📄 findthesame.txt
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declare sub drawpic(n,x,y)
declare sub start()
declare sub readme()
declare sub runend()
const pic1!()={\
0x0, 0xd, 0x0, 0xd, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xf8, 0x80, 0x8, 0x80, 0x8, 0x9d, 0xc8, 0xa2, 0x28, 0xa0, 0x28, 0xa0, 0x28, 0x90, 0x48, 0x88, 0x88, 0x85, 0x8, 0x82, 0x8, 0x80, 0x8, 0xff, 0xf8,\
}
const pic2!()={\
0x0, 0xd, 0x0, 0xd, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xf8, 0x80, 0x8, 0x82, 0x8, 0x87, 0x8, 0x87, 0x8, 0x9f, 0xc8, 0xbf, 0xe8, 0x9f, 0xc8, 0x87, 0x8, 0x87, 0x8, 0x82, 0x8, 0x80, 0x8, 0xff, 0xf8,\
}
const pic3!()={\
0x0, 0xd, 0x0, 0xd, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xf8, 0x80, 0x8, 0xb0, 0x8, 0xb8, 0x8, 0x9f, 0x8, 0x8e, 0x8, 0x8d, 0x8, 0x8a, 0x88, 0x81, 0x48, 0x80, 0xa8, 0x80, 0x68, 0x80, 0x8, 0xff, 0xf8,\
}
const pic4!()={\
0x0, 0xd, 0x0, 0xd, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xf8, 0x80, 0x8, 0xb8, 0xe8, 0xa5, 0x28, 0xa2, 0x28, 0x95, 0x48, 0x88, 0x88, 0x95, 0x48, 0xa2, 0x28, 0xa5, 0x28, 0xb8, 0xe8, 0x80, 0x8, 0xff, 0xf8,\
}
const pic5!()={\
0x0, 0xd, 0x0, 0xd, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xf8, 0x80, 0x8, 0x81, 0x8, 0x9a, 0xc8, 0xbf, 0xe8, 0xbf, 0xe8, 0xbe, 0xe8, 0xbe, 0xe8, 0xbe, 0xe8, 0x9f, 0xc8, 0x8f, 0x88, 0x80, 0x8, 0xff, 0xf8,\
}
const pic6!()={\
0x0, 0xd, 0x0, 0xd, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xf8, 0x80, 0x8, 0x87, 0x8, 0x8d, 0x88, 0x87, 0x8, 0x85, 0x8, 0x8d, 0x88, 0x90, 0x48, 0x9f, 0xc8, 0x8b, 0x88, 0x87, 0x8, 0x80, 0x8, 0xff, 0xf8,\
}
const pic7!()={\
0x0, 0xd, 0x0, 0xd, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xf8, 0x80, 0x8, 0x80, 0x8, 0x8d, 0x88, 0x92, 0x48, 0x90, 0x48, 0x88, 0x88, 0x85, 0x8, 0x82, 0x8, 0x92, 0x48, 0x8d, 0x88, 0x80, 0x8, 0xff, 0xf8,\
}
const pic8!()={\
0x0, 0xd, 0x0, 0xd, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xf8, 0x80, 0x8, 0x87, 0x8, 0x88, 0x88, 0x9f, 0xc8, 0x8a, 0x88, 0x8a, 0x88, 0x8f, 0x88, 0x8a, 0x88, 0x8a, 0x88, 0x9f, 0xc8, 0x80, 0x8, 0xff, 0xf8,\
}
const pic9!()={\
0x0, 0xd, 0x0, 0xd, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xf8, 0x82, 0x8, 0x82, 0x8, 0x8f, 0x88, 0x90, 0x48, 0xbf, 0xe8, 0x88, 0x88, 0x88, 0x88, 0x87, 0x8, 0x90, 0x48, 0x82, 0x8, 0x80, 0x8, 0xff, 0xf8,\
}
const pic10!()={\
0x0, 0xd, 0x0, 0xd, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xf8, 0x80, 0x8, 0x8f, 0xe8, 0x98, 0x28, 0xbb, 0xa8, 0xa0, 0x28, 0xaf, 0xa8, 0xa0, 0x28, 0xaf, 0xa8, 0xa0, 0x28, 0xbf, 0xe8, 0x80, 0x8, 0xff, 0xf8,\
