colorstatic.cpp
来自「演示在角色扮演游戏中如何利用人工神经网络进行智能分类的训练」· C++ 代码 · 共 57 行
CPP
57 行
// ColorStatic.cpp : implementation file
//
#include "stdafx.h"
#include "ANNApp.h"
#include "ColorStatic.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CColorStatic
CColorStatic::CColorStatic()
{
_bkColor = GetSysColor( COLOR_BTNFACE );
_textColor = GetSysColor( COLOR_BTNTEXT );
}
CColorStatic::~CColorStatic()
{
}
BEGIN_MESSAGE_MAP(CColorStatic, CStatic)
//{{AFX_MSG_MAP(CColorStatic)
ON_WM_PAINT()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CColorStatic message handlers
void CColorStatic::OnPaint()
{
CPaintDC dc(this); // device context for painting
if (IsWindowEnabled() == false)
dc.SetTextColor(GetSysColor( COLOR_GRAYTEXT ));
else
dc.SetTextColor( _textColor );
dc.SetBkColor( _bkColor );
CString text;
GetWindowText( text );
CRect rect;
GetClientRect( &rect);
dc.DrawText( text, &rect, DT_CENTER | DT_VCENTER | DT_SINGLELINE );
// Do not call CStatic::OnPaint() for painting messages
}
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