📄 dottwo.java
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package FireFlower;
import java.awt.Color;
import java.awt.Graphics;
import java.util.Random;
import java.util.Vector;
//此式样是画圆圈的式样
class DotTwo extends Dot{
public DotTwo(Color col,int endX,int endY){
super(col, endX, endY);
pace=20;
}
public LittleDot[] initBlast(){
//初始化爆炸的情况
final int ONE=20;//这是爆炸的第一圈的半径
Random rand=new Random();
int blastX=endPoint.x-ONE*circle;
int blastY=endPoint.y-ONE*circle;
if(Math.random()<0.3){
for(int i=0;i<ld.length;i++){
ld[i]=new LittleDot(rand.nextInt(ONE*circle*2)+blastX,
rand.nextInt(ONE*circle*2)+blastY,
new Color(rand.nextInt(256),rand.nextInt(256),rand.nextInt(256)));
}//for
}//if
else {
for(int i=0;i<ld.length;i++){
ld[i]=new LittleDot(rand.nextInt(ONE*circle*2)+blastX,
rand.nextInt(ONE*circle*2)+blastY,
col);
}//for
}//else
col=new Color(225,203,114);
size=10;
state=3;
return ld;
}
public LittleDot[] blast(){
//处理爆炸的情况
final int EVERY=40;//爆炸的每圈的半径
Random rand=new Random();
for(int i=0;i<ld.length;i++){
//前三圈按照下面的代码来计算爆炸点的碎花的位置
if(circle<=3){
if(ld[i].x<endPoint.x){
ld[i].x-=rand.nextInt(EVERY);
}
else {ld[i].x+=rand.nextInt(EVERY);}
if(ld[i].y<endPoint.y){ ld[i].y-=rand.nextInt(EVERY);}
else { ld[i].y+=rand.nextInt(EVERY);}
}
//三圈后就碎花就开始下坠
else {
if(ld[i].x<endPoint.x){
ld[i].x-=rand.nextInt(EVERY);
}
else {ld[i].x+=rand.nextInt(EVERY);}
ld[i].y+=rand.nextInt(EVERY);}
}
return ld;
}
public void myPaint(Graphics g,Vector lList){
super.myPaint(g,lList);
/*
if(circle<=3){
g.setColor(col);
g.fillOval(x,y+circle*2,size,size);
}
*/
}
}
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