📄 allnames.html
字号:
Method in class <a href="AlgAnimFrame.html#_top_">AlgAnimFrame</a> <dd> Set the delay for highlighting text. <dt> <a href="AlgThread.html#setDelay(int)"><b>setDelay</b></a>(int).Method in class <a href="AlgThread.html#_top_">AlgThread</a> <dd> Sets the delay between each animation step. <dt> <a href="DrawingPanel.html#setDelay(int)"><b>setDelay</b></a>(int).Method in class <a href="DrawingPanel.html#_top_">DrawingPanel</a> <dd> Set the delay duration between animation update. <dt> <a href="Node.html#setDepth(int)"><b>setDepth</b></a>(int).Method in class <a href="Node.html#_top_">Node</a> <dd> Sets the depth of this node corresponding to the root node of the tree. <dt> <a href="IntMatrix.html#setDiag(int[])"><b>setDiag</b></a>(int[]).Method in class <a href="IntMatrix.html#_top_">IntMatrix</a> <dd> Set the value for each element on the main diagonal based on the array passed in as the parameter. <dt> <a href="AlgAnimFrame.html#setDimension(java.awt.Dimension)"><b>setDimension</b></a>(Dimension).Method in class <a href="AlgAnimFrame.html#_top_">AlgAnimFrame</a> <dd> Sets the size of the frame. <dt> <a href="LFrame.html#setDimension(int, int)"><b>setDimension</b></a>(int, int).Method in class <a href="LFrame.html#_top_">LFrame</a> <dd> Set the dimension of the legend window. <dt> <a href="ImageButton.html#setDisable()"><b>setDisable</b></a>().Method in class <a href="ImageButton.html#_top_">ImageButton</a> <dd> Disable the image button and set the current image to <code>imageFileDisable.gif</code>. <dt> <a href="AlgAnimFrame.html#setDrawingPanel(DrawingPanel)"><b>setDrawingPanel</b></a>(DrawingPanel).Method in class <a href="AlgAnimFrame.html#_top_">AlgAnimFrame</a> <dd> Sets the drawing panel which is cast to its super class <code>Panel</code>. <dt> <a href="TablePanel.html#setDrawingPanel(DrawingPanel)"><b>setDrawingPanel</b></a>(DrawingPanel).Method in class <a href="TablePanel.html#_top_">TablePanel</a> <dd> Set the parent panel where this table panel is going to reside. <dt> <a href="IntMatrix.html#setElem(int, int, int)"><b>setElem</b></a>(int, int, int).Method in class <a href="IntMatrix.html#_top_">IntMatrix</a> <dd> Assign a new value to the entry specified by the parameters. <dt> <a href="ImageButton.html#setEnable()"><b>setEnable</b></a>().Method in class <a href="ImageButton.html#_top_">ImageButton</a> <dd> Enable the image button and set the current image to <code>imageFile.gif</code> <dt> <a href="IntMatrix.html#setHighlight(int, int)"><b>setHighlight</b></a>(int, int).Method in class <a href="IntMatrix.html#_top_">IntMatrix</a> <dd> Highlight an element of the matrix, colouring it to black. <dt> <a href="IntMatrix.html#setHighlight2(int, int)"><b>setHighlight2</b></a>(int, int).Method in class <a href="IntMatrix.html#_top_">IntMatrix</a> <dd> Highlight an element of the matrix, colouring it to gray. <dt> <a href="Node.html#setLabel(java.lang.String)"><b>setLabel</b></a>(String).Method in class <a href="Node.html#_top_">Node</a> <dd> Set the label of this node. <dt> <a href="Node.html#setLeftNode(Node)"><b>setLeftNode</b></a>(Node).Method in class <a href="Node.html#_top_">Node</a> <dd> Link the left branch of this node to the node passed in as the parameter. <dt> <a href="IntMatrix.html#setLT(int)"><b>setLT</b></a>(int).Method in class <a href="IntMatrix.html#_top_">IntMatrix</a> <dd> Assign a value to all elements to the left hand side of the main diagonal (exclusive). <dt> <a href="DrawingPanel.html#setNoAnim(boolean)"><b>setNoAnim</b></a>(boolean).Method in class <a href="DrawingPanel.html#_top_">DrawingPanel</a> <dd> Set if the animation is disable. <dt> <a href="Node.html#setRightNode(Node)"><b>setRightNode</b></a>(Node).Method