_BBF4_4918D7905BF9__INCLUDED_)

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