annapppropsheet.cpp
来自「演示在角色扮演游戏中如何利用人工神经网络进行智能分类的训练」· C++ 代码 · 共 68 行
CPP
68 行
// ANNAppPropSheet.cpp : implementation file
//
#include "stdafx.h"
#include "ANNApp.h"
#include "ANNAppPropSheet.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CANNAppPropSheet
IMPLEMENT_DYNAMIC(CANNAppPropSheet, CPropertySheet)
CANNAppPropSheet::CANNAppPropSheet() : CPropertySheet("gpdev.net - Artificial Neural Network Sample Application")
{
_page1.Construct( IDD_TRAIN_PAGE_DLG );
_page2.Construct( IDD_TEST_PAGE_DLG );
AddPage( &_page1 );
AddPage( &_page2 );
}
CANNAppPropSheet::CANNAppPropSheet(UINT nIDCaption, CWnd* pParentWnd, UINT iSelectPage)
:CPropertySheet(nIDCaption, pParentWnd, iSelectPage)
{
}
CANNAppPropSheet::CANNAppPropSheet(LPCTSTR pszCaption, CWnd* pParentWnd, UINT iSelectPage)
:CPropertySheet(pszCaption, pParentWnd, iSelectPage)
{
}
CANNAppPropSheet::~CANNAppPropSheet()
{
}
BEGIN_MESSAGE_MAP(CANNAppPropSheet, CPropertySheet)
//{{AFX_MSG_MAP(CANNAppPropSheet)
// NOTE - the ClassWizard will add and remove mapping macros here.
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CANNAppPropSheet message handlers
BOOL CANNAppPropSheet::OnInitDialog()
{
BOOL bResult = CPropertySheet::OnInitDialog();
// hide PropertySheet default buttons
GetDlgItem( IDOK )->ShowWindow( SW_HIDE );
GetDlgItem( IDCANCEL )->ShowWindow( SW_HIDE );
GetDlgItem( IDHELP )->ShowWindow( SW_HIDE );
GetDlgItem( ID_APPLY_NOW )->ShowWindow( SW_HIDE );
return bResult;
}
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