📄 annapp.h
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// ANNApp.h : main header file for the ANNAPP application
//
#if !defined(AFX_ANNAPP_H__6E69DDC5_56FF_11D7_B5F1_F0D8D6F05C10__INCLUDED_)
#define AFX_ANNAPP_H__6E69DDC5_56FF_11D7_B5F1_F0D8D6F05C10__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
// Globals
static const int gNumInputNodes = 2;
static const int gNumHiddenNodes = 12;
static const int gNumOutputNodes = 3;
static const char* gClothingStr[] =
{
"None",
"0.1",
"0.2",
"Robe",
"0.4",
"0.5",
"Cloak",
"0.7",
"0.8",
"Armor",
"1.0"
};
static const char* gWeaponStr[] =
{
"None",
"0.1",
"0.2",
"Dagger",
"0.4",
"0.5",
"Staff",
"0.7",
"0.8",
"Sword",
"1.0"
};
/////////////////////////////////////////////////////////////////////////////
// CANNAppApp:
// See ANNApp.cpp for the implementation of this class
//
class CANNAppApp : public CWinApp
{
public:
CANNAppApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CANNAppApp)
public:
virtual BOOL InitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CANNAppApp)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_ANNAPP_H__6E69DDC5_56FF_11D7_B5F1_F0D8D6F05C10__INCLUDED_)
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