in class <a href="Node.html#_top_">Node</a> <dd> Link the right branch of this node to the node passed in as the parameter. <dt> <a href="IntMatrix.html#setRowLabels(java.lang.String[])"><b>setRowLabels</b></a>(String[]).Method in class <a href="IntMatrix.html#_top_">IntMatrix</a> <dd> Set a label to each row of the matrix based on the array of String passed in as the parameter. <dt> <a href="AlgAnimFrame.html#setSkip(boolean)"><b>setSkip</b></a>(boolean).Method in class <a href="AlgAnimFrame.html#_top_">AlgAnimFrame</a> <dd> Sets the attribute which indicate if the <b>skip</b> execution mode is current. <dt> <a href="DrawingPanel.html#setSkip(boolean)"><b>setSkip</b></a>(boolean).Method in class <a href="DrawingPanel.html#_top_">DrawingPanel</a> <dd> Set if the animation is in the 'SKIP' . <dt> <a href="TableCanvas.html#setStart(int)"><b>setStart</b></a>(int).Method in class <a href="TableCanvas.html#_top_">TableCanvas</a> <dd> Set the starting row, which will be displayed by the table. <dt> <a href="TextPanel.html#setStart(int)"><b>setStart</b></a>(int).Method in class <a href="TextPanel.html#_top_">TextPanel</a> <dd> Set the first line to display. <dt> <a href="AlgAnimFrame.html#setStep(boolean)"><b>setStep</b></a>(boolean).Method in class <a href="AlgAnimFrame.html#_top_">AlgAnimFrame</a> <dd> Sets the attribute which indicate if the <b>step</b> execution mode is current. <dt> <a href="TableCanvas.html#setTableEntry(java.lang.Object, int)"><b>setTableEntry</b></a>(Object, int).Method in class <a href="TableCanvas.html#_top_">TableCanvas</a> <dd> Set the object specified by the first parameter to the table row defined by the second parameter. <dt> <a href="TablePanel.html#setTableEntry(java.lang.Object, int)"><b>setTableEntry</b></a>(Object, int).Method in class <a href="TablePanel.html#_top_">TablePanel</a> <dd> Pass the method call to the corresponding <code>TableCanvas</code>, which sets the object specified by the first parameter to the table row defined by the second parameter. <dt> <a href="TableCanvas.html#setTableSize(int)"><b>setTableSize</b></a>(int).Method in class <a href="TableCanvas.html#_top_">TableCanvas</a> <dd> This method is called to set the size of the table and hence rescale the scrollbar on the panel it resides in. <dt> <a href="TablePanel.html#setTableSize(int)"><b>setTableSize</b></a>(int).Method in class <a href="TablePanel.html#_top_">TablePanel</a> <dd> Pass the method call to the corresponding <code>TableCanvas</code>, which sets the size of the table and hence rescale the scrollbar. <dt> <a href="AlgAnimFrame.html#setText(int, java.lang.String)"><b>setText</b></a>(int, String).Method in class <a href="AlgAnimFrame.html#_top_">AlgAnimFrame</a> <dd> Sets the text string to be displayed on a specific text field on the commentary panel return from <code>getComPanel</code>. <dt> <a href="ComPanel.html#setText(int, java.lang.String)"><b>setText</b></a>(int, String).Method in class <a href="ComPanel.html#_top_">ComPanel</a> <dd> This method set the text string on the text label specified by the parameters. <dt> <a href="ComBox.html#setText(java.lang.String)"><b>setText</b></a>(String).Method in class <a href="ComBox.html#_top_">ComBox</a> <dd> Set the text string to be displayed on the commentary box. <dt> <a href="ShadowLabel.html#setText(java.lang.String)"><b>setText</b></a>(String).Method in class <a href="ShadowLabel.html#_top_">ShadowLabel</a> <dd> Set the text string for this drawing object. <dt> <a href="Histogram.html#setTitle(java.lang.String)"><b>setTitle</b></a>(String).Method in class <a href="Histogram.html#_top_">Histogram</a> <dd> Set a title for the histogram. <dt> <a