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📄 annapp.h

📁 演示在角色扮演游戏中如何利用人工神经网络进行智能分类的训练
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// ANNApp.h : main header file for the ANNAPP application
//

#if !defined(AFX_ANNAPP_H__6E69DDC5_56FF_11D7_B5F1_F0D8D6F05C10__INCLUDED_)
#define AFX_ANNAPP_H__6E69DDC5_56FF_11D7_B5F1_F0D8D6F05C10__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#ifndef __AFXWIN_H__
	#error include 'stdafx.h' before including this file for PCH
#endif

#include "resource.h"		// main symbols

// Globals
static const int  gNumInputNodes		= 2;
static const int  gNumHiddenNodes		= 12;
static const int  gNumOutputNodes		= 3;

static const char* gClothingStr[] =
{
	"None",
	"0.1",
	"0.2",
	"Robe",
	"0.4",
	"0.5",
	"Cloak",
	"0.7",
	"0.8",
	"Armor",
	"1.0"
};


static const char* gWeaponStr[] =
{
	"None",
	"0.1",
	"0.2",
	"Dagger",
	"0.4",
	"0.5",
	"Staff",
	"0.7",
	"0.8",
	"Sword",
	"1.0"
};


/////////////////////////////////////////////////////////////////////////////
// CANNAppApp:
// See ANNApp.cpp for the implementation of this class
//

class CANNAppApp : public CWinApp
{
public:
	CANNAppApp();

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CANNAppApp)
	public:
	virtual BOOL InitInstance();
	//}}AFX_VIRTUAL

// Implementation

	//{{AFX_MSG(CANNAppApp)
		// NOTE - the ClassWizard will add and remove member functions here.
		//    DO NOT EDIT what you see in these blocks of generated code !
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};


/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_ANNAPP_H__6E69DDC5_56FF_11D7_B5F1_F0D8D6F05C10__INCLUDED_)

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