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📄 gameoverdlg.cpp

📁 一个在Pocket PC上运行的贪食蛇游戏
💻 CPP
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// GameOverDlg.cpp : implementation file
//

#include "stdafx.h"
#include "Snake.h"
#include "GameOverDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CGameOverDlg dialog


CGameOverDlg::CGameOverDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CGameOverDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CGameOverDlg)
		// NOTE: the ClassWizard will add member initialization here
	//}}AFX_DATA_INIT
}


void CGameOverDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CGameOverDlg)
		// NOTE: the ClassWizard will add DDX and DDV calls here
	//}}AFX_DATA_MAP
}


BEGIN_MESSAGE_MAP(CGameOverDlg, CDialog)
	//{{AFX_MSG_MAP(CGameOverDlg)
	ON_WM_PAINT()
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CGameOverDlg message handlers

void CGameOverDlg::OnPaint() 
{
	CPaintDC dc(this); // device context for painting
	
	// TODO: Add your message handler code here
	CDC memDC;
	CBitmap bmpGameOver;

	memDC.CreateCompatibleDC(&dc);

	if(!bmpGameOver.LoadBitmap(IDB_GAMEOVER))
	{
		AfxMessageBox(_T("Cann't load bitmap!"));
		return;
	}

	CBitmap* pbmpOld=memDC.SelectObject(&bmpGameOver);

	dc.BitBlt(30,40,180,80,&memDC,0,0,SRCCOPY);

	memDC.SelectObject(pbmpOld);
	bmpGameOver.DeleteObject();	
	// Do not call CDialog::OnPaint() for painting messages
}

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