📄 short1.cpp
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// single source shortest paths
#include <iostream.h>
#include "awd.h"
void Path(int p[], int s, int i)
{// Output shortest path from s to i.
if (i != s && !p[i]) {// no path
cout << "There is no path from vertex "
<< s << " to vertex " << i << endl;
return;
}
// there is a shortest path to i
// construct it backwards from i to s
cout << "Shortest path from vertex "
<< s << " to vertex " << i
<< " is the reverse of " << i;
while (i != s) {
// move back one vertex
i = p[i];
cout << " " << i;
}
cout << endl;
}
void main(void)
{
AdjacencyWDigraph<int> G(5);
int dist[6], p[6];
int n = 5;
cout << "enter number of edges of 5 vertex digraph" << endl;
int e, u, v, w;
cin >> e;
// input edges
for (int i = 1; i <= e; i++) {
cout << "enter edge " << i << endl;
cin >> u >> v >> w;
G.Add(u,v,w);}
cout << "The input graph is" << endl;
G.Output();
G.ShortestPaths(1, dist, p);
cout << "dist[i] and p[i] are" << endl;
for (int i = 1; i <= n; i++)
cout << dist[i] << ' ' << p[i] << endl;
// output shortest paths
for (int i = 1; i <= n; i++)
Path(p,1,i);
}
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