📄 graphics.c
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FrameOval(&rect); } else { dt = atan2(InchesY(1), MaxF(fabs(rx), fabs(ry))); mint = Radians(start); maxt = Radians(start + sweep); for (t = mint; t < maxt; t += dt) { if (t > maxt - dt / 2) t = maxt; ix0 = ScaleX(x + rx * cos(t)); iy0 = ScaleY(y + ry * sin(t)); if (t == mint) { MoveTo(ix0, iy0); } else { LineTo(ix0, iy0); } } } SetArcBB(&rect, x, y, rx, ry, start, sweep); UpdateRect(&rect); SetPort(saveWindow);}/* * Function: DisplayText * Usage: DisplayText(x, y, text); * ------------------------------- * Displays the specified text starting at the point (x, y) * using the current font, size, and style parameters. */static void DisplayText(double x, double y, string text){ GrafPtr saveWindow; Rect rect; int ix, iy; ix = ScaleX(x); iy = ScaleY(y); GetPort(&saveWindow); SetPort((WindowPtr) osWindow); PrepareToDrawText(); SetTextBB(&rect, x, y, text); UpdateRect(&rect); MoveTo(ix, iy); DrawText(text, 0, strlen(text)); SetPort(saveWindow);}/* * Function: SetArcBB * Usage: SetArcBB(&rect, xc, yc, rx, ry, start, sweep); * ----------------------------------------------------- * This function sets the rectangle dimensions to the bounding * box of the arc segment specified by the remaining arguments. */static void SetArcBB(Rect *rp, double xc, double yc, double rx, double ry, double start, double sweep){ int xmax, xmin, ymax, ymin; int xl, xr, yt, yb; int ix0, iy0, ix1, iy1; xmin = ScaleX(xc - rx); ymin = ScaleY(yc + ry); xmax = xmin + PixelsX(2 * rx); ymax = ymin + PixelsX(2 * ry); if (sweep < 0) { start += sweep; sweep = -sweep; } if (sweep >= 360) { SetRect(rp, xmin, ymin, xmax, ymax); return; } if (start < 0) { start = 360 - fmod(-start, 360); } else { start = fmod(start, 360); } ix0 = ScaleX(xc + rx * cos(Radians(start))); iy0 = ScaleY(yc + ry * sin(Radians(start))); ix1 = ScaleX(xc + rx * cos(Radians(start + sweep))); iy1 = ScaleY(yc + ry * sin(Radians(start + sweep))); if (start + sweep > 360) { xr = xmax; } else { xr = Max(ix0, ix1); } start = fmod(start + 270, 360); if (start + sweep > 360) { yt = ymin; } else { yt = Min(iy0, iy1); } start = fmod(start + 270, 360); if (start + sweep > 360) { xl = xmin; } else { xl = Min(ix0, ix1); } start = fmod(start + 270, 360); if (start + sweep > 360) { yb = ymax; } else { yb = Max(iy0, iy1); } SetRect(rp, xl, yt, xr + 1, yb + 1);}/* * Function: SetTextBB * Usage: SetTextBB(&rect, x, y, text); * ------------------------------------ * This function sets the rectangle dimensions to the bounding * box of the text string. */static void SetTextBB(Rect *rp, double x, double y, string text){ GrafPtr saveWindow; FontInfo fInfo; int ix, iy, width; GetPort(&saveWindow); SetPort((WindowPtr) osWindow); ix = ScaleX(x); iy = ScaleY(y); GetFontInfo(&fInfo); width = TextWidth(text, 0, strlen(text)); SetRect(rp, ix, iy - fInfo.ascent, ix + width, iy + fInfo.descent); SetPort(saveWindow);}/* * Function: UpdateRect * Usage: UpdateRect(&rect); * ------------------------- * This function sets the invalid area of the screen to include * the update rectangle. */static void UpdateRect(Rect *rp){ GrafPtr saveWindow; Rect rect; GetPort(&saveWindow); SetPort((WindowPtr) gWindow); rect = *rp; InsetRect(&rect, -1, -1); InvalRect(&rect); SetPort(saveWindow);}/* * Function: PascalString * Usage: pstr = PascalString(cstr); * -------------------------------- * This function generates a dynamically allocated Pascal string * from the corresponding C string. */static StringPtr PascalString(string cstr){ int len; StringPtr pstr; len = strlen(cstr); pstr = GetBlock(len + 2); strcpy((char *) &pstr[1], cstr); pstr[0] = len; return (pstr);}/* * Function: GetFontNumber * Usage: fontNumber = GetFontNumber(fontName); * -------------------------------------------- * This function returns the font number corresponding to a * Macintosh font name. */static int GetFontNumber(string fontName){ StringPtr pstr; short fnum; if (StringEqual(fontName, "Default")) fontName = DefaultFont; GetFNum(pstr = PascalString(fontName), &fnum); FreeBlock(pstr); return (fnum);}/* * Function: InitColors * Usage: InitColors(); * -------------------- * This function defines the built-in colors. */static void InitColors(void){ nColors = 0; DefineColor("Black", 0, 0, 0); DefineColor("Dark Gray", .35, .35, .35); DefineColor("Gray", .6, .6, .6); DefineColor("Light Gray", .75, .75, .75); DefineColor("White", 1, 1, 1); DefineColor("Red", 1, 0, 0); DefineColor("Yellow", 1, 1, 0); DefineColor("Green", 0, 1, 0); DefineColor("Cyan", 0, 1, 1); DefineColor("Blue", 0, 0, 1); DefineColor("Magenta", 1, 0, 1);}/* * Function: ShouldBeWhite * Usage: if (ShouldBeWhite()) . . . * --------------------------------- * This function returns TRUE if the current color is so * close to white that it should be represented as such * in a black-and-white world. Note that the function * is always FALSE in the color domain. */static bool ShouldBeWhite(void){ if (colorOK) return (FALSE); if (colorTable[penColor].red < .9) return (FALSE); if (colorTable[penColor].blue < .9) return (FALSE); if (colorTable[penColor].green < .9) return (FALSE); return (TRUE);}/* * Function: CheckColorMemory * Usage: CheckColorMemory(); * -------------------------- * By default, the THINK C project is too small to support color. * This function checks to see if the problem is the memory size * and gives a message to that effect. */static void CheckColorMemory(void){ if (colorOK) return; printf("There is not enough memory in this project to create\n"); printf("a color window. Try increasing the partition size to\n"); printf("1000K by changing the setting in the Set Project Type\n"); printf("dialog of the Project menu. Also make sure that the\n"); printf("Monitors control panel is set to at least 16 but no more\n"); printf("than 256 colors.\n");}/* * Function: FindColorName * Usage: index = FindColorName(name); * ----------------------------------- * This function returns the index of the named color in the * color table, or -1 if the color does not exist. */static int FindColorName(string name){ int i; for (i = 0; i < nColors; i++) { if (StringMatch(name, colorTable[i].name)) return (i); } return (-1);}/* * Event handler * ------------- * The trickiest part of the graphics library code is the * following patch system, which adds a call to MyEventHandler * prior to the SystemEvent trap. This makes it possible for * the same event loop that handles console events to update * the graphics window instead. */static char patchArea[0x20];/* * 00 PEA $FFF0(A6) * 04 JSR xxxx.L * 0A CLR.L -(A7) * 0C PEA $FFF0(A6) * 10 $A9B2 * 12 JMP yyyy.L *//* * Function: PatchEventHandler * Usage: PatchEventHandler(); * --------------------------- * This call inserts the patch into the event handling code to * call MyEventHandler. The function first finds the address * of the SystemEvent trap and then replaces it with a jump * to the code fragment shown above, after xxxx is replaced * by the address of MyEventHandler and yyyy by the address * after the SystemEvent trap in the existing code. */static void PatchEventHandler(void){ long trapAddress; char *patch; trapAddress = FindSystemTrap(_SystemEvent); patch = patchArea; if ((int) patch & 1) patch++; memcpy(&patch[0x00], (void *) (trapAddress - 4), 4); *((short *) (&patch[0x04])) = 0x4EB9; *((long *) (&patch[0x06])) = (long) MyEventHandler; *((short *) (&patch[0x0A])) = 0x42A7; memcpy(&patch[0x0C], (void *) (trapAddress - 4), 6); *((short *) (&patch[0x12])) = 0x4EF9; *((long *) (&patch[0x14])) = trapAddress + 2; *((short *) (trapAddress - 4)) = 0x4EF9; *((long *) (trapAddress - 2)) = (long) patch;}/* * Function: FindSystemTrap * Usage: addr = FindSystemTrap(trap); * ---------------------------------- * This function finds the first occurrence of the specified trap * in the code stream beginning at the input function. */static long FindSystemTrap(short trap){ long ptr, base; int i; base = (long) stdin->proc; if (*((short *) base) == 0x4EF9) { base = *((long *) (base + 2)); } for (ptr = base; *((short *) ptr) != trap; ptr -= 2); return (ptr);}/* * Function: MyEventHandler * Usage: MyEventHandler(); * ------------------------ * This function catches update events for the console window. */static void MyEventHandler(EventRecord *ep){ int clickType; WindowPeek window; switch (ep->what) { case updateEvt: if ((WindowPeek) ep->message == gWindow) DoUpdateDisplay(); break; case mouseDown: mouseState = TRUE; clickType = FindWindow(ep->where, (WindowPtr *) &window); if (window != gWindow) return; if (clickType == inDrag) { DragWindow((WindowPtr) window, ep->where, &(*GetGrayRgn())->rgnBBox); } break; case mouseUp: mouseState = FALSE; }}/* * Function: DoUpdateDisplay * Usage: DoUpdateDisplay(); * ------------------------- * This function copies the bits from the offscreen memory to * the invalid area of the display. */static void DoUpdateDisplay(void){ GrafPtr saveWindow; Rect rect; int width, height; BeginUpdate((WindowPtr) gWindow); GetPort(&saveWindow); SetPort((WindowPtr) gWindow); CopyBits(&((GrafPtr) osWindow)->portBits, &((GrafPtr) gWindow)->portBits, &((GrafPtr) osWindow)->portRect, &((GrafPtr) gWindow)->portRect, srcCopy, NULL); SetPort(saveWindow); EndUpdate((WindowPtr) gWindow);}/* * Utility functions * ----------------- * This section contains several extremely short utility functions * that improve the readability of the code. *//* * Function: StringMatch * Usage: if (StringMatch(s1, s2)) . . . * ------------------------------------- * This function returns TRUE if two strings are equal, ignoring * case distinctions. */static bool StringMatch(string s1, string s2){ register char *cp1, *cp2; cp1 = s1; cp2 = s2; while (tolower(*cp1) == tolower(*cp2)) { if (*cp1 == '\0') return (TRUE); cp1++; cp2++; } return (FALSE);}/* * Functions: RectWidth, RectHeight * Usage: w = RectWidth(&r); * h = RectHeight(&r); * -------------------------------- * These functions return the width and height of a rectangle. */static int RectWidth(Rect *rp){ return (rp->right - rp->left);}static int RectHeight(Rect *rp){ return (rp->bottom - rp->top);}/* * Functions: SetRectFromSize * Usage: SetRectFromSize(&r, x, y, width, height); * ------------------------------------------------ * This function is similar to SetRect except that it takes width * and height parameters rather than right and bottom. */static void SetRectFromSize(Rect *rp, int x, int y, int width, int height){ SetRect(rp, x, y, x + width, y + height);}/* * Functions: Radians, Degrees * Usage: radians = Radians(degrees); * degrees = Degrees(radians); * ---------------------------------- * These functions convert back and forth between degrees and radians. */static double Radians(double degrees){ return (degrees * Pi / 180);}static double Degrees(double radians){ return (radians * 180 / Pi);}/* * Functions: InchesX, InchesY * Usage: inches = InchesX(pixels); * inches = InchesY(pixels); * -------------------------------- * These functions convert distances measured in pixels to inches. * Because the resolution may not be uniform in the horizontal and * vertical directions, the coordinates are treated separately. */static double InchesX(int x){ return ((double) x / xResolution);}static double InchesY(int y){ return ((double) y / yResolution);}/* * Functions: PixelsX, PixelsY * Usage: pixels = PixelsX(inches); * pixels = PixelsY(inches); * -------------------------------- * These functions convert distances measured in inches to pixels. */static int PixelsX(double x){ return (Round(x * xResolution + Epsilon));}static int PixelsY(double y){ return (Round(y * yResolution + Epsilon));}/* * Functions: ScaleX, ScaleY * Usage: pixels = ScaleX(inches); * pixels = ScaleY(inches); * -------------------------------- * These functions are like PixelsX and PixelsY but convert coordinates * rather than lengths. The difference is that y-coordinate values must * be inverted top to bottom to support the cartesian coordinates of * the graphics.h model. */static int ScaleX(double x){ return (PixelsX(x));}static int ScaleY(double y){ return (Round(PixelsY(windowHeight - y)));}static int Round(double x){ return ((int) floor(x + 0.5));}/* * Functions: Min, Max * Usage: min = Min(x, y); * max = Max(x, y); * ----------------------- * These functions find the minimum and maximum of two integers. */static int Min(int x, int y){ return ((x < y) ? x : y);}static int Max(int x, int y){ return ((x > y) ? x : y);}/* * Functions: MinF, MaxF * Usage: min = MinF(x, y); * max = MaxF(x, y); * ------------------------ * These functions find the minimum and maximum of two doubles. */static double MinF(double x, double y){ return ((x < y) ? x : y);}static double MaxF(double x, double y){ return ((x > y) ? x : y);}
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