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📁 算法集合,说明java 中的各种算法的应用,带有源代码,可运行调试
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Method in class <a href="Histogram.html#_top_">Histogram</a>  <dd>  Initialize the histogram, removing all bars from the graph.  <dt> 	<a href="TableCanvas.html#init()"><b>init</b></a>().Method in class <a href="TableCanvas.html#_top_">TableCanvas</a>  <dd>  Initialize the table and set all entries to null.  <dt> 	<a href="TablePanel.html#init(int)"><b>init</b></a>(int).Method in class <a href="TablePanel.html#_top_">TablePanel</a>  <dd>  Set the size of the table and rescale the scrollbar governing the table.  <dt> 	<a href="Node.html#initColors(java.awt.Color)"><b>initColors</b></a>(Color).Method in class <a href="Node.html#_top_">Node</a>  <dd>  Set the color of the node.  <dt> 	<a href="Node.html#initFonts(java.awt.Font, java.awt.Font)"><b>initFonts</b></a>(Font, Font).Method in class <a href="Node.html#_top_">Node</a>  <dd>  Assign some font instances to reduce initialization over during redraw.  <dt> 	<a href="IntMatrix.html#IntMatrix(int)"><b>IntMatrix</b></a>(int).Constructor for class <a href="IntMatrix.html#_top_">IntMatrix</a>  <dd>  Construct a square matrix with number of rows = number of columns as specified by the single parameter of the constructor.  <dt> 	<a href="IntMatrix.html#IntMatrix(int, int)"><b>IntMatrix</b></a>(int, int).Constructor for class <a href="IntMatrix.html#_top_">IntMatrix</a>  <dd>  Construct a matrix with the number of rows and columns specified by the parameters of the constructor.  <dt> 	<a href="DrawingPanel.html#isComExist(ComBox)"><b>isComExist</b></a>(ComBox).Method in class <a href="DrawingPanel.html#_top_">DrawingPanel</a>  <dd>  Check if a commentary box has already been added to the drawing panel.  <dt> 	<a href="Node.html#isLeaf()"><b>isLeaf</b></a>().Method in class <a href="Node.html#_top_">Node</a>  <dd>  Check if this node is a leaf node.  <dt> 	<a href="AlgAnimFrame.html#isNoAnim()"><b>isNoAnim</b></a>().Method in class <a href="AlgAnimFrame.html#_top_">AlgAnimFrame</a>  <dd>  Obtain the status of the preferred animation style.  <dt> 	<a href="DrawingPanel.html#isObjExist(DrawingObj)"><b>isObjExist</b></a>(DrawingObj).Method in class <a href="DrawingPanel.html#_top_">DrawingPanel</a>  <dd>  Checks if a certain object has already been added to the drawing panel.</dl><a name="Thumb-J"></a><a name="Thumb-K"></a><a name="Thumb-L"></a><hr><h2><a name="Thumb-L"><b> L </b></a></h2><dl>  <dt> 	<a href="Legend.html#Legend(int, int)"><b>Legend</b></a>(int, int).Constructor for class <a href="Legend.html#_top_">Legend</a>  <dd>  Construct a legend object on the same drawing panel with the topleft corner specified by the parameters.  <dt> 	<a href="LFrame.html#LFrame(java.awt.Color[], java.lang.String[])"><b>LFrame</b></a>(Color[], String[]).Constructor for class <a href="LFrame.html#_top_">LFrame</a>  <dd>  Creates a new legend frame.</dl><a name="Thumb-M"></a><hr><h2><a name="Thumb-M"><b> M </b></a></h2><dl>  <dt> 	<a href="AlgThread.html#max_data"><b>max_data</b></a>.Variable in class <a href="AlgThread.html#_top_">AlgThread</a>  <dd>  Size of the data set appropriate for algorighm animation.  <dt> 	<a href="ComBox.html#move(int, int)"><b>move</b></a>(int, int).Method in class <a href="ComBox.html#_top_">ComBox</a>  <dd>  Move the top left position of the commentary box.  <dt> 	<a href="DrawingObj.html#move(int, int)"><b>move</b></a>(int, int).Method in interface <a href="DrawingObj.html#_top_">DrawingObj</a>  <dd>  This method repositions the drawing object to the new location specified by the paramters.  <dt> 	<a href="IntMatrix.html#move(int, int)"><b>move</b></a>(int, int).Method in class <a href="IntMatrix.html#_top_">IntMatrix</a>  <dd>  Move the matrix to the position specified with reference to the top left corner.  <dt> 	<a href="Legend.html#move(int, int)"><b>move</b></a>(int, int).Method in class <a href="Legend.html#_top_">Legend</a>  <dd>  Move the object to the position as specified by the parameter.  <dt> 	<a href="Node.html#move(int, int)"><b>move</b></a>(int, int).Method in class <a href="Node.html#_top_">Node</a>  <dd>  Move the node and all its branches based on the parameters.  <dt> 	<a href="ShadowLabel.html#move(int, int)"><b>move</b></a>(int, int).Method in class <a href="ShadowLabel.html#_top_">ShadowLabel</a>  <dd>  Move this shadow label to the new position with its bottom left corner specified by the paramters.  <dt> 	<a href="Node.html#moveNode(int, int)"><b>moveNode</b></a>(int, int).Method in class <a href="Node.html#_top_">Node</a>  <dd>  Move the tree starting with node dx pixels to the right and dy pixels down.</dl><a name="Thumb-N"></a><hr><h2><a name="Thumb-N"><b> N </b></a></h2><dl>  <dt> 	<a href="Node.html#Node()"><b>Node</b></a>().Constructor for class <a href="Node.html#_top_">Node</a>  <dd>  Create a new left node with weight 0.  <dt> 	<a href="Node.html#Node(int)"><b>Node</b></a>(int).Constructor for class <a href="Node.html#_top_">Node</a>  <dd>  Create a new leaf node with the specified weight.  <dt> 	<a href="Node.html#Node(Node)"><b>Node</b></a>(Node).Constructor for class <a href="Node.html#_top_">Node</a>  <dd>  Create a node with the left node as set and weight of the current node set to 0.  <dt> 	<a href="Node.html#Node(Node, Node)"><b>Node</b></a>(Node, Node).Constructor for class <a href="Node.html#_top_">Node</a>  <dd>  Create a node with the left and right child nodes specified and the weight of the current node is the sum of the child node.  <dt> 	<a href="Node.html#Node(java.lang.String)"><b>Node</b></a>(String).Constructor for class <a href="Node.html#_top_">Node</a>  <dd>  Create a new leaf node with 0 weight and label as specified.  <dt> 	<a href="Node.html#Node(java.lang.String, int)"><b>Node</b></a>(String, int).Constructor for class <a href="Node.html#_top_">Node</a>  <dd>  Create a new leaf node with label and weight as specified in the parameters.  <dt> 	<a href="TableCanvas.html#numOccupied()"><b>numOccupied</b></a>().Method in class <a href="TableCanvas.html#_top_">TableCanvas</a>  <dd>  Get the number of rows in the table where the contents are non-null object.  <dt> 	<a href="TablePanel.html#numOccupied()"><b>numOccupied</b></a>().Method in class <a href="TablePanel.html#_top_">TablePanel</a>  <dd>  Pass the method call to the corresponding <code>TableCanvas</code>, which gets the number of rows in the table where the contents are non-null objects.</dl><a name="Thumb-O"></a><hr><h2><a name="Thumb-O"><b> O </b></a></h2><dl>  <dt> 	<a href="TableCanvas.html#occupied(int)"><b>occupied</b></a>(int).Method in class <a href="TableCanvas.html#_top_">TableCanvas</a>  <dd>  Check if a particular row in the table has a non-null object.  <dt> 	<a href="TablePanel.html#occupied(int)"><b>occupied</b></a>(int).Method in class <a href="TablePanel.html#_top_">TablePanel</a>  <dd>  Pass the method call to the corresponding <code>TableCanvas</code>, which checks if a particular row in the table has a non-null object.</dl><a name="Thumb-P"></a><hr><h2><a name="Thumb-P"><b> P </b></a></h2><dl>  <dt> 	<a href="DrawingPanel.html#paint(java.awt.Graphics)"><b>paint</b></a>(Graphics).Method in class <a href="DrawingPanel.html#_top_">DrawingPanel</a>  <dd>  Method to draw objects on the drawing panel.  <dt> 	<a href="Histogram.html#paint(java.awt.Graphics)"><b>paint</b></a>(Graphics).Method in class <a href="Histogram.html#_top_">Histogram</a>  <dd>  Method to draw objects on the histogram panel.  <dt> 	<a href="ImageButton.html#paint(java.awt.Graphics)"><b>paint</b></a>(Graphics).Method in class <a href="ImageButton.html#_top_">ImageButton</a>  <dd>  Method to draw image on the button  <dt> 	<a href="TableCanvas.html#paint(java.awt.Graphics)"><b>paint</b></a>(Graphics).Method in class <a href="TableCanvas.html#_top_">TableCanvas</a>  <dd>  Method to draw the table canvas.  <dt> 	<a href="TextPanel.html#paint(java.awt.Graphics)"><b>paint</b></a>(Graphics).Method in class <a href="TextPanel.html#_top_">TextPanel</a>  <dd>  This method print the source code starting from the first line specified by <code>setStart(int)</code> on the text panel.  <dt> 	<a href="AlgAnimFrame.html#preferredSize()"><b>preferredSize</b></a>().Method in class <a href="AlgAnimFrame.html#_top_">AlgAnimFrame</a>  <dd>  Returns the preferred size of the frame.  <dt> 	<a href="ImageButton.html#preferredSize()"><b>preferredSize</b></a>().Method in class <a href="ImageButton.html#_top_">ImageButton</a>  <dd>  Specify the dimension of the button.  <dt> 	<a href="LFrame.html#preferredSize()"><b>preferredSize</b></a>().Method in class <a href="LFrame.html#_top_">LFrame</a>  <dd>  Returns the dimension of the window when probed by the window manager.  <dt> 	<a href="TableCanvas.html#preferredSize()"><b>preferredSize</b></a>().Method in class <a href="TableCanvas.html#_top_">TableCanvas</a>  <dd>  Define the default size of the table.  <dt> 	<a href="TextFrame.html#preferredSize()"><b>preferredSize</b></a>().Method in class <a href="TextFrame.html#_top_">TextFrame</a>  <dd>  Return the preferred size of the frame.  <dt> 	<a href="ImageButton.html#print(java.awt.Graphics)"><b>print</b></a>(Graphics).Method in class <a href="ImageButton.html#_top_">ImageButton</a>  <dd>  Method to draw image on the button  <dt> 	<a href="IntMatrix.html#printMatrix()"><b>printMatrix</b></a>().Method in class <a href="IntMatrix.html#_top_">IntMatrix</a>  <dd>  Print out the contents of the matrix to the stdout.</dl><a name="Thumb-Q"></a><a name="Thumb-R"></a><hr><h2><a name="Thumb-R"><b> R </b></a></h2><dl>  <dt> 	<a href="DrawingPanel.html#redraw()"><b>redraw</b></a>().Method in class <a href="DrawingPanel.html#_top_">DrawingPanel</a>  <dd>  Calls repaint() followed by delay().  <dt> 	<a href="ControlPanel.html#refreshButtons()"><b>refreshButtons</b></a>().Method in class <a href="ControlPanel.html#_top_">ControlPanel</a>  <dd>  Perform a <code>repaint()</code> on each of the image buttons.  <dt> 	<a href="DrawingPanel.html#removeCom(ComBox)"><b>removeCom</b></a>(ComBox).Method in class <a href="DrawingPanel.html#_top_">DrawingPanel</a>  <dd>  Remove the commentary box.  <dt> 	<a href="DrawingPanel.html#removeObj(DrawingObj)"><b>removeObj</b></a>(DrawingObj).Method in class <a href="DrawingPanel.html#_top_">DrawingPanel</a>  <dd>  Remove a drawing object which matches the parameter.  <dt> 	<a href="IntMatrix.html#restoreAll()"><b>restoreAll</b></a>().Method in class <a href="IntMatrix.html#_top_">IntMatrix</a>  <dd>  Restore all previously highlighted element of the matrix (black and  gray).  <dt> 	<a href="AlgAnimFrame.html#restoreDrawingPanel()"><b>restoreDrawingPanel</b></a>().Method in class <a href="AlgAnimFrame.html#_top_">AlgAnimFrame</a>  <dd>  Restore the drawing panel at the end of the animation or during initialization.  <dt> 	<a href="AlgThread.html#restoreDrawingPanel()"><b>restoreDrawingPanel</b></a>().Method in class <a href="AlgThread.html#_top_">AlgThread</a>  <dd>  Restore the drawing panel at the beginning or the end of each simulation.  <dt> 	<a href="IntMatrix.html#restoreHighlight(int, int)"><b>restoreHighlight</b></a>(int, int).Method in class <a href="IntMatrix.html#_top_">IntMatrix</a>  <dd>  Restore the element which was highlighted using Color.black.  <dt> 	<a href="IntMatrix.html#restoreHighlight2(int, int)"><b>restoreHighlight2</b></a>(int, int).Method in class <a href="IntMatrix.html#_top_">IntMatrix</a>  <dd>  Restore the element which was highlighted using Color.gray.  <dt> 	<a href="TableCanvas.html#restoreRow()"><b>restoreRow</b></a>().Method in class <a href="TableCanvas.html#_top_">TableCanvas</a>  <dd>  This method is used to restore any highlighted row.  <dt> 	<a href="TablePanel.html#restoreRow()"><b>restoreRow</b></a>().Method in class <a href="TablePanel.html#_top_">TablePanel</a>  <dd>  Pass the method call to the corresponding <code>TableCanvas</code>, which restores any highlighted row.  <dt> 	<a href="AlgThread.html#run()"><b>run</b></a>().Method in class <a href="AlgThread.html#_top_">AlgThread</a>  <dd>  This method is invoked when the <code>Thread</code> class <code>start()</code> method is called.</dl><a name="Thumb-S"></a><hr><h2><a name="Thumb-S"><b> S </b></a></h2><dl>  <dt> 	<a href="TablePanel.html#scroll2posn(int)"><b>scroll2posn</b></a>(int).Method in class <a href="TablePanel.html#_top_">TablePanel</a>  <dd>  Scroll the display window of the table to shown the row specified by the parameter.  <dt> 	<a href="DrawingPanel.html#setAnimStep(int)"><b>setAnimStep</b></a>(int).Method in class <a href="DrawingPanel.html#_top_">DrawingPanel</a>  <dd>  Set the animation step, i.e.  <dt> 	<a href="ComBox.html#setBackground(java.awt.Color)"><b>setBackground</b></a>(Color).Method in class <a href="ComBox.html#_top_">ComBox</a>  <dd>  Set the background color of the commentary box.  <dt> 	<a href="IntMatrix.html#setColLabels(java.lang.String[])"><b>setColLabels</b></a>(String[]).Method in class <a href="IntMatrix.html#_top_">IntMatrix</a>  <dd>  Set a label to each column of the matrix based on the array of String passed in as the parameter.  <dt> 	<a href="ComBox.html#setColor(java.awt.Color)"><b>setColor</b></a>(Color).Method in class <a href="ComBox.html#_top_">ComBox</a>  <dd>  Set the text color of the commentary box.  <dt> 	<a href="ShadowLabel.html#setColor(java.awt.Color)"><b>setColor</b></a>(Color).Method in class <a href="ShadowLabel.html#_top_">ShadowLabel</a>  <dd>  Set the text color of the drawing object.  <dt> 	<a href="IntMatrix.html#setColor(java.awt.Color, java.awt.Color)"><b>setColor</b></a>(Color, Color).Method in class <a href="IntMatrix.html#_top_">IntMatrix</a>  <dd>  Set the foreground and background color for each element of the matrix.  <dt> 	<a href="AlgAnimFrame.html#setDelay(int)"><b>setDelay</b></a>(int).

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