}
const pic11!()={\
0x0, 0xd, 0x0, 0xd, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xf8, 0x80, 0x8, 0x80, 0x8, 0x80, 0x8, 0x9b, 0x68, 0xa4, 0x98, 0xa0, 0x98, 0x91, 0x28, 0x8b, 0x48, 0x84, 0x88, 0x80, 0x8, 0x80, 0x8, 0xff, 0xf8,\
}
const pic12!()={\
0x0, 0xd, 0x0, 0xd, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xf8, 0x80, 0x8, 0x82, 0x8, 0x82, 0x8, 0x87, 0x8, 0x8a, 0x88, 0x97, 0x48, 0x9a, 0xc8, 0x92, 0x48, 0x82, 0x8, 0x85, 0x8, 0x80, 0x8, 0xff, 0xf8,\
}
const pic13!()={\
0x0, 0xd, 0x0, 0xd, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xf8, 0x80, 0x8, 0x88, 0x88, 0x88, 0x88, 0x95, 0x48, 0x95, 0x48, 0xa2, 0x28, 0x95, 0x48, 0x95, 0x48, 0x88, 0x88, 0x88, 0x88, 0x80, 0x8, 0xff, 0xf8,\
}
const pic14!()={\
0x0, 0xd, 0x0, 0xd, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xf8, 0x80, 0x8, 0xa0, 0x8, 0x93, 0xe8, 0x8c, 0x48, 0x8c, 0x88, 0x93, 0x8, 0x93, 0x8, 0x94, 0xc8, 0x98, 0xe8, 0x90, 0x48, 0x80, 0x8, 0xff, 0xf8,\
}
const pic15!()={\
0x0, 0xd, 0x0, 0xd, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xf8, 0x83, 0x68, 0x84, 0x98, 0x84, 0x18, 0x82, 0x28, 0x81, 0x48, 0xb6, 0x88, 0xc9, 0x8, 0xc1, 0x8, 0xa2, 0x8, 0x94, 0x8, 0x88, 0x8, 0xff, 0xf8,\
}
const pic16!()={\
0x0, 0xd, 0x0, 0xd, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xf8, 0x82, 0x8, 0x83, 0x8, 0x82, 0x88, 0x82, 0x48, 0x82, 0x48, 0x82, 0x88, 0x8e, 0x8, 0x96, 0x8, 0x9e, 0x8, 0x8c, 0x8, 0x80, 0x8, 0xff, 0xf8,\
}
const pic17!()={\
0x0, 0xd, 0x0, 0xd, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xf8, 0x80, 0x8, 0x80, 0x8, 0x80, 0x8, 0x8f, 0x88, 0x9a, 0xc8, 0xa7, 0x28, 0x9a, 0xc8, 0x8f, 0x88, 0x80, 0x8, 0x80, 0x8, 0x80, 0x8, 0xff, 0xf8,\
}
const pic18!()={\
0x0, 0xd, 0x0, 0xd, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xf8, 0x80, 0x8, 0x90, 0x48, 0xaf, 0xa8, 0xa0, 0x28, 0xa2, 0x28, 0xa7, 0x28, 0xa2, 0x28, 0xa2, 0x28, 0x90, 0x48, 0x8f, 0x88, 0x80, 0x8, 0xff, 0xf8,\
}
const pic19!()={\
0x0, 0xd, 0x0, 0xd, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xf8, 0x80, 0x8, 0xb8, 0xe8, 0xa0, 0x28, 0xaa, 0xa8, 0x82, 0x8, 0x8f, 0x88, 0x82, 0x8, 0xaa, 0xa8, 0xa0, 0x28, 0xb8, 0xe8, 0x80, 0x8, 0xff, 0xf8,\
}
sub drawpic(n,x,y)
select case n
case 1
putpct(x,y,13,13,pic1!)
case 2
putpct(x,y,13,13,pic2!)
case 3
putpct(x,y,13,13,pic3!)
case 4
putpct(x,y,13,13,pic4!)
case 5
putpct(x,y,13,13,pic5!)
case 6
putpct(x,y,13,13,pic6!)
case 7
putpct(x,y,13,13,pic7!)