href="IntMatrix.html#setTitle(java.lang.String)"><b>setTitle</b></a>(String).Method in class <a href="IntMatrix.html#_top_">IntMatrix</a> <dd> Set a title to the matrix. <dt> <a href="ComBox.html#setTopLeft(int, int)"><b>setTopLeft</b></a>(int, int).Method in class <a href="ComBox.html#_top_">ComBox</a> <dd> Set the top left position of the commentary box. <dt> <a href="Histogram.html#setValueXY(int, int)"><b>setValueXY</b></a>(int, int).Method in class <a href="Histogram.html#_top_">Histogram</a> <dd> Set the Y value for the vertical bar at the specified X position. <dt> <a href="Node.html#setWeight(int)"><b>setWeight</b></a>(int).Method in class <a href="Node.html#_top_">Node</a> <dd> Set the weight of this node. <dt> <a href="Node.html#setX(int)"><b>setX</b></a>(int).Method in class <a href="Node.html#_top_">Node</a> <dd> Sets the x coordinate of the top-left corner of the node <dt> <a href="Histogram.html#setXLabel(java.lang.String)"><b>setXLabel</b></a>(String).Method in class <a href="Histogram.html#_top_">Histogram</a> <dd> Set a title for the x-axis. <dt> <a href="Histogram.html#setXMax(int)"><b>setXMax</b></a>(int).Method in class <a href="Histogram.html#_top_">Histogram</a> <dd> Set the maximum value for the x-axis of the histogram. <dt> <a href="Histogram.html#setXMin(int)"><b>setXMin</b></a>(int).Method in class <a href="Histogram.html#_top_">Histogram</a> <dd> Set the minimum value for the x-axis of the histogram. <dt> <a href="Histogram.html#setXStep(int)"><b>setXStep</b></a>(int).Method in class <a href="Histogram.html#_top_">Histogram</a> <dd> Set the incremental step for the x-axis of the histogram. <dt> <a href="Node.html#setY(int)"><b>setY</b></a>(int).Method in class <a href="Node.html#_top_">Node</a> <dd> Sets the y coordinate of the top-left corner of the node <dt> <a href="Histogram.html#setYLabel(java.lang.String)"><b>setYLabel</b></a>(String).Method in class <a href="Histogram.html#_top_">Histogram</a> <dd> Set a title for the y-axis of the histogram. <dt> <a href="Histogram.html#setYMax(int)"><b>setYMax</b></a>(int).Method in class <a href="Histogram.html#_top_">Histogram</a> <dd> Set the maximum value for the y-axis of the histogram. <dt> <a href="Histogram.html#setYMin(int)"><b>setYMin</b></a>(int).Method in class <a href="Histogram.html#_top_">Histogram</a> <dd> Set the minimum value for the y-axis of the histogram. <dt> <a href="Histogram.html#setYStep(int)"><b>setYStep</b></a>(int).Method in class <a href="Histogram.html#_top_">Histogram</a> <dd> Set the incremental step for the y-axis. <dt> <a href="ShadowLabel.html#ShadowLabel(java.lang.String)"><b>ShadowLabel</b></a>(String).Constructor for class <a href="ShadowLabel.html#_top_">ShadowLabel</a> <dd> Construct a new shadow label with the initial text string as specified by the parameter. <dt> <a href="DrawingPanel.html#shortDelay()"><b>shortDelay</b></a>().Method in class <a href="DrawingPanel.html#_top_">DrawingPanel</a> <dd> Causing a short delay of 1/3 of the normal delay duration. <dt> <a href="AlgAnimApp.html#start_button"><b>start_button</b></a>.Variable in class <a href="AlgAnimApp.html#_top_">AlgAnimApp</a> <dd> A awt button to bring up a frame. <dt> <a href="AlgAnimFrame.html#startAlg()"><b>startAlg</b></a>().Method in class <a href="AlgAnimFrame.html#_top_">AlgAnimFrame</a> <dd> Start the animation algorithm if the <b>run</b> or <b>step</b> button is pressed.