📄 estack.h
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// linked stack extended to include
// size and overloading of << and >>
#ifndef LinkedStack_
#define LinkedStack_
#include "node.h"
#include "xcept.h"
template<class T>
class LinkedStack {
friend ostream& operator<<
(ostream&, const LinkedStack<T>&);
friend istream& operator>>
(istream&, LinkedStack<T>&);
public:
LinkedStack() {top = 0;}
~LinkedStack();
bool IsEmpty() const {return top == 0;}
bool IsFull() const;
T Top() const;
LinkedStack<T>& Add(const T& x);
LinkedStack<T>& Delete(T& x);
int Size() const;
private:
Node<T> *top; // pointer to top node
};
template<class T>
LinkedStack<T>::~LinkedStack()
{// Stack destructor..
Node<T> *next;
while (top) {
next = top->link;
delete top;
top = next;
}
}
template<class T>
bool LinkedStack<T>::IsFull() const
{// Is the stack full?
try {Node<T> *p = new Node<T>;
delete p;
return false;}
catch (NoMem) {return true;}
}
template<class T>
T LinkedStack<T>::Top() const
{// Return top element.
if (IsEmpty()) throw OutOfBounds();
return top->data;
}
template<class T>
LinkedStack<T>& LinkedStack<T>::Add(const T& x)
{// Add x to stack.
Node<T> *p = new Node<T>;
p->data = x;
p->link = top;
top = p;
return *this;
}
template<class T>
LinkedStack<T>& LinkedStack<T>::Delete(T& x)
{// Delete top element and put it in x.
if (IsEmpty()) throw OutOfBounds();
x = top->data;
Node<T> *p = top;
top = top->link;
delete p;
return *this;
}
template<class T>
int LinkedStack<T>::Size() const
{// Return the number of elements in the stack.
Node<T> *current = top;
int size = 0;
while (current) {// go down stack
size++;
current = current->link;
}
return size;
}
// overload >>
template<class T>
istream& operator>>(istream& in,
LinkedStack<T>& s)
{// Input stack s from top to bottom.
// empty out current stack
while (s.top) {// delete nodes one by one
Node<T> *next;
next = s.top->link;
delete s.top;
s.top = next;
}
// input stack size
int size;
cout << "Enter size of stack" << endl;
in >> size;
if (!size) // empty stack
return in;
// nonempty stack
cout << "Enter the elements from top to bottom"
<< endl;
// get top element
s.top = new Node<T>;
cin >> s.top->data;
// set up for remaining elements
Node<T> *last = s.top; // pointer to bottom
// node in stack
// get remaining stack elements
// and link into chain
for (int i = 2; i <= size ; i++) {
Node<T> *x = new Node<T>; // create node
in >> x->data; // set data field
last->link = x; // link into chain
last = x;
}
last->link = 0;
return in;
}
// overload <<
template <class T>
ostream& operator<<(ostream& out,
const LinkedStack<T>& s)
{// Output the stack s from top to bottom
// output stack size
out << "The stack has " << s.Size()
<< " element(s)" << endl;
// output stack elements
out << "The element(s) from top to bottom are"
<< endl;
Node<T> *current = s.top;
while (current) {
out << current->data << ' ';
current = current->link;
}
out << endl;
return out;
}
#endif;
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