case 8
putpct(x,y,13,13,pic8!)
case 9
putpct(x,y,13,13,pic9!)
case 10
putpct(x,y,13,13,pic10!)
case 11
putpct(x,y,13,13,pic11!)
case 12
putpct(x,y,13,13,pic12!)
case 13
putpct(x,y,13,13,pic13!)
case 14
putpct(x,y,13,13,pic14!)
case 15
putpct(x,y,13,13,pic15!)
case 16
putpct(x,y,13,13,pic16!)
case 17
putpct(x,y,13,13,pic17!)
case 18
putpct(x,y,13,13,pic18!)
end select
end sub
sub readme()
dim a$(16)
a$(1)=">>>>>>>Readme<<<<<<<"
a$(2)="===================="
a$(3)=" 选择[Start Game]然"
a$(4)="后选择相应级别,即可 "
a$(5)="开始游戏。 "
a$(6)=" 游戏开始时你有5秒 "
a$(7)="的时间来记住屏幕上的"
a$(8)="东东,5秒后所有的卡片"
a$(9)="就会翻到背面,这时你 "
a$(10)="可以移动方向键来选择"
a$(11)="你要掀开的卡片,按下 "
a$(12)="Enter即可掀开,如果连"
a$(13)="续两次掀开同样的卡片"
a$(14)=",分数会增加20,否则减"
a$(15)="10。 "
a$(16)=" <按Q键返回主界面> "
b=1
timerclose()
cls
do
locate(1,1):print a$(b);a$(b+1);a$(b+2);a$(b+3);a$(b+4);a$(b+5)
k=getkey()
if k=128 then
dec b
if b=0 then b=1
else if k=129 then
inc b
if b=12 then b=11
else if k=113 then
exit do
end if
loop
end sub
sub runend()
timerclose()
timeropen(100)
cls
locate(2,7):print "谢谢使用"
locate(4,2):print "程序制作:Cool&Easy"
locate(5,5):print "QQ:350220789"
locate(6,2):print "SoCoolEasy@163.com"
delay(100)
do
k=getkey()
if k<>135 then end
lcdreverse(0,0,158,95)
loop
end sub
sub start()
cls
timerclose()
timeropen(30)
sysprtstrg(36,16," 初级 4*4 ")
sysprtstrg(36,40," 中级 6*4 ")
sysprtstrg(36,64," 高级 6*6 ")
x=44
a=1
delay(30)
do
k=getkey()
if k=135 then
if x<44 then
x=44
goto 2
end if
if x>28 then
x=28
goto 2
end if
else if k=128 then
if a=1 then
sysprtstrg(36,16," 初级 4*4 ")
else if a=2 then
sysprtstrg(36,40," 中级 6*4 ")
else if a=3 then
sysprtstrg(36,64," 高级 6*6 ")
end if
dec a
if a=0 then a=3
else if k=129 then
if a=1 then
sysprtstrg(36,16," 初级 4*4 ")
else if a=2 then
sysprtstrg(36,40," 中级 6*4 ")
else if a=3 then
sysprtstrg(36,64," 高级 6*6 ")
end if
inc a
if a=4 then a=1
else if k=13 then
if a=1 then
maxx=4
maxy=4
x=18
y=18
c=16
else if a=2 then
maxx=6
maxy=4
x=3
y=18
c=24
else if a=3 then
maxx=6
maxy=6
x=3
y=3
c=36
end if
exit do
end if
2 if a=1 then
sysprtstrg(x,16," 初级 4*4 ")
else if a=2 then
sysprtstrg(x,40," 中级 6*4 ")
else if a=3 then
sysprtstrg(x,64," 高级 6*6 ")
end if
loop
cls
print "读取数据中..."