</dl><a name="Thumb-T"></a><hr><h2><a name="Thumb-T"><b> T </b></a></h2><dl> <dt> <a href="TableCanvas.html#TableCanvas(TablePanel)"><b>TableCanvas</b></a>(TablePanel).Constructor for class <a href="TableCanvas.html#_top_">TableCanvas</a> <dd> Constructor method of the <code>TableCanvas</code> class. <dt> <a href="TablePanel.html#TablePanel(int)"><b>TablePanel</b></a>(int).Constructor for class <a href="TablePanel.html#_top_">TablePanel</a> <dd> Create a panel with a table canvas and a scrollbar to the east of the table canvas. <dt> <a href="TableCanvas.html#tableSize()"><b>tableSize</b></a>().Method in class <a href="TableCanvas.html#_top_">TableCanvas</a> <dd> Get the maximum size of the table (including all null and non-null objects). <dt> <a href="TablePanel.html#tableSize()"><b>tableSize</b></a>().Method in class <a href="TablePanel.html#_top_">TablePanel</a> <dd> Pass the method call to the corresponding <code>TableCanvas</code>, which gets the maximum size of the table. <dt> <a href="TextFrame.html#TextFrame(java.net.URL)"><b>TextFrame</b></a>(URL).Constructor for class <a href="TextFrame.html#_top_">TextFrame</a> <dd> Construct a text frame and initialize the text panel to be added to the text frame. <dt> <a href="TextPanel.html#TextPanel(java.lang.String)"><b>TextPanel</b></a>(String).Constructor for class <a href="TextPanel.html#_top_">TextPanel</a> <dd> Creates a text panel based on the source file specified in the String passed in as the parameter. <dt> <a href="TextPanel.html#TextPanel(java.net.URL)"><b>TextPanel</b></a>(URL).Constructor for class <a href="TextPanel.html#_top_">TextPanel</a> <dd> Creates a text frame based on the URL specified by the parameter.</dl><a name="Thumb-U"></a><hr><h2><a name="Thumb-U"><b> U </b></a></h2><dl> <dt> <a href="DrawingPanel.html#update(java.awt.Graphics)"><b>update</b></a>(Graphics).Method in class <a href="DrawingPanel.html#_top_">DrawingPanel</a> <dd> This method is invoked when the <code>repaint()</code> method is called. <dt> <a href="Histogram.html#update(java.awt.Graphics)"><b>update</b></a>(Graphics).Method in class <a href="Histogram.html#_top_">Histogram</a> <dd> This method is invoked when the <code>repaint()</code> method is called. <dt> <a href="ImageButton.html#update(java.awt.Graphics)"><b>update</b></a>(Graphics).Method in class <a href="ImageButton.html#_top_">ImageButton</a> <dd> This method is invokes when the <code>repaint</code> method is called. <dt> <a href="TableCanvas.html#update(java.awt.Graphics)"><b>update</b></a>(Graphics).Method in class <a href="TableCanvas.html#_top_">TableCanvas</a> <dd> This method is invoked by the display manager when the <code>repaint()</code> method of the panel is called. <dt> <a href="TextPanel.html#update(java.awt.Graphics)"><b>update</b></a>(Graphics).Method in class <a href="TextPanel.html#_top_">TextPanel</a> <dd> This method is invoked when the <code>repaint()</code> method of the parent class is called.</dl><a name="Thumb-V"></a><a name="Thumb-W"></a><hr><h2><a name="Thumb-W"><b> W </b></a></h2><dl> <dt> <a href="AlgAnimFrame.html#waitSkip()"><b>waitSkip</b></a>().Method in class <a href="AlgAnimFrame.html#_top_">AlgAnimFrame</a> <dd> This method is called when the <b>skip</b> execution mode is used. <dt> <a href="AlgThread.html#waitSkip()"><b>waitSkip</b></a>().Method in class <a href="AlgThread.html#_top_">AlgThread</a> <dd> This method is to be placed after the line where the fast forward function is to be performed. <dt> <a href="AlgAnimFrame.html#waitStep()"><b>waitStep</b></a>().Method in class <a href="AlgAnimFrame.html#_top_">AlgAnimFrame</a> <dd> This method is called when the <b>step</b> execution mode is used. <dt> <a href="LFrame.html#width"><b>width</b></a>.Variable in class <a href="LFrame.html#_top_">LFrame</a> <dd> The dimension of the frame in the number of pixels.</dl><a name="Thumb-X"></a><a name="Thumb-Y"></a></body></html>
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -