📄 minheap.h
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// file MinHeap.h
#ifndef MinHeap_
#define MinHeap_
#include <stdlib.h>
#include <iostream.h>
#include "xcept.h"
template<class T>
class MinHeap {
public:
MinHeap(int MinHeapSize = 10);
~MinHeap() {delete [] heap;}
int Size() const {return CurrentSize;}
T Min() {if (CurrentSize == 0)
throw OutOfBounds();
return heap[1];}
MinHeap<T>& Insert(const T& x);
MinHeap<T>& DeleteMin(T& x);
void Initialize(T a[], int size, int ArraySize);
void Deactivate() {heap = 0;}
void Output() const;
private:
int CurrentSize, MaxSize;
T *heap; // element array
};
template<class T>
MinHeap<T>::MinHeap(int MinHeapSize)
{// Min heap constructor.
MaxSize = MinHeapSize;
heap = new T[MaxSize+1];
CurrentSize = 0;
}
template<class T>
MinHeap<T>& MinHeap<T>::Insert(const T& x)
{// Insert x into the min heap.
if (CurrentSize == MaxSize)
throw NoMem(); // no space
// find place for x
// i starts at new leaf and moves up tree
int i = ++CurrentSize;
while (i != 1 && x < heap[i/2]) {
// cannot put x in heap[i]
heap[i] = heap[i/2]; // move element down
i /= 2; // move to parent
}
heap[i] = x;
return *this;
}
template<class T>
MinHeap<T>& MinHeap<T>::DeleteMin(T& x)
{// Set x to min element and delete
// min element from heap.
// check if heap is empty
if (CurrentSize == 0)
throw OutOfBounds(); // empty
x = heap[1]; // min element
// restructure heap
T y = heap[CurrentSize--]; // last element
// find place for y starting at root
int i = 1, // current node of heap
ci = 2; // child of i
while (ci <= CurrentSize) {// find place to put y
// heap[ci] should be larger child of i
if (ci < CurrentSize &&
heap[ci] > heap[ci+1]) ci++;
// can we put y in heap[i]?
if (y <= heap[ci]) break; // yes
// no
heap[i] = heap[ci]; // move child up
i = ci; // move down a level
ci *= 2;
}
heap[i] = y;
return *this;
}
template<class T>
void MinHeap<T>::Initialize(T a[], int size, int ArraySize)
{// Initialize min heap to array a.
delete [] heap;
heap = a;
CurrentSize = size;
MaxSize = ArraySize;
// make into a min heap
for (int i = CurrentSize/2; i >= 1; i--) {
T y = heap[i]; // root of subtree
// find place to put y
int c = 2*i; // parent of c is target
// location for y
while (c <= CurrentSize) {
// make c point to smaller sibling
if (c < CurrentSize &&
heap[c] > heap[c+1]) c++;
// can we put y in heap[c/2]?
if (y <= heap[c]) break; // yes
// no
heap[c/2] = heap[c]; // move heap[c] up
c *= 2; // move c down a level
}
heap[c/2] = y;
}
}
template<class T>
void MinHeap<T>::Output() const
{
cout << "The " << CurrentSize
<< " elements are"<< endl;
for (int i = 1; i <= CurrentSize; i++)
cout << heap[i] << ' ';
cout << endl;
}
#endif
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