dim data(36)
dim map(5,5)
dim p(6,6)
n=1
for m=1 to 36 step 2
data(m)=n
data(m+1)=n
inc n
next m
for m=0 to 5
for n=0 to 5
map(m,n)=1
next n
next m
for m=1 to maxx
for n=1 to maxy
d=rnd(c)+1
p(m,n)=data(d)
if d<>c then data(d)=data(c)
dec c
next n
next m
cls
box(x-3,y-3,x+maxx*15,y+maxy*15)
for m=1 to maxx
for n=1 to maxy
drawpic(p(m,n),x+(m-1)*15,y+(n-1)*15)
next n
next m
time=5
locate(2,14):print "Time:"
locate(3,16):print time
locate(4,14):print "Score:"
locate(5,15):print 0
timerclose()
timeropen(100)
delay(100)
do
k=getkey()
if k=135 then
dec time
locate(3,16):print time
if time=0 then
exit do
end if
end if
loop
for m=1 to maxx
for n=1 to maxy
putpct(x+(m-1)*15,y+(n-1)*15,13,13,pic19!)
next n
next m
score=0
time=0
out=0
win=maxx*maxy
px=x
py=y
lcdreverse(x,y,x+12,y+12)
delay(100)
do
k=getkey()
if k=135 then
inc time
locate(3,15):print " "
locate(3,15):print int(time/60);":";time MOD 60
else if k=128 then
lcdreverse(px,py,px+12,py+12)
py=py-15
if py<y then py=y+(maxy-1)*15
lcdreverse(px,py,px+12,py+12)
else if k=129 then
lcdreverse(px,py,px+12,py+12)
py=py+15
if py>y+(maxy-1)*15 then py=y
lcdreverse(px,py,px+12,py+12)
else if k=131 then
lcdreverse(px,py,px+12,py+12)
px=px-15
if px<x then px=x+(maxx-1)*15
lcdreverse(px,py,px+12,py+12)
else if k=130 then
lcdreverse(px,py,px+12,py+12)
px=px+15
if px>x+(maxx-1)*15 then px=x
lcdreverse(px,py,px+12,py+12)
else if k=13 then
if map((px-x)/15,(py-y)/15)=1 then
if out=0 then
px1=px
py1=py
out=1
map((px-x)/15,(py-y)/15)=0
drawpic(p((px-x)/15+1,(py-y)/15+1),px,py)
lcdreverse(px,py,px+12,py+12)
else if out=1 then
out=0
drawpic(p((px-x)/15+1,(py-y)/15+1),px,py)
if p((px-x)/15+1,(py-y)/15+1)=p((px1-x)/15+1,(py1-y)/15+1) then
map((px-x)/15,(py-y)/15)=0
score=score+20
win=win-2
locate(5,15):print " "
locate(5,15):print score
else
map((px1-x)/15,(py1-y)/15)=1
score=score-10
locate(5,15):print " "
locate(5,15):print score
delay(100)
putpct(px1,py1,13,13,pic19!)
putpct(px,py,13,13,pic19!)
end if
lcdreverse(px,py,px+12,py+12)
end if
end if
end if
if win=0 then
exit do
end if
loop
timerclose()
clspart(37,13,122,66)
box(37,13,122,66)
locate(2,6):print "Time:";time;"s"
locate(3,6):print "Score:";score
sa=int(a*30*100/time)
if sa>100 then sa=100
sb=int(score*100/(maxx*maxy*10))
if sb<0 then sb=0
s=int((sa+sb)/2)
locate(4,6):print "评价:";s;"分"
pause
clspart(21,29,138,48)
box(21,29,138,48)
locate(3,4):print "再玩一次?(Y/N)"
do
k=getkey()
if k=121 then
exit do
else if k=110 then
runend()
end if
loop
end sub
1 cls
timerclose()
timeropen(30)
sysprtstrg(40,24,"Start Game")
sysprtstrg(56,40,"Readme")
sysprtstrg(44,56,"Quit Game")
lcdreverse(40,24,120,39)
c=1
d=1
y=24
delay(30)
do
k=getkey()
if k=135 then
lcdreverse(40,y,120,y+15)
inc d
else if k=128 then
if d MOD 2<>0 then lcdreverse(40,y,120,y+15)
dec c
if c=0 then c=3
y=8+c*16
lcdreverse(40,y,120,y+15)
d=1
else if k=129 then
if d MOD 2<>0 then lcdreverse(40,y,120,y+15)
inc c
if c=4 then c=1
y=8+c*16
lcdreverse(40,y,120,y+15)
d=1
else if k=13 then
if c=1 then
start()
goto 1
else if c=2 then
readme()
goto 1
else if c=3 then
runend()
end if
end if
loop
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