📄 ffh264decoder.dsp
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# Microsoft Developer Studio Project File - Name="ffh264decoder" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=ffh264decoder - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE "ffh264decoder - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "ffh264decoder - Win32 Debug" (based on "Win32 (x86) Static Library")
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# Begin Project
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CPP=xicl6.exe
RSC=rc.exe
!IF "$(CFG)" == "ffh264decoder - Win32 Release"
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# ADD CPP /nologo /W3 /GX /O2 /I "./inc" /I "../" /I "../i386" /I "../../libavformat" /I "../../libavutil" /I "../.." /D "NDEBUG" /D "HAVE_AV_CONFIG_" /D _FILE_OFFSET_BITS=64 /D "_LARGEFILE_SOURCE" /D "_ISOC9X_SOURCE" /D "_MSVCBUILD" /D "_MSVC_H264_BUILD" /D "HAVE_AV_CONFIG_H" /c
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# Begin Target
# Name "ffh264decoder - Win32 Release"
# Name "ffh264decoder - Win32 Debug"
# Begin Group "Source Files"
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# Begin Source File
SOURCE=..\allcodecs.c
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# Begin Source File
SOURCE=..\cavsdsp.c
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# Begin Source File
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# Begin Source File
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# Begin Source File
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# Begin Source File
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# End Source File
# Begin Source File
SOURCE=..\h264.c
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